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Escape The Pacific News

Alpha 35 - Cooking system, Oil and Food recipes, Bandage Torch, Gameplay improvements


Hi everyone,

the new Escape the Pacific version 'Alpha 35' is now available.

For this update we were mainly focusing on adding the base functionality for the Cooking system. The first recipes are for making oil and food. There is a new Bandage Torch which can be pinned into the ground. A couple of gameplay improvements were added and some issues were fixed too.

The long-awaited Cooking functionality is finally implemented. The first available recipes are for making Coconut and Fish Oil and for preparing Boiled Fish, Meat and Eggs. The features for the Cooking system will be updated and expanded in future releases and the list of the available recipes will include a wide range of cookable meals, soups, drinks and medicine.

The new Bandage Torch is burning longer. Torches are now reacting to weather elements and their lighting effect is also dynamic. It is possible to stick the Torches into the ground and their worn-out level is displayed in the Inventory as well.


The hotkey system was reworked a little and keys for controlling some actions were reorganized too. Press & Hold functionality was introduced in some critical operations like emptying bottles or extinguishing a fire...

Changelog

New features:

01. Added: Press & Hold functionality
02. Added: Cooking system
03. Added: Fish Oil recipe
04. Added: Coconut Oil recipe
05. Added: Boiled Meat recipe
06. Added: Boiled Fish recipe
07. Added: Boiled Egg recipe
08. Added: Bandage Torch

General:

01. Added: Show the actual saved Island in menu not always the Starting one
02. Changed: More precise Meal Dryer rain check
03. Added: Display Torch state in inventory
04. Changed: Thirst reduction is based on the water amount drunk
05. Changed: Refined rain check points for all water holders objects
06. Added: Wind is affecting Torch smoke
07. Added: Wind is affecting Torch flame
08. Added: Rain can extinguish Torches
09. Added: Put Torch into ground

Fixes:

01. Fixed: Not always correct Fire Stick texture in crafted CampFire
02. Fixed: Adding not burning Fire Stick to not burning just crafted CampFire ignites it
03. Fixed: Not possible to add Fire Sticks to CampFire when just crafted
04. Fixed: White shining ash at night in extinguished Campfire
05. Fixed: Pressing Esc in menu sub-dialogues closes all parent menus
06. Fixed: Not possible to destroy some "Completed" save/loaded built objects
07. Fixed: Torch Stick not extinguished in water
08. Fixed: 100% ignite rate for Torch Stick and Fire Stick (now is lower)
09. Fixed: Save/loading of ignited Torch sometimes halted the initialization procedure


As there were added a lot of new features in the last couple of releases for the next update we plan to work on the issues with higher priority again. We plan to work some more on the newly introduced Collectibles system too. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Salt, Candle-lantern, Ship wrecks, Dolphins, Sharks ... We will work also on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 34 - Banana Build modules, Banana Raft and Canoe, Dead Grass, Stick Torch


Hi everyone,

the new Escape the Pacific version 'Alpha 34' is now available.

For this update we were mainly focusing on adding additional usages for Banana trees - there are new Banana Building modules, Banana Raft module and a Banana Canoe. Dead Grass can be used as Kindling and the Fire Stick can be used as a simple Torch. Campfires have gotten an updated look too. A couple of gameplay improvements were added and some issues were fixed too.

The new Banana Foundation Pillars, Banana Pillar, Banana Side-Beam Frame make survival on Banana islands easier while the new Banana Raft module and the Banana Canoe makes it possible to leave the island sooner. Papaya trees can now be chopped down to free up space on Papaya islands.

The new harvestable Dead Grass can be used as a kindling for Campfires - however it is a little harder to ignite than the kindling made from Coconut Fiber.


The Fire Saw can now be used multiple times before it breaks apart. Not only successful but also failed ignition attempts degrade its quality. Fire Sticks can now be ignited and used as a Simple Torch. Burning Campfires have gotten a whole new look too.



