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Escape The Pacific News

Best wishes & Thank you!


Hi everyone,

the end of the year is approaching and we would like to take this opportunity to thank you all for supporting us throughout the year! Thank you for your ideas, suggestions and criticism helping us making Escape the Pacific a better game.

This year we were still mainly adding the basic mechanics and functionality. Besides that the game content was also expanded with huge amount of new content. The list of new additions is long, so let's quickly summarize the most important ones: Dedicated pockets for navigation tools, Objectives mechanism, Many new collectible objects, Ship wrecks for looting, Primitive Shelters, Sacred islands, Big grassy islands, Grass build material & Build modules, Transport canoe, Attaching objects to Canoe and Raft base, Sailing UI, Fruit Regrow & Ripening system, Sextant, Pocket Watch, Sundial, Building degrade&repair mechanic, Stick&Frond packs, Plank build material & Build modules, Plant growing mechanic. On top of that: Open World, Island Clusters and Global Map. As you can see this was a very packed (and also busy) year with lots added the game, making it even more interesting and enjoyable.

As almost all of the basic features are already implemented (only a couple of them still awaiting implementation), in the next year we will continue to aim for expansion of already added features and adding even more and more new content: More collectibles and recipes, vegetation (also bigger, jungle ones), island types (bigger ones), animals (ocean and ground), quests, story elements ... There will be a couple of surprise elements too. Because of the fact the game takes place in the mid 1800's it offers a whole lot of possibilities to implement interesting and unique features. We hope that the community will continue to support us with new ideas, suggestions and with their positive energy so we together get to make our game even better. Some of the ideas we already received were truly inspiring and will find their way into the game sooner or later for sure.

Holidays are here and besides resting we plan to work on some new features and improving gameplay a little although working a bit less on our game.

Our next build will be released in January 2021, until then:

We wish you a Merry Christmas and a happy New Year!

Gamers4Gamers Team.

Alpha 53 - Hotfix 2

Hello everyone,

A new Hotfix (2) for Alpha 53 (regular and experimental) is now available!

Bug Fixes:
1. Fixed: Sometimes not loading objects (and in very rare situation the game crashes) due to Time rounding issues before previous save
2. Added: Workaround to not crash (only log the issue to logfile and not show the object) after Load in case of bad Branch/Stick position in Trunk Holder before previous save *
3. Added: Workaround to not crash (only log the issue to logfile and not show the object) after Load in case of bad position of Rafts/Canoes/Objects before previous save *
4. Fixed: Sometimes bad attaching rope position after save/load when the object is attached laying not on its bottom side
5. Fixed: Not able to drop the Paddle from hands and not working shortcuts after exiting the Canoe
6. Fixed: Possibility to open ingame Build/Craft/Journal/Inventory screen while Using the Map
7. Fixed: Possibility to open ingame Quick Build/Craft and Quick Select screen while Using the Map

* (the issue cause will be fixed asap when we will have enough savedata from players)

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 53 - Hotfix 1

Hello everyone,

A new Hotfix (1) for Alpha 53 (regular and experimental) is now available!

Bug Fixes:
1. Fixed: Not spawning/appearing Cook Recipe Blueprint object when crafting
2. Fixed: Not colored CookingPot in crafted Cook Recipes
3. Fixed: Not removing the Ingredients from Hand when adding to Recipe Blueprints of CookingPot recipes

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 53 - Gardening mechanic, Plank build Materials & Modules, Dew Catcher


Hi everyone,

for this build we were mainly focusing on adding the Gardening mechanic and new Plank build Materials & Modules. There is a new Potato Plant & Fruit, a new Cooking Pot and Sealed Jars. The Dew Catcher and the Trunk Holder offer big help too. Buildings maximal height was increased and there are new, more realistic Stars as well.

The long awaited Gardening mechanic is finally here. The first ones in the long list of the gardening mechanic are Plant Boxes. They offer a couple of combinations: There are small and big ones, made from sticks or from planks and they are either movable, stationary or can be attached to raft. The ones crafted from different ingredients are drying up at different speed. Planting directly into the ground will be introduced in the next game updates.


The first crop for planting is the Potato. For now it can be found in collectible chests. It can be planted or eaten after cooking on stones or used as a recipe ingredient. It is possible to make Potato Chips which can be grilled on stones as well. The growing/maturing time for the Potato was set to 12 ingame days. The basic functionalities of the Gardening mechanic will be widely expanded in the next game updates (growing based on season, difficulty and dayforward values). More plant/crop types are planned too.


The next building material we introduce is the Plank. It can be acquired by destroying bigger plank boxes that are often found along shore sides. The Plank Build modules offer the highest possible protection against Sun, Wind, Rain - and most importantly - Storm.


There are a couple of new collectibles too: The Cooking Pot allows to make much tastier and more nutritious meals but it asks for more ingredients to be added. Sealed Jars are used as containers for liquids. Which leads us to a new game changing and more realistic feature: Liquids contained in open waterholder objects (eg Coconut pot, ...) cannot be stored in pockets, backpacks or crates anymore.


