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Escape The Pacific News

Alpha 53 - Hotfix 4

Hello everyone,

A new Hotfix (4) for Alpha 53 (regular and experimental) is now available!

Bug Fixes:
1. Fixed: The Cut Coconut spawns in not correct upward rotation (with the open top up)
2. Fixed: Dropped Coconuts (Brown and Green) rolling almost unstoppable
3. Fixed: Dropped Papayas rolling almost unstoppable
4. Fixed: Canoe 'Jumping' away when released/dropped from Drag operation
5. Fixed: Easy pushing of Canoe (just crafted or loaded) placed on ground
6. Fixed: Not Draggable Coconuts (Green and Brown) dropped from destroyed Palm Fronds
7. Changed: More correct Mass for Small Crate (crafted and collectible), Small Chest and Medium Chest
8. Fixed: Not Draggable Banana Palm Trunk (the shorter one) after Save/load
9. Fixed: Not Hitable/Destroyable Banana Palm Trunk (the longer one) after Save/load
10. Fixed: Not Draggable Banana Stem after Save/load
11. Fixed: Banana Stem marked/shown as Salted after save/load (fix effective for newly cut down Banana Stem)
12. Fixed: Not able to Drag any object when standing on Canoe
13. Fixed: Transparent holes in bottom part of Banana Palm Trunk (long and short ones)
14. Fixed: Sometimes messed up Inventory mechanic when trying to move a No-Tool to Toolbelt
15. Fixed: Old Knife's length continuously increasing by every Drop from hand
16. Fixed: Sometimes messed up Inventory mechanic when:
16.a Stashing the actually Equipped Tool from Toolbelt when moving an Item to Hand
16.b Removing the actually Equipped Tool from Toolbelt when moving the Tool from Hand
16.c Stashing the actually Equipped Tool from Toolbelt when moving a Tool to the actually equipped Toolbelt Slot
16.d Stashing the actually Equipped Tool from Toolbelt when moving the Tool from the actually equipped Toolbelt Slot
17. Changed: Bigger 'Aim text' font size
18. Fixed: Not enough width of the 'Aim text' background box when:
18.a aiming at Edible object
18.b aiming at Destructible object
18.c aiming at Repairable object
18.d aiming at Cooked object

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 53 - Hotfix 3

Hello everyone,

A new Hotfix (3) for Alpha 53 (regular and experimental) is now available!

Bug Fixes:
1. Fixed: Tool from Toolbelt regaining original Wear/Quality values when put back to Toolbelt (making the tool not degrading over time)
2. Fixed: The lowest line (Durability/Vitamin C) in Inventory Detail section always shown - even when not needed
3. Fixed: Zero Inventory Volume value for Sealed Jar
4. Fixed: Zero Inventory Volume and Weight values for Old Compass
5. Fixed: Zero Inventory Volume and Weight values for Map
6. Fixed: Remaining part of boiled Lvl. 2 recipe filled to Sealed Jar acted as only Water and not the actual boiled Meal
7. Fixed: Lost nutritious values of boiled Meal when filled in waterholder and later acts as only Water
8. Fixed: Multiple Equipped objects left in Hand after exiting to Main Menu and starting new game or loading another game
9. Fixed: Not Re-equipping to Hand from Inventory another identical item to actually Dropped one when it is spoiling fast (and have only Hand animation as it was holding something)
10. Fixed: Not Re-equipping to Hand from Inventory another identical item to actually one Put to recipe blueprint when it is spoiling fast (and have only Hand animation as it was holding something)
11. Fixed: Not hiding of Hint Notify when any of the Ingame screens is shown
12. Fixed: Not intended possibility to quit to Main menu when Map is still opened and Start/Load another game with messed up hand animations
13. Fixed: Sometimes spoiling of Salt in Barrels and Bottles (applies only to salt water cooked after this hotfix)

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Best wishes & Thank you!


Hi everyone,

the end of the year is approaching and we would like to take this opportunity to thank you all for supporting us throughout the year! Thank you for your ideas, suggestions and criticism helping us making Escape the Pacific a better game.

This year we were still mainly adding the basic mechanics and functionality. Besides that the game content was also expanded with huge amount of new content. The list of new additions is long, so let's quickly summarize the most important ones: Dedicated pockets for navigation tools, Objectives mechanism, Many new collectible objects, Ship wrecks for looting, Primitive Shelters, Sacred islands, Big grassy islands, Grass build material & Build modules, Transport canoe, Attaching objects to Canoe and Raft base, Sailing UI, Fruit Regrow & Ripening system, Sextant, Pocket Watch, Sundial, Building degrade&repair mechanic, Stick&Frond packs, Plank build material & Build modules, Plant growing mechanic. On top of that: Open World, Island Clusters and Global Map. As you can see this was a very packed (and also busy) year with lots added the game, making it even more interesting and enjoyable.

As almost all of the basic features are already implemented (only a couple of them still awaiting implementation), in the next year we will continue to aim for expansion of already added features and adding even more and more new content: More collectibles and recipes, vegetation (also bigger, jungle ones), island types (bigger ones), animals (ocean and ground), quests, story elements ... There will be a couple of surprise elements too. Because of the fact the game takes place in the mid 1800's it offers a whole lot of possibilities to implement interesting and unique features. We hope that the community will continue to support us with new ideas, suggestions and with their positive energy so we together get to make our game even better. Some of the ideas we already received were truly inspiring and will find their way into the game sooner or later for sure.

Holidays are here and besides resting we plan to work on some new features and improving gameplay a little although working a bit less on our game.

Our next build will be released in January 2021, until then:

We wish you a Merry Christmas and a happy New Year!

Gamers4Gamers Team.

Alpha 53 - Hotfix 2

Hello everyone,

A new Hotfix (2) for Alpha 53 (regular and experimental) is now available!

Bug Fixes:
1. Fixed: Sometimes not loading objects (and in very rare situation the game crashes) due to Time rounding issues before previous save
2. Added: Workaround to not crash (only log the issue to logfile and not show the object) after Load in case of bad Branch/Stick position in Trunk Holder before previous save *
3. Added: Workaround to not crash (only log the issue to logfile and not show the object) after Load in case of bad position of Rafts/Canoes/Objects before previous save *
4. Fixed: Sometimes bad attaching rope position after save/load when the object is attached laying not on its bottom side
5. Fixed: Not able to drop the Paddle from hands and not working shortcuts after exiting the Canoe
6. Fixed: Possibility to open ingame Build/Craft/Journal/Inventory screen while Using the Map
7. Fixed: Possibility to open ingame Quick Build/Craft and Quick Select screen while Using the Map

* (the issue cause will be fixed asap when we will have enough savedata from players)

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 53 - Hotfix 1

Hello everyone,

A new Hotfix (1) for Alpha 53 (regular and experimental) is now available!

Bug Fixes:
1. Fixed: Not spawning/appearing Cook Recipe Blueprint object when crafting
2. Fixed: Not colored CookingPot in crafted Cook Recipes
3. Fixed: Not removing the Ingredients from Hand when adding to Recipe Blueprints of CookingPot recipes

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.