The Save system has been upgraded and optimized to allow saving more complex building modules in the future. The Foliage Detail Distance option allows to change the LOD level to meet the players actual HW/Quality requirements.

Changelog:

New features:

01. Added: Banana Foundation Pillars
02. Added: Banana Pillar
03. Added: Banana Side-Beam Frame
04. Added: Banana Raft module
05. Added: Banana Canoe
06. Added: Dead Grass
07. Added: Stick Torch
08. Added: Upgraded Campfire
09. Added: Reusable Fire Saw
10. Added: Foliage detail distance option

General:

01. Changed: Raft dragging mechanic
02. Changed: Optimized Save system

Fixes:

01. Fixed: Unable to add more sticks to fire when cooking
02. Fixed: Incorrect aimed item description background size
03. Fixed: Not cleared water spoil state when raining
04. Fixed: Not correct filling with water for all Goblets
05. Fixed: Not correct filling with water for all Tankards
06. Fixed: Not correct filling with water for all Coconut items
07. Fixed: Night time hot temperatures
08. Fixed: Incorrect HP of some saved/loaded objects
09. Fixed: Huge HP values of built building modules
10. Fixed: Banana trunks disappear after save/load

We will continue to concentrate more on improving the gameplay and on adding more content to make our game more entertaining and longer playable. The additional plans include also the Fruit ripening, Fruit regrow, Soup, Cooking in Coconut pots, Door, Window, Spear, Smoker, Salt, Candle-lantern, Torch, Ship wrecks, Dolphins, Sharks ... We will also work on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 33 - Lightning Thunder, new Sail Mast, new Build modules and properties


Hi everyone,

the new Escape the Pacific version 'Alpha 33' is now available.

For this update we were mainly focusing on adding realistic Lightning & Thunder moving along with the center of the Storm. There is a new collectible Bandage used for crafting and a new Sail Mast with Wind Indicator. There are new Building modules with different Sun/wind/rain shielding properties. A couple of gameplay improvements were added and many issues were fixed too.

The most interesting and unique new feature is the Lightning & Thunder effect which is a very nice and realistic add-on to our Storm mechanic. The Lightning system is travelling around with the center of the Storm and the Thunders are still heard a while after storms moved on. Hearing a silent Thunder indicates that a Storm is forming in far distance from that certain direction.

There is a new collectible Bandage which can be used for crafting the 'Wind Indicator' and a new 'Sail Mast with Wind Indicator' which offers big help in setting Sails correctly based on the actual wind direction. Bandages can be found in some crates for now, later it will be possible to craft them from various resources.

The new Sun/Wind/Rain shielding mechanic allows to set different shielding values for every different Building module. Shielding values are multiplicative so if some wall has a Wind shielding value of 60% and another wall besides the first has 40% - the effective Wind shielding value will be 76%. This engine requires to consider what type of Building to build depending on different environmental situations. The Save system was expanded due to this new Shielding mechanic and will require some optimization in the future because of the more complex Build modules.

This update also provides some gameplay improvements. Oil liquid has now a yellow color and all of the Water holder objects have got 2-3 times more precise indication of the water level inside: for example blue/yellow planes inside the Coconut pot for different water levels. The object dragging mechanic has also been updated and from now on objects aren't falling through the Raft base modules when they are dragged. Water and Clouds quality can now be defined in the Options menu.

Changelog:

New features:

01. Added: Lightning effect
02. Added: Thunder effect
03. Added: Storm mechanic moves the Lightning & Thunder around its center
04. Added: Collectible Bandage
05. Added: Wind Indicator recipe needs Bandage
06. Added: Sail Mast with Wind Indicator
07. Added: Sun / Wind / Rain shielding mechanic
08. Added: New Banana build modules with increased shielding
09. Added: Clouds Quality setting in Options menu
10. Added: Ocean Quality setting in Options menu

General:

