First Community-Driven Update for Dungeon Defenders
Greetings, Defenders!
The first community-driven update for Dungeon Defenders is here! This update was created by the Community Development Team, a passionate group of volunteer Defenders who have been given the tools to change the Ranked version of the game. This update includes new content, major improvements and much-requested bug fixes for the game. (Note: This update is for Windows. We're still looking into providing the new updates for Mac/Linux. We'll have more news soon.) If you have any ideas on what you’d like to see in the game, check out the Community Development forum!
There's also a new DD1 Event! For more information, check out the event's forum thread.
On a side note, The Trendy Team is hard at work on next week’s Dungeon Defenders II update. We're also unlocking free galactic weapons for simply joining the Steam Group! DD2 Early Access is free-to-play now, so be sure to check it out if you’re interested.
Thanks for your support, Defenders! By the way: We hear the CDT is already working on the next update...
New Content
Improvements
Bug Fixes
The first community-driven update for Dungeon Defenders is here! This update was created by the Community Development Team, a passionate group of volunteer Defenders who have been given the tools to change the Ranked version of the game. This update includes new content, major improvements and much-requested bug fixes for the game. (Note: This update is for Windows. We're still looking into providing the new updates for Mac/Linux. We'll have more news soon.) If you have any ideas on what you’d like to see in the game, check out the Community Development forum!
There's also a new DD1 Event! For more information, check out the event's forum thread.
On a side note, The Trendy Team is hard at work on next week’s Dungeon Defenders II update. We're also unlocking free galactic weapons for simply joining the Steam Group! DD2 Early Access is free-to-play now, so be sure to check it out if you’re interested.
Thanks for your support, Defenders! By the way: We hear the CDT is already working on the next update...
CDT Update #1 Notes
New Content
- Temporary Moonbase themed tavern
- Buccaneers Bay Campaign Map (Including Survival)
- Pirate Invasion Challenge
- Two new weapons
- Two new pets
- New accessory
- Two new towers for the Jester (details in the next section)
Improvements
- All boss cutscenes are now skippable
- The trading UI supports adding 48 items to trade using the “Add to Trade” button
- Projectile towers now accurately report the period between attacks (previously the firing animation time was not included)
- Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M
- Tavern Dummy report text moved above hit damage text to allow for easier viewing
- Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency
- Tavern Dummy now reports the total damage dealt as well as the DPS
- If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties.
- Mana token and player shop max price increased to 2B
- EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin construction
Imp and Tower boost repair traps and beams the same way they do other towers - Traps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)
- Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)
- Greater Turkey Hunt wave 9 time limit increased by 30 seconds
- Item Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panels
- Tower Wars and Moonbase now have level previews in game setup
- Hit damage text is of a constant size. Size is about half of the previous maximum
- Hit damage text is placed relative to the target, not the hit location
- Jester present boxes have new defenses and adjusted spawn chances (Lower chance of item/ogre/mana spawns, and the spawn chances are now different for each type of present
- Jester present box unlock levels increased to make room for the new Defenses
- New Defenses added to the Jester
- Jack-in-the-Box (Level 1, 3 DU, 40 mana): A Defense with a fairly short-range, forward-facing punching glove. It has high health and a slow attack rate, but makes up for this with high damage and knock-back capability, with a 20% chance to knock back enemies normally immune to knockback effects, such as Ogres.
- Party Popper (Level 3, 4 DU, 50 mana): A standard, mid-range projectile defense which shoots a wide range of projectiles with different attributes at random: Magic Missile (generic), Archer Minion arrow (generic), Fireball (fire, small splash radius), Djinn magic bolts (Fire, Lightning, Poison and Purity- all piercing), Deadly Striker bolts (generic, passes through walls), and Ogre poison balls (poison, huge splash radius). Inspecting this tower will show the element and damage for the next shot to be fired.
- (Note: Only new Jester heroes will have the new defenses set to their hotbars autmatically. We have not altered the hotkeys for existing Jesters, so you will need to manually add them by opening the radial menu with the middle mouse button, go to Summon Defenses, and then hold the desired number key down for one second with the cursor over the Defense you wish to assign to the bar)
- Jack-in-the-Box (Level 1, 3 DU, 40 mana): A Defense with a fairly short-range, forward-facing punching glove. It has high health and a slow attack rate, but makes up for this with high damage and knock-back capability, with a 20% chance to knock back enemies normally immune to knockback effects, such as Ogres.
Bug Fixes
- Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up a sword with 1000% Blocking Bonus only to find it turned into 30% in your item box)
- Tavern Dummy is only hit once per tick by the Slice’N Dice and Lightning Towers to match all other targets
- “Pro-Mode” and “Invest All” function as expected when the cost to upgrade exceeds 1B mana
- Greater Turkey Hunt correctly spawns 8 turkey bosses
- “Invest All” will bring the bank mana to zero if the upgrade cost is greater than the banked mana
- “UnLock/Lock All” item box functions no longer cause long freezes when used
- Akatiti water no longer removes the slowing effect of a spider web
- Projectiles reflected by a reflect beam no longer trigger the genie pet granting mana if they hit an enemy
- Enemies with suppressed elemental effects are always affected by gas traps
- Guns with negative ammunition counts (displayed as 1 ammo) can now be upgraded
- Fix banking mana at the forge eating the invested mana
- “Report Issue” button in options menu now points to a public form (and results are sent directly to the CDT)
- Online mode defaults to steam
- Fix for certain weapons forcibly spawning with max stats