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UnderMine News

UnderMine (1.0.0) Preview



It's finally here! After five years of development and a year of early access, UnderMine is ready to graduate to full release. Thank you to everyone who participated in early access. Your feedback and bug reports have greatly improved UnderMine and are a big reason we're all here.

Now, are you ready to discover what's new in this update? Head on over to our website for the full preview:

https://undermine.game/undermine-one-point-zero

If you want to discuss the preview with other players or the devs, feel free to hit us up on Twitter or Discord.

And as a reminder: UnderMine 1.0 will release on Thursday August 6th. It will be available here on Steam with PC, Mac, and Linux builds. It will also be available on Xbox One, Windows store, and Xbox and PC Game Pass.

Just a few more weeks! Get hyped!

- Thorium

UnderMine - Pixelart-Roguelike-Adventure erscheint Anfang August




Das Entwicklerteam von Thorium Entertainment, Derek Johnson und Clint Tasker, hat einen Releasetermin für das Pixelart-Roguelike UnderMine bekannt gegeben, das sich aktuell im Early Access auf Steam befindet und bereits über 120.000 Spieler zu begeistern weiß. Mit Spitzhacke und Sprengstoff gehen diese den Dingen auf den Grund [...]

» Komplette News auf pressakey.com lesen

UnderMine Releases August 6th

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After five years in development, UnderMine is ready for full release! It will exit early access and release on Thursday, August 6th, 2020. Buckle up because this is going to be a long post. We have so much to share.

The development of UnderMine has been a hard and exhausting process. Everyone on the team has put every last ounce of themselves into it. Many people comment on how polished the game is, but in reality we come in hot on every single update. We’re usually fixing bugs up until an hour before releasing an update. That’s because we’re so passionate about delivering as much as possible. We don’t want to leave any good ideas on the table, so we push hard, and try to deliver as much content as we can while still hitting our own bar of quality and polish. 1.0 is no exception.

[h3]Thank you to the community[/h3]
We want to give an enormous thanks to the UnderMine community for being so wonderful and supportive. We could not have gotten here without you. Early access has been an incredible success because you have given us such valuable feedback and an enormous pile of bug reports. Thank you for jumping on board early, and trusting that UnderMine would continue to grow and improve.



[h3]What’s in store for 1.0 [/h3]
1.0 might be our largest update yet. It was difficult going dark for so long, and not releasing an update, but it was necessary. We needed to make some fundamental improvements to support our console releases, but PC players are going to benefit from these improvements as well. In addition to new content, UnderMine now performs much better and has improved stability. Below is a list of other things to look forward to in the 1.0 update:
  • Final boss fight with numerous phases and cutscenes
  • An ending sequence that ties up the story
  • Character dialog for post Golden Core, Seer, and final boss states
  • New items
  • Improved performance
  • A new challenge system that lets players make the game as hard as they want
  • Artifacts added to the journal along with lore entries for each
  • Lifetime stats added to the journal
  • Improved mini-map functionality, including being able to see an entire floor in expanded view
  • A Hoodie “care package” making fast travel more valuable
  • Visual overhaul of the final room, as well as Death’s Head (now Death’s Hand)
  • Visual improvement of the Shimmering Caverns
  • Numerous bug fixes and balance changes

There will be a more indepth preview later in July akin to what we have released with other updates.

[h3]Pricing[/h3]
As we stated in our original early access writeup, the price for UnderMine will increase at release. The cost will be increasing to $19.99 USD. Lucky for you UnderMine is currently on sale at its early access price, so if you want to snag it at a discount get it now!

https://store.steampowered.com/app/656350/
[h3]Supporting UnderMine’s release[/h3]
Many players have asked us how they can support us even more. Do we have a Patreon? Etc. Never mind all that! If you want to help support Thorium and UnderMine here’s what you can do:
  • Post a review of UnderMine on Steam, tell the world how great it is
  • Share our posts on Twitter
  • Join us in Discord
  • Send us your fanart
  • Support UnderMine content creators on Twitch and Youtube

We love seeing what you all do with the game, so don’t be shy about sharing your experiences. Fanart, and other creations really give us energy and we love seeing it.

[h3]The future[/h3]
We also want to make it clear that this is not the end of the road for UnderMine. Far from it. UnderMine will continue to see feature and content updates, including some things the community has requested. There is lots to look forward to.

Thank you again for all the support. We’ll be sharing more info leading up to release. You won't want to miss it so keep your eyes peeled.

- Thorium

Steam Summer Sale and Important UnderMine Pricing Info



Hey everyone and welcome to the Summer Sale!

UnderMine is currently 25% off, so if you were waiting for a deal, now is the time! We want to take this opportunity to remind everyone that we will be increasing the price of UnderMine when it leaves Early Access. That date hasn't quite been announced yet, but I can assure you it isn't long off. Expect an announcement soon.

So if you've been looking to buy UnderMine, this will be the cheapest it gets for quite some time. Happy summer, and expect some exciting UnderMine news soon!

- Thorium

UnderMine 0.7.1 | Hot Fixes



[h2]Bug Fixes[/h2]
  • Fixed a bug preventing Ponzu from dropping loot in Othermine
  • Fixed an issue that would allow you to skip the Golden Core if Sho’Guul was encountered on Caverns 4
  • Resolved an issue allowing you to leave Seer’s room via a Shop in a Bottle potion before defeating Seer

[h2]Other Changes[/h2]
  • The conditions for the “boss skip” achievements have been relaxed so that bosses that have been revived via the Summoning Stone now count as alive
  • Lava Walkers and Helios Boots now grant immunity to molten gold
  • Rocks can no longer spawn immediately to the right of the hatch in the first Toadvine and Bathcat room in the Goldmine