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Escape The Pacific News

Alpha 41 - Local achievements, Rocky Seagull Islands, Mist during rain


Hi everyone,

the new Escape the Pacific version 'Alpha 41' is now available.

For this update we were mainly focusing on adding the Local Achievements screen and on introducing some new achievements too. The new Rocky Seagull island is expanding island variety and Mist during rain is a game changer. There are some gameplay improvements and a couple of the issues were fixed too.

The Local Achievements screen does not only offer the possibility to check the progression of Achievements but also resets with each new game started. Here as a player you have the chance to get to experience your favourite goals in different game scenario settings again. For the list of Achievements we have added the new types "Travel" and "Survival". As we make progress also new challenges will be added to this list.


Seagulls have finally gotten their own island type. Hereby we expand the list of island types by adding the type Rocky Seagull Island. On this kind of islands it is easier to steal Seagull eggs and collect feathers, but beware of resident Seagulls home on as much as up to 7 nesting rocks also being able to attack in high numbers!


It could turn out difficult when travelling the sea and during heavy rain or storms mist turns up. Have Compass and map at hand because in such a situation blindly paddling or sailing further can quickly turn out as a bad decision...

Changelog:

New Features:

01. Added: Local Achievements Screen to Journal Page
02. Added: Rocky Seagull Island
03. Added: Mist during Rain

General:

01. Added: Torch reacts to Wind effects
02. Added: New Rock models
03. Added: Notification information in NotifyBar when unlocking Achievements
04. Added: Travel type Achievements: Walk/Run, Swim, Dive, Paddle, Sail
05. Added: Survival type Achievements: Sleep, Triangulation, Craft, Build
06. Added: Some percentage of Turtle Eggs get destroyed when picking up from the Turtle Nests
07. Added: Bottles can now keep fluids fresh and unspoiled for 20% longer
08. Added: Barrels can now keep fluids fresh and unspoiled for 50% longer

Fixes:

01. Fixed: Achievement not unlocking for Igniting Campfire
02. Fixed: Turtle Eggs rolling around freely
03. Fixed: Savegame Screenshots are blurry
04. Fixed: Seagull Eggs and Turtle Eggs were different incorrectly
05. Fixed: Hitting a Seagull with an Axe or Hammer does not kill it
06. Fixed: Killing a Seagull with an Arrow does not trigger Achievements
07. Fixed: Killing a Seagull with an Axe or Hammer does not trigger Achievements
08. Fixed: Items created/gathered on remote islands disappearing after 2x Save/Load
09. Fixed: Hitting Coconut Pot with an Axe does not destroys it
10. Fixed: Canoe and Raft blueprints automatically complete after Save/Load
11. Fixed: Player not getting wet when standing in Light Rain

Besides on working on the below listed features we re-checked global map functionality and will work on re-enabling the Sextant and the 5000x5000 km game map again. Also we have found a solution for the Dragging system which will be applied and adjusted with future updates. The additional plans include also Fruit ripening, Fruit regrowing, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will work also on solving new issues and on re-checking some older issues. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 40 - Nests & Eggs 4 Turtles, No-Nest Gull Rocks, Crouching, Paddle Wearing, Achievements


Hi everyone,

the new Escape the Pacific version 'Alpha 40' is now available.

For this update we were mainly focusing on adding the Turtle Nests & Eggs and Crouch features. There is a Wearing out Paddle model and a No-Nest Seagull Rock added too. A new Hint notification system and a basic Achievement system is also introduced. There are some gameplay improvements and a couple of the issues were fixed too.

The Turtle Nests & Eggs feature increases the variety of the daily food gathering routine.

Turtle Eggs are covered in Turtle Nests which can be found shore-side.

To balance the amount of Turtle Eggs they are less nutritious and they are spoiling faster. Another balancing feature is the No-Nest Seagull Rock so not every island provides the possibility to get Seagull Eggs. Later in development the full Turtle life cycle will be introduced.

The Crouching pose is giving the possibility to grab/pick up items from hard-to-reach places and the new Paddle model gives an interesting visual indication of its worn out state.


The Achievement engine now supports only Steam Achievements but the functionality will be expanded to also offer "ingame" achievements which will be erased with each new game started. The actual Achievements list contains some basic survival/craft/hunt achievements only for now, so the list will widely grow as more content is added to the game.

Changelog:

New Features:

01. Added: Turtle Nest
02. Added: Turtle Egg
03. Added: Cook recipes for Turtle Egg
04. Added: No-Nest Seagull Rock
05. Added: Crouching
06. Added: Notification about Hints not stopping game
07. Added: Achievement System

General:

01. Added: Configurable Crouch Key
02. Added: Stick paddle losing sticks from it when used
03. Added: Show Hint about aimed item functionality
04. Added: Shown Hint can be closed with Journal key
05. Added: Load Game screen displays the actual Screenshot from the savegame
06. Changed: Water Collector objects filling up faster when placed under water

Fixes:

01. Fixed: Journal key binding saved incorrectly (messed up the Toolbelt key binding)
02. Fixed: Hint status sometimes saved incorrectly (caused overwriting Hints when new Hints were introduced)
03. Fixed: Coconut Pots clipping into Cooking stones when placed on them

We plan to work some more on the newly introduced Achievement system. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 39 - Banana Roof modules and Auto paddle


Hi everyone,

the new Escape the Pacific version 'Alpha 39' is now available.

