1. Escape The Pacific
  2. News

Escape The Pacific News

0.61e.1.0 - Quality of life update

Hello Survivors,

This Experimental build brings you the long awaited Autosave feature, Quick Save/load, Rock Holder, Pack untying, Splitting item stacks in the inventory, UI fixes and refactoring of the game initialization engine.

[previewyoutube][/previewyoutube]

[h3]How to switch between “Experimental” and “Normal” branches[/h3]

In your Steam library, right-click Escape The Pacific and select “Properties”. A window will pop up. On the left select “Betas” and from the dropdown select “Experimental” to access this update. You can switch back to “None” to access the stable branch.


[h2]Version numbering system update[/h2]

As of this update, we switch to a more straightforward versioning number with the format a.bbx.c.d. Looking at this update version we have 0.61e.1.0 with the following meaning:

  • 0 - This represents the Alpha stage and will switch to 1 once we exit Early Access
  • 61e - This is the current version and changes with every Major update. The “e” stands for Experimental
  • 1 - This is the patch number related to the Major update number and increases with every patch
  • 0 - This is the hotfix number related to the Patch number and increases with every new hotfix


[h2]Autosave[/h2]

The new Autosave system will automatically save your progress at regular intervals or based on specific events during gameplay. This system will be an additional saving system running in parallel to the already implemented manual saving system.



The autosave system will be unique to each player profile and will hold dedicated autosave files for experimental and regular game builds.

[h3]The Autosave system will not override Manual saves.[/h3]


When enabled, it will perform autosaves in the background as follows:

  • After the set time in the settings passed
  • Not implemented yet: After completing a quest
  • Not implemented yet: After reaching a new level


You can also set additional autosave triggers based on specific events:

  • When waking up
  • When leaving an island (by swimming, by canoe, by raft)
  • Every morning and every evening


If you select “when leaving an island”, the following applies, to avoid autosave flooding:

  • For the system to recognize that you are leaving an island, you have to physically be on an island before leaving. Sailing around in the ocean passing islands, will not trigger this type of autosave
  • “Leaving the island” means that the water beneath you has a depth of at least 8 meters
  • The autosave triggers once you have distanced yourself from an island by at least 60 meters


[h2]Quick Save/Load [/h2]

You can now perform a Quick Save with F5 and a Quick Load with F8. Quick save is a faster way of performing a manual save. Quick load will perform a quick load, which will load the latest save (this looks at both manual saves and auto saves and picks the one that’s the newest one)

[h2]Rock Holder[/h2]

Your survivalist life just got easier and more organized. Clean up around your base, bring resources from other islands back to your homestead safely or attach it to your raft to transport them wherever you may sail.



[h2]Get multiple items from Holder [/h2]

You can now take out multiple items out of the item holders, without having to drop them from your hand before being able to pick another one.

[h2]Pack Untie [/h2]

You can now untie all item packs.

[h2]Inventory stack split [/h2]

You can now split item stacks by holding down SHIFT + Fire (default: left-mouse-button) and dragging the items to another inventory slot. The splitting happens automatically 50/50.



[h2]Refactored game initialization code [/h2]

Another refactoring round took place this and past month. While this might seem unnecessary to the player, it was key to refactor the code for future-proofing of the game. When we started coding Escape the Pacific, the code was slim and we added new features in a super rapid way to be able to test what’s possible or not. As time passed, this snowballed into intertwined bugs created by no-so-clean code (as we call it).

Refactoring can be only appreciated by fellow coders and we understand if you’re not happy with this. However, we know already that you will be happy when the game loads faster, in a code-clean state every time and hopefully with less annoying bugs.


[h3]Changelog [/h3]
  1. Autosave
  2. Quick Save/Load
  3. Rock Holder
  4. Get multiple items from Holder
  5. Pack untie
  6. Inventory stack split
  7. Refactored game initialization code


We have set up a Patreon for those who wish to support game development further. Steam announcement here: Patreon News.

The entire team is thanking you for your support, suggestions and most of all for your patience.

Do you like our game and want to help the development even more? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during the early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


If you have any further questions do not hesitate to ask us. We will do our best to answer your questions as detailed as possible.

Peter,
G4GTeam.



Patreon Discord Twitter Facebook Youtube

Alpha 61.E1 - Patch 7

Hello Survivors!


A new Patch (7) for Alpha 61.E1 (experimental) is now available!

[h3]This is a patch, pre Q1 update. [/h3]

Changelog:
  1. Fixed: Not actualised Side-bag inventory slot after distributing items to it from Backpack
  2. Fixed: Holding rope in hands with open palm/fingers after loosening or untying an item
  3. Fixed: Disappearing/ghosting/lost-underground Rope when accidentally dragging an object while the Loosening animation wasn't completed
  4. Fixed: Disappearing/ghosting/lost-underground Rudder/SailMast/Sail when accidentally dragging an object while the Detaching animation wasn't completed
  5. Fixed: Main menu not shown after game start-up in case of bad game profile/data file
  6. Fixed: Main menu not shown after game start-up in case of bad game data file
  7. Fixed: Unresponsive game when loading of bad game data file


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam

Alpha 61.E1 - Patch 6

Hello Survivors!


