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Escape The Pacific News

Alpha 61.E1 - Patch 6

Hello Survivors!


A new Patch (6) for Alpha 61.E1 (experimental) is now available!

[h3]This is a patch, pre Q1 update. [/h3]

Changelog:
  1. Refactored: Inventory Drag&Drop mechanic
  2. Refactored: Item Holder mechanic
  3. Refactored: Dynamic loading and initialization of objects
  4. Added: Discarding and reloading of vital internal components between game sessions
  5. Fixed: Not possible to drag & drop multiple objects at once from hand to backpack
  6. Fixed: Not decreasing Fire Stick count in inventory and in hand when adding to Fire Stick Holder
  7. Fixed: Not decreasing Small Stick count in inventory and in hand when adding to Small Stick Holder
  8. Fixed: Not decreasing Long Stick and Thick Branch count in hand when adding to Trunk Holder
  9. Fixed: Occasionally bad item volume information in Inventory (causing later capacity problems)
  10. Fixed: Possibility to overfill the Item Holders (causing unexpected issues i.e. "exploding" item behavior leading to potential raft flying into the sky)
  11. Fixed: Game freezing for 1-2 seconds after clicking on New Game
  12. Fixed: Game freezing for 2-5 seconds when starting a new game (during progress bar display)
  13. Fixed: Incorrect progress displaying during game initialization (new game)
  14. Fixed: Game freezing for 1-2 seconds after clicking on Load/Continue game
  15. Fixed: Game freezing for 2-5 seconds when game loading progress bar is shown
  16. Fixed: Incorrect progress displaying during game loading
  17. Fixed: Incorrect progress displaying during seed regeneration in New Game screen World tab
  18. Fixed: Incorrect progress displaying during seed regeneration in Island view screen
  19. Fixed: Incorrect progress displaying during exiting to Main Menu from within the game
  20. Fixed: Incorrect progress displaying during exiting to Main Menu from Death screen
  21. Fixed: Double mouse click sounds in main menu screens
  22. Fixed: Incorrect mouse icon in Main Menu after pressing Back in Quit Game screen
  23. Fixed: "???" shown in New Game screen Climate tab for Latitude value instead of N/S (Northern/Southern)
  24. Fixed: Horizontal island look jump when opening the in-game Pause menu
  25. Fixed: Vertical island look jump when opening the in-game Pause menu
  26. Fixed: Not interact-able Main Menu when dying during Fast Sail
  27. Fixed: Collision mode during dragging and object
  28. Fixed: Campfire not warming up the Player
  29. Fixed: Campfire not drying up the Player
  30. Fixed: Not interact-able Medium Rocks after loading a game (not acting as physical body)
  31. Fixed: Not interact-able Tree Trunk after loading a game (not acting as physical body)


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam

Roadmap 2023

Dear Survivors,

Many of you requested us to publish a Roadmap for this year. Here you have it!

This is a high level overview of our plan for 2023. We kept it flexible to allow for smaller additions to each quarter as we see fit.

Bookmark this link in your browser https://gamers4gamersteam.com/roadmap/



[h3]Q1[/h3] Quality of life update
  • Autosave
  • Item holders & item packs expansion
  • Optimization & Code refactoring


[h3]Q2[/h3] Rope system update
  • New Rope resource and Rope type
  • Rope ingredient required in Blueprints
  • New areas of usage for Rope


[h3]Q3[/h3] Animal and Trap system update
  • Bird cage
  • Ocean navigation expansion
  • Trap system expansion


[h3]Q4[/h3] End of year update
  • Clean water pond on Hill island
  • New in-game User Interface
  • Reworked tutorial



See you next time!
Radu
G4GT

Development update #1

Hello Survivors!

[h2]Here’s what we are working on at the moment. [/h2]

[h3]Going forward, we will keep you informed about what the team is working on, by posting this type of announcements whenever we have relevant news for you.[/h3]



  • Code refactoring
    • All major parts are completed and tested internally
    • Game loading speed improved from 2,5 minutes to roughly 25 seconds
    • More internal tests are in progress
    • Refactored more than 50.000 lines of code from December until today
  • Testing new methods of rope creation from different sources of fibre
  • Bug fixing. Thanks for reporting them!
  • Discussing the 2023 roadmap with the team, before making it public
  • Designing a quest system


  • Redesigning the Tutorial Initialization
  • Rewriting the tutorial quests
  • Researching Lore for the Storyline
  • Brainstorming ideas for Chapter 1 of the Storyline


  • Final draft of UI Redesign document
  • Drafting designs of the new UI (HUD, inventory, crafting etc.)
  • Drafting graphical assets for the tutorial redesign
  • Reviewing feedback form submissions

Your opinion matters!

Dear Survivors,

We value your feedback and would love to hear your thoughts on Escape the Pacific.

Your input helps us improve and create an even better gaming experience for you. Please take a moment to share your feedback with us by completing the survey below (8 questions).

[h2]IMPORTANT[/h2]
We welcome both positive and negative feedback, but please keep it honest and specific so we can make meaningful changes to the game.

[h3]Survey link:[/h3]
https://forms.gle/nuygXYpfZAgEBihY8

Please note that entering your name is optional. If you wish to stay anonymous, leave the Name field blank.