01. Changed: Oil liquid has yellow color
02. Added: Water holders more accurately indicating liquid level
03. Changed: Object dragging system improved
04. Added: "Drink" button in Inventory
05. Changed: Volumetric Light Shaft intensity reduced a little
06. Added: "Center" hotkey to ActionBar for Sail, Sail Mast and Rudder when attaching

Fixes:

01. Fixed: Objects do not fall through the Raft base when they are dragged
02. Fixed: Sometimes not able to drink from fresh cut coconuts
03. Fixed: Non stopping raining in Main menu after regenerating the World
04. Fixed: Saving/Loading Crafted but not yet attached Sails do not roll up after Loading (caused almost impossible attaching)
05. Fixed: Water holder objects became not "drinkable" anymore after using the "Eat" button in inventory
06. Fixed: Water level not changed in Water holders after using the "Drink" button in Inventory
07. Fixed: Coconut and Banana leaves in Sails overlapping and flickering
08. Fixed: Sail, Sail Mast and Rudder not rotating to their default orientation
09. Fixed: Rain droplets visible only above head in strong winds
10. Fixed: Bad shadow level calculation during clear sky - overcast transition
11. Fixed: Missing bananas from trees when travelling to far islands, save, load and returning
12. Fixed: 'Wake up' button always disabled in Sleep screen
13. Fixed: 'Sleep until SunSet' button sometimes not working correctly
14. Fixed: 'Sleep until SunRise' button sometimes not working correctly
15. Fixed: Ocean in pre-sleep colors blinked after Sleep screen was closed
16. Fixed: Water holders shielded each other from rain when placed side by side
17. Fixed: Mixing fresh and spoiled water caused bad final spoiled value
18. Fixed: No shadows in Main menu when exiting a raining game
19. Fixed: 'Jumpy' transition between clear sky and overcast
20. Fixed: Meat taken from Meal Drier when dropped falls through terrain

We will continue to concentrate more on improving gameplay and on adding more content to make our game more entertaining and longer playable. The additional plans include also Fruit ripening, Fruit regrowing, Soup, Cooking in Coconut pots, Door, Window, Spear, Smoker, Salt, Candle-lantern, Torch, Ship wrecks, Dolphins, Sharks ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 32 - Volumetric lights clouds, Storms, new Lantern, Sail and Trunk build modules


Hi everyone,

the new Escape the Pacific version 'Alpha 32' is now available.

For this update we were mainly focusing on giving a new, more modern look to our game. There is a new Lighting and Volumetric Clouds system. The new Storm mechanic is unique on its own and more realistic. There is a new Sail, Lantern, Trunk build modules and couple of issues were fixed too.

The new Lighting and Volumetric Cloud system brings a whole new immersion level to the game and the implemented Storm cloud mechanic is fully customizable. Inside storm areas waves between islands are even bigger but still realistic. It will be a whole new experience trying to escape a Storm approaching fast from some direction when you are out on the ocean! An important, new feature is that rain is not falling vertically only but will come down in an angle depending on wind strength. It won't be enough to have only 1 roof above the Campfire or the Drier anymore. The list of possible weather profiles will be expanded in the future as we will introduce some new weather elements/behaviour.

With this update a new mechanic for different liquid types was introduced. The first one added from the future list of liquid types is simple Oil. Oil can be found in some collectible bottles for now. It won't be possible to mix the different liquid types together.

The new Lantern is weather-proof and needs oil to burn. Candles are sensitive to weather elements and are easily extinguished by wind or rain.

The new Banana Sail has better wind catching characteristic and generates more force even in calmer Wind. The general Sail/Wind/Force parameters were tweaked so the responsiveness of bigger rafts could be improved.

