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Escape The Pacific News

Alpha 39 - Banana Roof modules and Auto paddle


Hi everyone,

the new Escape the Pacific version 'Alpha 39' is now available.

For this update we were mainly focusing on adding the Banana Roof building modules and the Auto paddle feature. There are some gameplay improvements and a couple of the issues were fixed too.

The new Banana Roof modules allow to build complete buildings now also on islands with high Banana trees density. The recently added Palm Roof modules now have slightly updated models.

The Auto paddle feature makes long paddling journeys less demanding. Auto paddling is started automatically after paddling for a couple of seconds and can be turned off manually at any time or automatically in shallow water.

Changelog:

New Features:
01. Added: Banana Roof modules
02. Added: Auto Paddle feature

General:

01. Added: Outline for some more small objects
02. Changed: Updated models for Palm Roof Modules
03. Changed: Evaporation rate was lowered to 36/72 hours for Water Holders (Coconuts) and Water Collector

Fixes:

01. Fixed: Maximum protection buildings recognized as level 3 rain protection
02. Fixed: Not adding water to Water holder objects when the player had just enough or less water than needed for recipe
03. Fixed: Salt spawned when the player emptied Salt Water
04. Fixed: Missing Actionbar/inventory icon for Salt Water Cooked
05. Fixed: Salt Water not turning to Salt when water evaporated
06. Fixed: Water not evaporating from freshly cut coconuts

During the Summer Holidays we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans also include Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 38 - Roof modules, narrow Ramp, Sit & Wait on Raft


Hi everyone,

the new Escape the Pacific version 'Alpha 38' is now available.

For this update we were mainly focusing on adding a couple of Roof building modules, a narrow Ramp and a Wind indicator on the Half Pillar. It is now possible to Sit & Wait on Raft modules as well. There are a couple of gameplay and UI improvements and some issues were fixed too.

The new Roof modules complete the already added list of roof modules and allow to build complete buildings now. Narrow Ramps leave more free space around and the Wind indicator on the Half Pillar can get very useful on rafts (as community-requested). The hand-held Wind indicator can be stuck into the ground.

To Sit & Wait is now also possible on Rafts and may shorten long journeys (of course when the wind direction is not changing much ːsteamhappyː ).

Changelog:

New Features:

01. Added: Roof modules
02. Added: Narrow Ramp
03. Added: Wind indicator on Half Pillar
04. Added: Sit & Wait on Raft modules

General:

01. Changed: Sleep-on-Ground Use key is HoldKey now
02. Changed: Sit-on-Ground Use key is HoldKey now
03. Changed: Quality of Stick Paddle is increased to 1500 (was 1000)
04. Changed: Palm Fronds spawn more palm leaves
05. Added: Wind Indicator can be stuck into Ground
06. Added: Outline for Shells
07. Added: Outline Small Items setting to Options/Gameplay screen
08. Added: Displaying HP of objects in focus when available
09. Added: Displaying Spoiling status of meal in focus when available

Fixes:

01. Fixed: Flying When Sit down and Hint comes up and was closed
02. Fixed: Not able to enter Sleep-on-ground when Sitting
03. Fixed: Active Hold key functionality even when it was not needed
04. Fixed: Memory leaks when building preview modules were placed and not finalized yet
04. Fixed: Not closed hands around paddle when exiting Canoe after using Map
05. Fixed: Dropping Paddle from hands when using the Map during Paddling
06. Fixed: Not Hiding Paddle when on Canoe and using Map
07. Fixed: Showing salted status of Salmon in inventory missing
08. Fixed: Showing salted status of dried meal missing
09. Fixed: Incorrect Wind checking for campfire
10. Fixed: Salt destroyed when equipped under 100% roof while raining

During the Summer Holidays we don't plan to add/implement some big features - we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans also include Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Summer Schedule 2019


Hi everyone,

the summer is finally here and in this short announcement we would like to inform you about our summer schedule.

We are leaving to vacation with our families and in between we are also going to work in our full time jobs which means stress in general so we can't guarantee there will be regular updates during summer time.

The last regular pre-summer release will be on June 28th. Later we plan to release a game update around July 26th. In August we plan to release the next game update around 30th. From September we plan to resume our normal schedule and will return to release an update every 3rd Friday.

With the help of our community we together have done a big amount of work and laid down a very good foundation to further improve our game to all our liking.

Thank you all for all of the feedback, ideas and suggestions and for the patience during solving issues!

We wish you a very nice summer and hope to continue together with our work relaxed and well rested.

Best regards,

Gamers4Gamers Team.

Alpha 37 - Sit Wait, Paddle mechanic, Coconut Pot Candle, Building Modules


Hi everyone,

the new Escape the Pacific version 'Alpha 37' is now available.

For this update we were mainly focusing on adding a Sit & Wait mechanic and a new Paddle system. There is a new Coconut Pot Candle and a couple of new Building Modules. Gameplay improvements were also added and some issues fixed.

The new Sit mechanic offers 3 features: 1) Slowly decreases tiredness in the morning hours and slows down increasing tiredness in the afternoon and in the evening, 2) Speeds up Stamina recovery, 3) Makes it possible to speed up the time and Wait for some certain events (drying up wood, finished meal cooking, ...) or simply enjoy watching the Sun set over the ocean ...

The Paddle system requires to have a custom paddle held in hand before entering a Canoe. Paddle material quality is degrading over time and by using the paddle. There is one paddle available for crafting at the moment, others with different properties will follow later.