For this update we were mainly focusing on adding the Banana Roof building modules and the Auto paddle feature. There are some gameplay improvements and a couple of the issues were fixed too.

The new Banana Roof modules allow to build complete buildings now also on islands with high Banana trees density. The recently added Palm Roof modules now have slightly updated models.

The Auto paddle feature makes long paddling journeys less demanding. Auto paddling is started automatically after paddling for a couple of seconds and can be turned off manually at any time or automatically in shallow water.

Changelog:

New Features:
01. Added: Banana Roof modules
02. Added: Auto Paddle feature

General:

01. Added: Outline for some more small objects
02. Changed: Updated models for Palm Roof Modules
03. Changed: Evaporation rate was lowered to 36/72 hours for Water Holders (Coconuts) and Water Collector

Fixes:

01. Fixed: Maximum protection buildings recognized as level 3 rain protection
02. Fixed: Not adding water to Water holder objects when the player had just enough or less water than needed for recipe
03. Fixed: Salt spawned when the player emptied Salt Water
04. Fixed: Missing Actionbar/inventory icon for Salt Water Cooked
05. Fixed: Salt Water not turning to Salt when water evaporated
06. Fixed: Water not evaporating from freshly cut coconuts

During the Summer Holidays we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans also include Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 38 - Roof modules, narrow Ramp, Sit & Wait on Raft


Hi everyone,

the new Escape the Pacific version 'Alpha 38' is now available.

For this update we were mainly focusing on adding a couple of Roof building modules, a narrow Ramp and a Wind indicator on the Half Pillar. It is now possible to Sit & Wait on Raft modules as well. There are a couple of gameplay and UI improvements and some issues were fixed too.

The new Roof modules complete the already added list of roof modules and allow to build complete buildings now. Narrow Ramps leave more free space around and the Wind indicator on the Half Pillar can get very useful on rafts (as community-requested). The hand-held Wind indicator can be stuck into the ground.

To Sit & Wait is now also possible on Rafts and may shorten long journeys (of course when the wind direction is not changing much ːsteamhappyː ).

Changelog:

New Features:

01. Added: Roof modules
02. Added: Narrow Ramp
03. Added: Wind indicator on Half Pillar
04. Added: Sit & Wait on Raft modules

General:

01. Changed: Sleep-on-Ground Use key is HoldKey now
02. Changed: Sit-on-Ground Use key is HoldKey now
03. Changed: Quality of Stick Paddle is increased to 1500 (was 1000)
04. Changed: Palm Fronds spawn more palm leaves
05. Added: Wind Indicator can be stuck into Ground
06. Added: Outline for Shells
07. Added: Outline Small Items setting to Options/Gameplay screen
08. Added: Displaying HP of objects in focus when available
09. Added: Displaying Spoiling status of meal in focus when available

Fixes:

01. Fixed: Flying When Sit down and Hint comes up and was closed
02. Fixed: Not able to enter Sleep-on-ground when Sitting
03. Fixed: Active Hold key functionality even when it was not needed
04. Fixed: Memory leaks when building preview modules were placed and not finalized yet
04. Fixed: Not closed hands around paddle when exiting Canoe after using Map
05. Fixed: Dropping Paddle from hands when using the Map during Paddling
06. Fixed: Not Hiding Paddle when on Canoe and using Map
07. Fixed: Showing salted status of Salmon in inventory missing
08. Fixed: Showing salted status of dried meal missing
09. Fixed: Incorrect Wind checking for campfire
10. Fixed: Salt destroyed when equipped under 100% roof while raining

During the Summer Holidays we don't plan to add/implement some big features - we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans also include Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Summer Schedule 2019


Hi everyone,

the summer is finally here and in this short announcement we would like to inform you about our summer schedule.

We are leaving to vacation with our families and in between we are also going to work in our full time jobs which means stress in general so we can't guarantee there will be regular updates during summer time.

The last regular pre-summer release will be on June 28th. Later we plan to release a game update around July 26th. In August we plan to release the next game update around 30th. From September we plan to resume our normal schedule and will return to release an update every 3rd Friday.

With the help of our community we together have done a big amount of work and laid down a very good foundation to further improve our game to all our liking.

Thank you all for all of the feedback, ideas and suggestions and for the patience during solving issues!

We wish you a very nice summer and hope to continue together with our work relaxed and well rested.

Best regards,

Gamers4Gamers Team.