A new Patch (6) for Alpha 61.E1 (experimental) is now available!

[h3]This is a patch, pre Q1 update. [/h3]

Changelog:
  1. Refactored: Inventory Drag&Drop mechanic
  2. Refactored: Item Holder mechanic
  3. Refactored: Dynamic loading and initialization of objects
  4. Added: Discarding and reloading of vital internal components between game sessions
  5. Fixed: Not possible to drag & drop multiple objects at once from hand to backpack
  6. Fixed: Not decreasing Fire Stick count in inventory and in hand when adding to Fire Stick Holder
  7. Fixed: Not decreasing Small Stick count in inventory and in hand when adding to Small Stick Holder
  8. Fixed: Not decreasing Long Stick and Thick Branch count in hand when adding to Trunk Holder
  9. Fixed: Occasionally bad item volume information in Inventory (causing later capacity problems)
  10. Fixed: Possibility to overfill the Item Holders (causing unexpected issues i.e. "exploding" item behavior leading to potential raft flying into the sky)
  11. Fixed: Game freezing for 1-2 seconds after clicking on New Game
  12. Fixed: Game freezing for 2-5 seconds when starting a new game (during progress bar display)
  13. Fixed: Incorrect progress displaying during game initialization (new game)
  14. Fixed: Game freezing for 1-2 seconds after clicking on Load/Continue game
  15. Fixed: Game freezing for 2-5 seconds when game loading progress bar is shown
  16. Fixed: Incorrect progress displaying during game loading
  17. Fixed: Incorrect progress displaying during seed regeneration in New Game screen World tab
  18. Fixed: Incorrect progress displaying during seed regeneration in Island view screen
  19. Fixed: Incorrect progress displaying during exiting to Main Menu from within the game
  20. Fixed: Incorrect progress displaying during exiting to Main Menu from Death screen
  21. Fixed: Double mouse click sounds in main menu screens
  22. Fixed: Incorrect mouse icon in Main Menu after pressing Back in Quit Game screen
  23. Fixed: "???" shown in New Game screen Climate tab for Latitude value instead of N/S (Northern/Southern)
  24. Fixed: Horizontal island look jump when opening the in-game Pause menu
  25. Fixed: Vertical island look jump when opening the in-game Pause menu
  26. Fixed: Not interact-able Main Menu when dying during Fast Sail
  27. Fixed: Collision mode during dragging and object
  28. Fixed: Campfire not warming up the Player
  29. Fixed: Campfire not drying up the Player
  30. Fixed: Not interact-able Medium Rocks after loading a game (not acting as physical body)
  31. Fixed: Not interact-able Tree Trunk after loading a game (not acting as physical body)


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam

Roadmap 2023

Dear Survivors,

Many of you requested us to publish a Roadmap for this year. Here you have it!

This is a high level overview of our plan for 2023. We kept it flexible to allow for smaller additions to each quarter as we see fit.

Bookmark this link in your browser https://gamers4gamersteam.com/roadmap/



[h3]Q1[/h3] Quality of life update
  • Autosave
  • Item holders & item packs expansion
  • Optimization & Code refactoring


[h3]Q2[/h3] Rope system update
  • New Rope resource and Rope type
  • Rope ingredient required in Blueprints
  • New areas of usage for Rope


[h3]Q3[/h3] Animal and Trap system update
  • Bird cage
  • Ocean navigation expansion
  • Trap system expansion


[h3]Q4[/h3] End of year update
  • Clean water pond on Hill island
  • New in-game User Interface
  • Reworked tutorial



See you next time!
Radu
G4GT

Development update #1

Hello Survivors!

[h2]Here’s what we are working on at the moment. [/h2]

[h3]Going forward, we will keep you informed about what the team is working on, by posting this type of announcements whenever we have relevant news for you.[/h3]



  • Code refactoring
    • All major parts are completed and tested internally
    • Game loading speed improved from 2,5 minutes to roughly 25 seconds
    • More internal tests are in progress
    • Refactored more than 50.000 lines of code from December until today
  • Testing new methods of rope creation from different sources of fibre
  • Bug fixing. Thanks for reporting them!
  • Discussing the 2023 roadmap with the team, before making it public
  • Designing a quest system


  • Redesigning the Tutorial Initialization
  • Rewriting the tutorial quests
  • Researching Lore for the Storyline
  • Brainstorming ideas for Chapter 1 of the Storyline


  • Final draft of UI Redesign document
  • Drafting designs of the new UI (HUD, inventory, crafting etc.)
  • Drafting graphical assets for the tutorial redesign
  • Reviewing feedback form submissions