The new Dew Catcher will be a big help when in some scenarios there is much need to acquire water to have it ready each morning.


Trunk Holders make it possible to organize and hold all sort of Trunks, Thick Branches and Long Sticks in place. They can be attached to Raft modules but then its holding capacity is lower.


The maximal building height was increased from ~8 meters to as high as ~40 meters. It means additional ~13 floors depending on ground elevation. The night sky now features more realistic Stars and it is now easier to find known Constellations. Last but not least there is a new menu item on the Main menu to give credit to those who are responsible for game development and/or support the game in a special and appreciated way: The new Credits screen.


Changelog: (* needs new game)

New features:
01. Gardening mechanic
02. Stick Plant Boxes
03. Plank Plant Boxes
04. Potato Plant
05. Potato Tuber
06. Potato Chips
07. New Potato cooking recipes
08. Plank Material
09. Plank Build modules
10. Collectible Plank Box*
11. Collectible Cooking Pot*
12. Collectible Sealed Jar*
13. Dew Catcher
14. Trunk Holder

General:
01. Added: Not able to store open waterholders when they are not empty
02. Changed: Building maximal height has been set to 40 meters
03. Changed: More correct water filling rate set for Bucket
04. Added: More realistic night sky Stars
05. Added: Credits screen in Main menu

Fixes:
01. Fixed: Raft sometimes starts to bank/tilt after Bed was attached
02. Fixed: Inventory item weight/count going to negative values when moving the item in batches (Shift + LMB)
03. Fixed: Inventory item disappears after Inventory reopen after moving the item in batches (Shift + LMB)
04. Fixed: Sometimes not working Player controls after Map was lowered/stashed
05. Fixed: Crafted Banana Leaves Pack accepting only Coconut Palm Fronds
06. Fixed: Banana Leaves Pack not accepting all types of Banana leaves
07. Fixed: Pack adding animation sometimes not turning off, some player actions not working afterwards
08. Fixed: Pack getting animation sometimes not turning off, some player actions not working afterwards
09. Fixed: Unpacking Banana Leaves Pack gives Coconut Palm Frond
10. Fixed: Objects attached to raft disappearing when exiting the Island Cluster
11. Fixed: Not able to Move Lanterns to Bag
12. Fixed: Move Burning objects to Bag
13. Fixed: Brown Coconut fallen from Tree not floating
14. Fixed: Brown Coconut taken from Tree and dropped later not floating
15. Fixed: Brown Coconut moved to bag from Tree and dropped later not floating
16. Fixed: Brown Coconut fallen from Tree disappearing after save/load
17. Fixed: Brown Coconut taken from Tree and dropped later sometimes disappearing after save/load
18. Fixed: Brown Coconut moved to bag from Tree and dropped later sometimes disappearing after save/load
19. Fixed: Building on Raft position after save/load sometimes shifted (fixes only Buildings placed on rafts after this fix)
20. Fixed: Disappearing Items attached to Raft modules that were earlier detached and re-attached from/to Rafts, followed by saving/loading. Raft sometimes also tilted
21. Fixed: Unable to complete the First Craft Axe Tutorial with the Old Hammer (Collectible)
22. Fixed: Unable to complete the Eating from brown Coconut Tutorial with the Old Axe (Collectible)
23. Fixed: Unable to complete the Eating from brown Coconut Tutorial with the Old Knife (Collectible)
24. Fixed: Disappearing meat on Dryer after Dryer was attached to a Raft
25. Fixed: Accumulating of held but already dropped objects in hands after a Dryer was attached to a Raft
26. Fixed: Showing Quality% faulty and further causing internal issues when Hammer was equipped and aimed at a non-repairable object and action button was clicked/pressed

For the next update we plan to work on expanding the Gardening mechanic with some new crops and features. The additional plans include also the Old Telescope, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 53.E1 - Hotfix 4

Hello everyone,

A new Hotfix (4) for Alpha 53.E1 build is now available!

Bug Fixes:
1. Fixed: Dragged Branches and Sticks pushing objects around more than intended
2. Fixed: Playes Stats calculating even when Pause Menu opened
3. Fixed: Starting New game halts after previously loaded game - which the player saved in second cluster
4. Fixed: "Regenerate" in Main menu not generates island after previously loaded game - which the player saved in second cluster
5. Fixed: Not showing German Hint text for Sun Clock
6. Fixed: Not showing Title text for the Old Iron Axe in Toolbelt Quick select screen
7. Fixed: Not able to Repair Floors
8. Fixed: Not shown "Repair" hotkey in Actionbar when the aimed object was at 100% (bad User Experience)
9. Fixed: Building built in Cluster 1 shown also in Cluster 2
10. Fixed: Not correct weight for dragged & dropped Doors and Windows
11. Fixed: Not transparent inventory icon for Cooking Pot

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.