Thanks a lot in advance and have a great rest of the day!
Radu

Year's end message from the developers

Hello Survivors!




We are getting closer to the end of the year and would like to say Thank You! for being part of this exciting journey.

February 2023 will mark the 5th anniversary of Escape the Pacific and this year was full of surprises for all of us. We surprised you with a delayed update and you surprised us by still being supportive and understandful. Both of which helped us laying down the much needed foundations for the future. Whilst we had a couple of hick-ups, the community grew again this year and we are very happy to have you onboard. We couldn't wish for a more positive and supportive community!

Before we end the year, we would like to provide a recap of this year's achievements and what our next steps are. We are sorry that this year we couldn't deliver as per your expectations and we regret to have let you down. We are humans too and whilst we reduced the frequency of the updates, we're doing everything reasonably possible to increase the quality of same. Thanks for being patient with us.


[h2]2022 ACHIEVEMENTS[/h2]



[h3]GAME[/h3]
Game-wise we had 3 releases this year:
  1. Fast Sail, Napping, Black Mangrove, Optimizations, reworked Attach/Detach system for Rudders, Sail Masts and Sails
  2. New Island (Hill Island), Skill degradation, Item Holders (Small Sticks, Planks, Coconuts, Fire Sticks)
  3. Game Menu UI/UX Redesign, Redesigned Time-Flow system, New Island (Mangrove island), New Waves mechanics


We also
  • Fixed 139 issues
  • Reworked and optimized parts of the internal game engine
  • Amended the codebase with new functionalities to accommodate future features


[h3]COMMUNITY[/h3]
  1. As of today we are 479 Survivors on Discord! Which is a plus of 195 members, compared to last year! For us, this means the world!
  2. We are more active on the Steam forum and reply on a daily basis to questions
  3. We have updated our Steam page to reflect the current development progress
  4. We have translated the Steam page to Spanish, Russian, French, Norwegian, Portuguese (Brazil) and Simplified Chinese
  5. We have upgraded our website. In case you missed it: https://escapethepacific.com/
  6. We have upgraded the wiki page. In case you missed it: https://etp.fandom.com/


[h3]TEAM[/h3]
A lot has happened in this area. The main question asked by you was "Where's Chris?". Without sharing any sensitive details, we can only answer with "He left the team".

Some of the very dedicated community members made it into the team this year. Luna joined the newly formed QA department and FatFly took the role of Player Assistance within the team.
[h3]FUTURE PLANS[/h3]
  • IN GAME UI
    The next big visual improvement is to update the in-game UI. We will roll it out in phases over the course of 2023. We also aim to improve the overall user experience and implement a modular Heads Up Display (HUD), where you can choose in the settings how much information you wish to see on the screen.
  • TUTORIAL
    Your feedback got us motivated to rethink the tutorial part of Escape the Pacific. We are actively working on this and hope to release an improved tutorial mid 2023.
  • ROADMAP
    Especially this year, we felt that our progress was all over the place, with no clear structure communicated to the community. And, since many of you asked for a roadmap, we're planning on implementing one. Starting 2023 we will be looking into creating a public roadmap for the community, where you will be able to see our high level plans for Escape the Pacific.
  • UPDATES
    Going forward, we're hoping to be able to implement more thematic updates. Let's say we decide to add Bamboo to the game. This means that the update will include a complete "Bamboo World":
    • Bamboo tools
    • Bamboo flora
    • Bamboo building modules
    • Other Bamboo related items

    Features that are part of the same update will be based on the same theme i.e. Bamboo, Iron, Gardening, Hunting etc.

    Additionally, we also intend to keep adding smaller features outside of a particular theme.



[h2]ADDITIONAL THOUGHTS[/h2]



Some of you have called us money grabbers and many other names that we can't mention in this article. We respect everyone's opinion and even though we can't make you understand who we are and why we are doing this, we'd like to share with you three private and personal points:

  • Keeping the development up and running is actually costing us money, which automatically means that we are investing private equity into keeping the game on Steam. We are a rather small team, however, we are passionate about building a game that you (and ourselves) love playing. This is one of the biggest reasons why we go to certain lengths and keep it up.
  • Insulting us (or the game) is taxing on our mental health and we kindly ask you to be mindful in case you're planning on leaving a review. Even better, come talk to us on Discord. We're there every day. Please use this invitation link https://discord.gg/YBa4WtSkkS
  • While other dev teams abandon their games or even worse, do a money-grab, we're still here delivering updates to the community. Because we care.


Before wishing you happy holidays, we still have one thing to mention and because we are not sure how to formulate it politically correct to not insult anyone, we'd like to direct you to Hashtag Survival's website to read their Escape the Pacific Review. Please read the "Review & Thoughts" tab, especially the section mentioning "... the level of bluntness the team sometimes employs..."

[h2]FUN FACT[/h2]



Escape the Pacific is one of the most realistic hardcore survival games out there. We intend to keep it like that. Besides this, we will definitely make it more attractive to the casual Survivor by adding a creative mode and player roles i.e. Builder, Explorer etc.


[h2]The entire G4GT wish you great festive days and we're excited to talk to you next year![/h2] Peter - Dev & CEO
Luna - QA
FatFly - Player Assistance
Radu - UI, UX & Project Lead