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Escape The Pacific News

Alpha 56.E1 Experimental - Ingame bug reporting, Wall Candle Holder


Hi everyone,

for this experimental build we were mainly focusing on adding the In-game Bug Reporting system. There are collectible Wall Candle holders and a big amount of bugs were fixed too.

To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch)

Our community always has been a big help for us in finding and reporting bugs. To make the process much more simpler we decided to add an in-game Bug report system. The entire process is as simple as to open the bug report screen from the menu, fill in an optional E-mail (for contact if there would be some more detail needed), a mandatory Description field and press the Send button. The system automatically collects and compresses all the needed info and uploads to our bug report server.


There is a new Collectible Candle Holder which is possible to Attach to a wall. It is small addition which makes the living more nice and comfortable. The here introduced new wall attach/detach mechanic will be added for Doors&Windows too because it eliminates all the collisions/unpleasant situations with attaching/detaching the Doors&Windows to walls (mainly on rafts).


The ground textures were improved and the vegetation models were optimized. In some reference scenes the triangle count dropped to about 25% of the original amount. This opens up the door to a sooner introduction of bigger islands.

Changelog:
New features:
01. Bug report system
02. Candle Wall Holder

General:
01. Changed: Better ground textures
02. Changed: Optimized foliage 3d models

Fixes (highlights):
01. Main menu button behavior (color, sound)
02. UI  hang up when trying to use toolbelt while dragging draft components
03. Old knife usage issues
04. Composter usage issues
05. Dew catcher usage issues
06. Bow & Arrow animations and behavior issues
For the complete list of all (~65) bugfixes please see our hotfix list (english only):
Hotfix 1 Hotfix 2 Hotfix 3

For the next update we plan to work even more on fixing more complex and hard to track down issues.  It is needed to migrate our game to a newer game engine too. The additional plans include also the Bigger islands, Ponds, Big forest, Map UI, Old Telescope, Old Pistol, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 55 - Hotfix 3

Hello everyone,

A new Hotfix (3) for Alpha 55 (regular and experimental) is now available!

Bug Fixes:
01. Fixed: Missing/Not equipped (from inventory) item in hand after the previous item was added to a Composter (corrupted auto-equip)
02. Fixed: Missing/Not equipped (from inventory) item in hand after the previous item was added to a Plant Place (corrupted auto-equip)
03. Fixed: Missing/Not equipped (from inventory) item in hand after the previous item was added to a Pack (corrupted auto-equip)
04. Fixed: Not able to add Fruit to Composter when the Composter is empty
05. Fixed: Not possible to add Coconut Husk to Composter
06. Fixed: Not possible to add Coconut Fiber to Composter
07. Fixed: Total UI unresponsiveness in case of holding a Bow and trying to equip anything to hand
08. Fixed: Sometimes it is possible to add (not intentionally) the Bow to Pockets - messes up the Inventory mechanics
09. Fixed: After dropping a Bow sometimes all further Inventory operations were unresponsive
10. Fixed: Fake Bow left in hand after it was equipped and later a new/loaded game was started
11. Fixed: Wrong Bow animation (Aiming instead of simply Holding) when it was lately Aimed before the actual new/loaded game was started
12. Fixed: Total UI unresponsiveness in case of Aiming a Bow and trying to drop something from the Inventory
13. Fixed: Fake Arrow in the equipped Bow (when there wasn't any Arrow added yet) when the Bow was lately Aimed before the actual new/loaded game was started
14. Fixed: Not possible to Craft with Old Knife
15. Fixed: Displaying always 'Primitive Knife' in recipes even if it is possible to use Old Knife too (Now displays only 'Knife')
16. Fixed: Displaying always 'Primitive Hammer' in recipes even if it is possible to use Old Hammer too (Now displays only 'Hammer')
17. Fixed: Solves Possible to take the Water holder from the Dew Catcher again after it was already took (and there wasn't any Water holder in the the catcher)
18. Fixed: Possible to add multiple Water holders to Dew Catcher even if there was already added another one earlier
19. Fixed: Sometimes disappearing equipped object from hand when dropping other object from the Inventory by using the 'Drop' button
20. Fixed: Sometimes incorrect Composting speed (too slow or too fast)
21. Fixed: Reused already ripen fruits (from game played before the actual game was started/loaded) on game start even when there shouldn't be ripen fruits yet
22. Fixed: Fruit Trees not grow fruits until the day which was the last day in the previously played game
23. Fixed: Not deactivated pressed state (still Red) of the 'Exit' button after pressed/released
24. Fixed: MainMenu plays 'Button pressed' sound for every 'Escape' button press (even when it shouldn't)
25. Fixed: Escape button not closes the 'Credits' screen
26. Fixed: Pressing 'Escape' button in 'Continue game' screen closes the 'Single player' submenu
27. Fixed: Not deactivated pressed state (still Red) of the 'Continue' button after pressed/released
28. Fixed: Pressing 'Escape' button in 'Load game' screen closes the 'Single player' submenu
29. Fixed: Not deactivated pressed state (still Red) of the 'Load' button after pressed/released
30. Fixed: Not deactivated pressed state (still Red) of the 'Profiles' button after pressed/released
31. Fixed: Pressing 'Escape' button in 'Profiles' screen sometimes closes the 'Single player' submenu
32. Fixed: Pressing 'Escape' button in 'Help' screen (opened from ingame Pause menu) closes the 'Pause' menu too
33. Fixed: Pressing 'Escape' button in 'Save' screen (opened from ingame Pause menu) closes the 'Pause' menu too
34. Fixed: Not deactivated pressed state (still Red) of the 'Save' button after pressed/released
35. Fixed: Pressing 'Escape' button in 'Quit to Mainmenu' screen (opened from ingame Pause menu) closes the 'Pause' menu too
36. Fixed: Not deactivated pressed state (still Red) of the ''Quit to Mainmenu' button after pressed/released

