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Escape The Pacific News

Alpha 59.E1 - Hotfix 2

Hello everyone,

A new Hotfix (2) for Alpha 59.E1 (experimental) is now available!

Changelog:
01. Fixed an issue where attaching a raft module wasn't possible on one side of a raft but was possible on the opposite side (raft size 4)
02. Fixed an issue where after game load attached raft modules were detached/separated optically from the raft main body but acted as physically still attached (raft size 5)
03. Fixed an issue where after game load attached raft modules disappeared from the raft
04. Fixed an issue where after game load attached raft modules moved in some direction on the raft
05. Fixed an issue where after game load raft modules disappeared from the raft
06. Fixed an issue where empty water holders don't stack in the inventory when they were filled with different liquid type beforehand

Please note:
The Raft module fixes (01, 02, 03, 04, 05) don't fix already saved broken rafts but prevent the issue to occur in the future.

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 59.E1 - Hotfix 1

Hello everyone,

A new Hotfix (1) for Alpha 59.E1 (experimental) is now available!

Changelog:
01. Fixed an issue where dragging/moving an object was duplicated (after save/load) instead of being dragged/moved

Previous fixes:
01. Fixed an issue where the game hang up at startup, freezing the loading bar (loading pre-A59.E1 save)
02. Fixed an issue where equipping multiple Small Sticks, Long Sticks, Palm Fronds was causing the objects to behave incorrectly when dropped (ghosting in hand, not accessible, not placed in hand correctly etc.)
03. Fixed an issue where picking up multiple Small Sticks, Long Sticks, Palm Fronds would land straight into the Inventory instead of the hand
04. Fixed an issue where the notification text "Collides: " was not displaying the correct name of the colliding objects
05. Fixed an issue where the "fastened" state of Rudders, Sail Masts and Sails was resetted upon saving/loading the game
06. Fixed an issue where it was not possible to hit spawned objects without having to move them first
07. Fixed an issue where starting "FastSail" was not possible in certain scenarios

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 59.E1 Experimental - Fast Sail, Napping, Black Mangrove, Optimizations


Hi everyone,

for this experimental build we were mainly focusing on issue fixing and we managed to add some new features too. The Fast Sailing reduces the time needed for discovering New clusters and the Napping  feature makes the gameplay faster for the players with slower timeflow values. The Black Mangrove provides Salt.

To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch)

The Fast Sailing feature is a true game changer and we appreciate your patience and your help from the past weeks. When using Fast Sailing, searching for clusters is a breeze. What was previously a couple of real time hours is now a couple of minutes. Fast Sailing only works when you’re out on the Open Ocean. The Raft will begin to sail automatically in the actual direction for a given time interval until it gets close to a new cluster. Given the complexity of these new mechanics, the Fast Sail is fully automatic and we plan to add more interesting and unique features to it. Enjoy it and let us know what you think about this new feature.


You asked us to improve the sleeping mechanics and we are happy to announce that now you can take a nap in-game. The Napping feature makes the gameplay faster for the players with slower timeflow values. Planning your daily activities is now easier than ever. Players can now fast forward the time for shorter intervals during the day.


The Attach/Detach mechanic for Rudders, Sail Masts and Sails has been changed to work the same way like attaching Doors and Windows - Item needs to be equipped, aimed at the desired place and Attached. Strong Rope is required to fasten the item in its final location. By using this mechanic we eliminated many issues that were caused by the physics engine.


You’ve also asked for an easier way to harvest salt. We hope the new Black Mangrove tree will help. These trees grow on the shore around the tide level on some islands. They excrete a small amount of salt on their leaves which can be collected by the player.


The liquid mechanic was reworked to allow handling of multiple components at the same time. The first Multi component liquid is Salt water. This means that harvesting salt from salt water is dependent of the amount of water used. Less water gives a low salt amount and more water gives a higher salt amount.

The remaining changes and optimizations we made, will allow us in the future to spawn more rocks, sticks and various other items on the ground more efficiently. We also looked into the low FPS issues you were experiencing and are happy to announce that we optimized this too, but keep in mind that if you run the game on a low end computer you might still experience low FPS.

