1. Dungeon Defenders
  2. News
  3. Dungeon Defenders Patch 10.5.13

Dungeon Defenders Patch 10.5.13

[h2]Balance Changes[/h2]
More trap and Mortar tower changes will come next patch, as Inferno Trap and Mortar FIre Damage are underperforming even with these latest batch of changes
  • Chanticleer's Chandelier Balance Changes:
    • Increased max bounces from 10 to 15
    • Tweaked some settings on projectile dampening to make it lose less speed in the air
    • Increased maximum projectile radius to be overall bigger, and consistent in size regardless of staff charge percent
    • Lowered fall off damage from .6 to .5
    • Damage against towers increased by 20%
  • Proximity Mine Trap
    • Range Scale 1 -> 1.2
    • Increased tower damage scaling with tower damage stat and base damage
  • Etherian Spike Trap
    • Range Scale 1 -> 1.05
    • Increased tower damage scaling with tower damage stat and base damage
  • Inferno Trap
    • Range Scale 1 -> 1.1
    • Increased tower damage scaling with tower damage stat and base damage


[h2]Bug Fixes[/h2]
  • Fixed player leaving setting lives to a lower amount than intended on Boss Rush II
  • Made it so you can't spawn in after wave 17/18 on boss rush II if you weren't already alive on wave 16
  • Removed Elemental Scaling from core staff drops for the following maps: Lifestream Hollow, Winter Wonderland and Striking Tree
  • Increased swing speed on Sword of Hearts by 12.5% (Was lower than other similar swing speed swords)
  • Fixed nature's pylon not showing their vfx on low graphic settings


For Etheria!