Return to Crystalline Dimension Update

Maps
- NEW - Arcane Library - New map with a new acc as a reward.
- NEWish - CD Resurgence Part 1, 2 and 3 - Each map has a boss with updated rewards from Mistymire, Moraggo and Aquanos.
- Tavern - while the tavern is not new, the outside has been removed along with the outside portal and other effects to help improve load times
Note: The Crystalline Maps still require the DLC and the maps unlocked in order.
Quality of Life Changes
- Loot table added to show the number of drops of each quality on the ground. Use Shift to see along side the map of a level. It also works in the tavern.
- Move tavern items in Overlord mode
- Added Host Ready Up override - CTRL G
- Add MU to HUD under DU
- New Tower DPS calculation shown at the bottom of tower info.
- Enemy spawn billboards on the map will toggle on/off when toggling them with O on the minimap
- Added CD to map list so the Portal isnt required
- Increased AFK shop price limit to 1 trillion.
- Circular Slice can be activated in the air
- Lock tavern item drops/pickups by default.
- Detonate Traps will now open presents in the tavern to help test towers
- Add page of items in inventory to trade - CTRL T
- CTRL drag to move an entire page of items
- Hide green dot item overlay
- Jester “move tower” ability should cycle through overlapping towers
- Players should automatically drop mana when being kicked
- Updated mask sockets to make some accs fit chars better
- Hardcore option should be remembered across sessions now
- Added lightning towers to dynamic lighting toggle under options
- Damage number 4 has been updated so it doesn't look similar to the 9
- Added forges to assault maps
- Dont wait on receiving stats to be able to go to next level
- Flash jeal and all wheel patterns (except kill %) now work on tavern dummy
- Presents never drop junk items in tavern
- Increase mana token limit to 1T
- Slow ogre fix - if only ogres are left at the end of a wave and the map is empty
- Temple of Water frame rate improvements for low/medium graphics
- Potential frame rate improvements on many maps
Balance Changes
- Lightning tower boss damage reduced by 50%.
- Buffed ToL accs and Pirate Patch to match Santa accs
- Santa Spectacles have been added as a winter face acc to Winter
- Wonderland and Silent Night
- Dice pet added to King’s Game survival
- East core Randomly dies on Temple of water
- Orcs/Ogres should not move when in “hold defensive”
- Buffed several pets to roll ultimate more often (Monkey, Parrot, Ember Pony, Fenix)
- Warrior Minion Revamp - cannot be targeted by or collide with enemies, damage scaling increased, unaffected by buff beam, loses health when it attacks
- Guardians no longer try to boost towers that they cannot affect
Bug Fixes
- Fixed - Tower/Hero boost should always use highest boost now
- Fixed - Items get stuck behind spawns. You can now pick up items from further away or use
- Summoner’s Overlord mode to pick up items during build phase only
- Fixed - Jim Darkmagic and Demoness speed advantage. The value to give them the extra speed was being overwritten
- Fixed - Two actors getting stuck and unable to move
- Fixed - Updated Mana token mesh and minimap icon which previously showed as an egg
- Fixed - Only host can change song on juke box
- Fixed - ESTs attacking players in certain scenarios
- Fixed - Trap no longer shows up in the light beams from the ceiling in Temple of Water
- Fixed - Spiders showed wrong range value when inspected
- Fixed - Hardcore always should always be displayed on the client when selected by the host
- Fixed - Water surface in Temple of Water should not block aiming now
- Fixed - Gun jamming bug
- Fixed - Monky/Parrot should no longer try to shoot an enemy through a wall
- Fixed - Game Setup UI would randomly freeze
- Fixed - Mana failing through center of map in Aquanos
- Fixed - Spider web on Huntress Santa’s little helper costume was very and not properly scaled
- Fixed - Salem Event Cat range was capped at 90
- Fixed - Weapon stacking bug
- Fixed - Prevent Phoenix from getting stuck
- Fixed - CD portal didnt update when difficulty was changed
- Fixed - Stuck mobs on Moonbase survival
- Fixed - Temple of Water pathing on the North side
- Fixed - Shift click and CTRL click should work with pets that have stored mana
- Fixed - Reflect beams should now update the kills value
- Fixed - Hovering triggered Old One platform glitch
- Fixed - Spiders should not get stuck if their target is unreachable
- Fixed - Fairy healing displays correctly now
- Fixed - Unintended attack rate reduction on Ember Flame
- Fixed - Orgres spawning after Polybius challenge is complete
- Fixed - Soft lock bug (waves that never end after enemies run out forcing restart)
- Fixed - Players dying if they hover during teleports on Polybius /events maps