Changelog:

New features:

01. Added: Volumetric Cloud system
02. Added: Volumetric Lighting
03. Added: Unique Storm and Cloud mechanic
03. Added: Raining under angle
04. Added: New Liquid: Oil
05. Added: Lantern
06. Added: Build modules: Stable Trunk Foundation Pillars, Stable Trunk Pillar, Stable Trunk Side-Beam Frame
07. Added: Banana sail
08. Added: Candles sensitive to weather
09. Added: Spawning fallen coconuts

General:

01. Changed: Liquid amount is displayed in 1/10 precision
02. Added: New texture for old palm sails
03. Added: Spawning more Coconut palms on Forest type islands
04. Changed: Increased LOD distances for foliage and trees

Fixes:

01. Fixed: Rudder works correctly in all Wind direction/Raft orientation situations
02. Fixed: 'Vanishing raft' issue when dragging a Raft with not completely lowered Sails
03. Fixed: Correctly saved game data in case of Candles in Crates
04. Fixed: Correctly saved Water level of some Bottles in inventory
05. Fixed: Some internal errors when chopping Foliage
06. Fixed: Some internal issues with Inventory
07. Fixed: Inserted Rock to Campfire does not remain in hand

We will continue to concentrate more on improving gameplay and on adding more content to make our game more entertaining and longer playable. The additional plans include also the Spear, Smoker, Salt, Candle-lantern, Torch, Ship wrecks, Dolphins, Sharks ... We will also work on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



Twitter Facebook Youtube

Alpha 31 - Save profiles, Wind Indicator, Peeled Papaya and Canoe


Hi everyone,

the new Escape the Pacific version 'Alpha 31' is now available.

For this update we were mainly focusing on a new Save profile system and on a Wind Indicator. We have a new dryable Peeled Papaya, a new Canoe and couple of issues were fixed too.

One of the most awaited features is finally here: The Save profile system allows to play up to 4 different games at once. Every profile can hold up to 4 save games. The save slots will tell where you left off by showing a screenshot of when the game was saved.

The next interesting feature is the new Wind Indicator. When it is held in hand it indicates the direction and the strength of the wind. It can be used to find a good wind shielded spot to place the Campfire but its importance is on the open ocean where it offers big help to set Sails correctly. Model and recipe for the current Indicator will be later updated and another one will also be added with which it will be possible to attach to Sail masts.

The new Peeled Papayas can be dried on the meal drier and make living on Papaya islands easier. The new Tree trunk canoe helps to get off the Forest type islands where only a few Coconut palms are to be found.

Island foliage generator profiles have been updated a little and among other things they generate Coconut islands more often now too. The fauna generator has been updated also to avoid the situation when on some smaller islands there only 1-2 animals were present. The ocean wave profiles in case of stronger winds were updated to have the wave size go at the full 100% instead of the actual 60% - this change makes ocean travelling more interesting and is preparation for introducing Stormy weather in some of the future updates.

The Meal drier and the Water collector can now be dragged and re-positioned after crafting. Dragged objects aren't rotating freely (on contact) anymore and don't push other (touched) objects either. The main advantage of this feature is that it eliminates the problem of when dragged objects push rafts to go sky-rocketing.

The full Changelog:

New features:

01. Added: Save profiles
02. Added: Wind Indicator
03. Added: Peeled Papaya
04. Added: Canoe Trunk

General:

01. Changed: Coconut islands generated more often
02. Changed: More animals spawn (instead of only 1-2 in some cases)
03. Changed: Strong wind ocean profiles have 100% wave size
04. Changed: Wave sizes under normal conditions reduced for coasts (to not flood the grassy levels so much)
05. Added: Meal drier can be repositioned
06. Added: Water collector can be repositioned
07. Added: Dragged objects do not rotate freely
08. Added: Dragged objects do not push other objects around
09. Added: Dragged objects do not push floatable objects around

Fixes:

01. Fixed: Load Menu is correctly multi-language
02. Fixed: Load Menu is correctly closed with ESC key
03. Fixed: Collectible barrels and chests aren't disappearing on remote islands

We plan to concentrate more on improving gameplay and adding more content to make our game will be more entertaining and enjoyable for longer. Additional plans also include Smoker, Salt, different liquid types, Lanterns, new Cloud system, Storms, new Lighting system, Ship wrecks, Dolphins, Sharks ... We will also work on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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