The Coconut Pot Candle makes another good use for spare Coconut Pots. It is more resistant to wind than the regular Candles are. Coconut Pots with Salt water can also be put onto Campfire cooking places to speed up evaporation and to get salt sooner.


There are some new Roof Building Modules which make the building process more interesting. The new 100% waterproof Coconut Palm Build Modules allow to have dry places inside even during the most intense rain. Smaller objects are now outlined when aiming to locate them easier, mainly when they are buried in sand or hidden in high grass.

Changelog:

New Features:

01. Added: Sit down mechanic
02. Added: Wait mechanic
03. Added: New Paddle system
04. Added: Simple Paddle recipe
05. Added: Coconut Pot Candle recipe
06. Added: Place Coconut Pot with Salt Water onto Cooking places for fast water evaporation
07. Added: New Roof module
08. Added: 100% shielding Coconut Palm Build modules
09. Added: Outline for small objects when Aimed

General:

01. Added: Functionality to Salt Meal when Drying
02. Added: Functionality to Salt Meal when Cooking

Fixes:

01. Fixed: Crabs, Salmon and Oyster not salt-able
02. Fixed: Whole Seagull not salt-able
03. Fixed: Salted and Not Salted objects grouping together in Inventory
04. Fixed: Whole Seagull cut to parts without salt value
05. Fixed: Peeled Papaya on Drying Rack caused Drying Rack to rotate
06. Fixed: Not able to climb Ramp on Tilted Raft
07. Fixed: Not able to climb Ramp when completed and saved/loaded Side-Beam Frame was above it
08. Fixed: Missing localized Text for TakeAll button in Inventory
09. Fixed: Missing localized description text for Bow in Craft Menu
10. Fixed: Missing Build Menu Page when clicked there after Craft/Recipe Menu

As the next update (A38) will be released just before the summer holidays we don't plan to add/implement some big features - we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 36 - Salt Vitamin C, Ground Sleeping, Coconut Fiber Torch


Hi everyone,

the new Escape the Pacific version 'Alpha 36' is now available.

For this update we were mainly focusing on fixing issues but we managed to add a new Salt and Vitamin C system too. The expanded sleep system allows to Sleep on the Ground and there is also a new Coconut Fiber Torch.

The new Salt and Vitamin C systems bring another bit of realism into the game. Salt can be found in Collectible bottles or can be distilled using Salt Water and some Water Holder object. The water evaporates quicker in the Sun but beware of the rain. It is needed to eat salted meal to keep the body's salt level high otherwise the player characters health will begin to drop and eventually leads to death. Vitamin C can be found in some of the Fruits - more in Raw form fruits and less when fruits are dried or cooked. A high vitamin C level will ensure better protection from getting Cold and ill.

The sleep mechanic has been expanded to allow sleeping on the ground: on sand or grass. It is not as comfortable as sleeping on a Bed but can help out in difficult situations - or just to let time pass by.


Coconut Fiber Torches makes it easier to light up the nights when there aren't spare bandages around to use.


Changelog:

New features:

01. Added: Salt mechanic
02. Added: Vitamin C mechanic
03. Added: Sleeping on Sand
04. Added: Sleeping on Grass
05. Added: Coconut Fiber Torch
06. Added: Boiled 'Fish and Egg' recipe
07. Added: Boiled 'Meat and Egg' recipe

General:

01. Added: Wind affects Torch Smoke and Flames
02. Added: Dried meal increases Thirst
03. Added: Displaying Hunger and Thirst data for Recipes in Crafting menu
04. Added: Displaying Vitamin C for Fruits in Inventory
05. Changed: Inventory shows liquid levels with 0.1 precision in item details
06. Changed: Aiming at some cook-able recipe shows liquid levels with 0.1 precision
07. Added: Displaying Hotkey for Put Torch into Ground
08. Added: Displaying Hotkey for Extinguish and Empty equipped Lantern
09. Added: Displaying Hotkey for Sleeping on the ground

Fixes:

01. Fixed: Extinguishing Lanterns automatically Empties them
02. Fixed: Impossible to drop objects and open inventory when looking at Rocks
03. Fixed: Incorrect food type after cooking
04. Fixed: Sometimes unable to add water to just emptied Water Holder (After oil was present)
05. Fixed: Sometimes unable to add Boiled Meal to just emptied Water Holder (After oil was present)
06. Fixed: Incorrect setting of Nutri-values for some Food when put into empty Coconut Pots
07. Fixed: Unable to add Oil to Lantern when there was some oil left in it
08. Fixed: Incorrectly recognized Cook status of Fish and Coconut Oil
09. Fixed: UI showing drinkable amount of water in case of Oil present in Coconut Pots
10. Fixed: Not displaying Boiled Meal status in Inventory after save/load
11. Fixed: Grouping Raw and Boiled Oil in the Inventory
12. Fixed: Grouping Raw and Boiled Meal in the Inventory
13. Fixed: Coconut pot falling through ground when dropped after cooking
14. Fixed: Saved/loaded Fish Oil indicated as Water
15. Fixed: Sometimes unable to pick up Coconut Pot from Cooking place
16. Fixed: Sometimes unable to pick up dried food from Drying Rack
17. Fixed: Adding "normal Oil" to Fish or Coconut oil set the oil to "not cooked" state
18. Fixed: Evaporating Oil
19. Fixed: Evaporating Boiled Meal
20. Fixed: Sometimes unable to climb Ramps


As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing the issues with higher priority. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Candle-lantern, Ship wrecks, Dolphins, Sharks ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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