Changelog:

New features:

1. Fast Sail
2. Napping
3. Black Mangrove
4. Collecting Salt from Black Mangroves
5. Multi component liquid

General:

1. New Attach/Detach mechanic for Rudder, Sail Mast, Sail
2. Performance optimizations

Fixes (highlights):

1. Smoker issues
2. Sometimes disappearing Doors and Windows
3. Fruit and Fronds respawn on trees
4. Canoe and Raft sometimes disappears
5. Dropped objects falling into the ground
6. 'Starred' recipes' issues
7. UI stuck issues
8. Pond not acting as water (wet, floating, sounds)
9. Raft movement issues
10. Building blueprint placement issues
11. Sextant usage issues
12. Local & Global map drawing issues

For the complete list of all (~72) bugfixes please see our hotfix list (english only):

Hotfix 1 Hotfix 2 Hotfix 3 Hotfix 4 Hotfix 5 Hotfix 6 Hotfix 7 Hotfix 8 Hotfix 9 Hotfix 10

The next update will bring exciting new additions to the game. We will also continue fixing more complex issues. We plan to add Mud material, Primitive Stove, Water filtering, Reworked tutorials, Map UI, Old Telescope, Old Pistol, Spear, Dolphins, Simple Quests, Building modules aging and so on. We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

We have set up a Patreon for those who wish to support game development. Announcement page is here: Patreon News.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 58 - Hotfix 10

Hello everyone,

A new Hotfix (10) for Alpha 58 (regular and experimental) is now available!

Changelog:
01. Fixed: Player catapulted into the air when entering deep water with Map in hand
02. Fixed: Swim mode initiates too late (water above head of the player)
03. Fixed: Missing Lashings (indicating fastened state) on Plank Small Doors
04. Fixed: Levitating needless upper (third) lashings above Small Doors
05. Fixed: Tiny objects (Compass, Axe Stone Shard, ...) falling into the ground when dropped
06. Fixed: "Aiming" with Compass in hand collides with Raft objects and makes the raft tilt
07. Fixed: Raft begins to tilt after Torch/Lantern was hung on Torch/Lantern Wall holder
08. Fixed: Global map not cleaned completely when starting/loading a game (earlier measurements still displayed)
09. Fixed: Performing an incorrect measurement with the Sextant at Cluster Global position level, renders already accurate measurements into inaccurate
10. Fixed: Performing an incorrect measurement with the Sextant at Island Local position level, renders already accurate measurements into inaccurate
11. Fixed: Last measured Global Position marker (circle without name) not erased in case of successfully measured Global Cluster position
12. Fixed: Not correct switching from Compass to Sextant when changing from Local to Global map (additional pressing of the Sextant key was needed even when the Sextant was already held in hand)
13. Fixed: Unnecessary Sextant_to_Compass animation played when changing from Global map to Local map and the Compass was already held in hand
14. Fixed: Sometimes the Player is catapulted to Air when using the Sextant on the open Ocean
15. Fixed: Disappearing cursor in Sleep screen when Controller was used
16. Fixed: Sextant measurements on Global Map sometimes weren't saved
17. Fixed: Sometimes not accurate Sextant Global position measurement
18. Changed: Global Map zooming speeded up
19. Changed: Set More accurate Cluster size on Global Map
20. Changed: More accurate "inaccuracy" ellipse size calculation in Global Map
21. Fixed: Sometimes not accurate Sextant Local position measurement
22. Changed: More accurate "inaccuracy" ellipse size calculation in Local Map

NOT FIXED: Items still sometimes falling through the ground. This is due to Unity internal Terrain mechanic change. We’re working to fix this as soon as possible and we appreciate your input and patience.

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 58 - Hotfix 9

Hello everyone,

A new Hotfix (9) for Alpha 58 (regular and experimental) is now available!

Changelog:
01. Fixed: Sailing UI automated Wind setting (in Starter and Easy mode) functionality stops working after Sailing UI close
02. Fixed: Sometimes weird "oscillating" movements of Rudders just detached from Rafts
03. Fixed: Fast time during sailing (Sit down & Wait on Raft) speeds up the time much more than the physical movement
04. Fixed: Sometimes the Raft floats in the opposite direction it should (based on wind and sail settings). Now the raft should behave normal and float forward on W and backwards on S
05. Fixed: It's not possible to place Wall type blueprints on Tilted Raft (placed on steep shore)
06. Fixed: Not possible to place Half Door blueprints between Half pillars
07. Fixed: Not possible to attach Half Doors to Half Door Opening module (was possible only to Full Door Openings)

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.