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 55 - Hotfix 2

Hello everyone,

A new Hotfix (2) for Alpha 55 (regular and experimental) is now available!

Bug Fixes:
01. Fixed: Almost impossible to swim/crawl out of the water with too much weight (Note: why not drop all items/weights instead of trying to crawl out of the water? :-))
02. Fixed: Drifting down in the water on slopes with weight in pockets
03. Fixed: Coral fishes push the swimming player around
04. Fixed: Not possible to cut down a Hemp plant with Old Knife
05. Fixed: Not possible to Craft Hemp Rope with Old Knife
06. Fixed: Attaching an object to raft with Strong rope causes the Hand slot in inventory unusable
07. Fixed: Not possible to cut down Bushes with Knives
08. Fixed: UI 'Hit' hotkey shown for all equipped items (not only for sharp ones) when aimed at a Bush
09. Added: Missing 'Hit' sound for hitting Bush with Knife
10. Added: Missing 'Pressed' sound for Profile list buttons
11. Added: Missing 'Pressed' sound for Profile edit buttons
12. Fixed: Missing Green hover color for Options Apply button (was Red)
13. Changed: Turned off dragged Item name displaying during drag&drop in Inventory
14. Fixed: Pressing 'Esc' during drag&drop in Inventory causes the dragged inventory slot unusable

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 55 - Hotfix 1

Hello everyone,

A new Hotfix (1) for Alpha 55 (regular and experimental) is now available!

Bug Fixes:
01. Fixed: In some directions too big Player character collider
02. Fixed: Hemp plant changing its color when viewing from bigger distances
03. Fixed: After exited Swim mode sometimes swim forces still affected the player movement
04. Fixed: Not possible to hit/chop down the Young Papaya trees
05. Fixed: Young Papaya needs too much hits to chop down
06. Fixed: Sometimes negative Sleep Achievement value calculation
07. Fixed: Only Coconut Palm and Banana Tree chop down counted in player stats (other big trees not)
08. Fixed: Not-intended possibility of Toolbelt hotkey usage while still dragging the actually detached Rudder/Sail/...
09. Fixed: Not-intended possibility of Pocket hotkey usage while still dragging the actually detached Rudder/Sail/...
10. Fixed: Hint info UI not hidden while Sleep screen is displayed
11. Fixed: Closing the Sleep Screen without sleeping sometimes added incorrect value to Sleep Achievement stats
12. Fixed: 'Objectives' Sliding UI is sometimes only partially visible
13. Fixed: 'Tutorials' Sliding UI is sometimes only partially visible
14. Fixed: 'Objectives' Sliding UI text sometimes gets cut

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 55 - Hemp, Tables, Grass Beds, Candle Stand


Hi everyone,

for this build we were mainly focusing on adding Hemp as Plant and also as a Crafting material for Small Rope. There are new Tables, new Bed and a collectible Candle Stand. The Raft mechanic was improved.

The Hemp can be found wildly grow on islands (although it is a little rare). It can be directly used as Craft ingredient or it's seeds can be collected and used to planting in Cultivated Field. The Hemp Stem can be used now only for crafting Small rope - which itself  adds more possibilities to the game play. There will be more usages of Hemp which will be added in future versions.


The Tables for now are used to increase the comfort and the storage space but in the future they will get some interesting feature too.


The new Grass Beds and Plank Stool are a nice addition to the furniture variety and make the life of the survivor a little easier.


The new collectible Candle Stand offers more stable placement of the Candles. The current system of the Candle placement will be changed in the next versions and the Candle Stands (more types to add in the near future) will get more importance.

Changelog:

New features:
01. Hemp plant
02. Hemp Seed
03. Hemp Small Rope
04. Stick Table
05. Coconut Palm Table
06. Banana Leaf Table
07. Plank Table
08. Grass Simple Bed
09. Grass Basic Bed
10. Plank Stool
11. Collectible Candle Stands

General:
01. Changed: Raft stability improved

Fixes:
01. Fixed: Incorrect Hit Damage calculation (in some situations/higher difficulties hit damage was near zero)
02. Fixed: A Couple of internal engine refactorings/optimizations

For the next update we plan to work on upgrading/reworking of the ingame Map UI. The additional plans include also the Bird Trap, Bird Cage, Old Telescope, Old Pistol, Spear, Smoker, new Island generator, Ponds, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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