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Dungeon Defenders News

Patch 10.6.0 - Guardian DLC

Good evening, Defenders! Today, Etheria gets a bit more protected. Patch 10.6.0 introduces the Guardian hero, with a free valentine's map to come on a later date, in around 3 weeks from now. The patch might seem small when compared to other big numbered patches, but that's because all content has been rolled out in smaller 10.5.x updates since December.

[h2]New Hero: The Guardian[/h2]

Journeying from the Etherian deserts, the Guardian answers the land’s desperate call. Blessed by unseen powers, her Holy Defenses stand unbroken as she weakens her foes and fortifies her allies. In moments of great peril, Divine Judgement calls down searing lightning, shattering enemies and strengthening friendly resistances. When surrounded, she unleashes her Shield Bash, driving back all who dare approach.

Protect the Eternia Crystals with these all new defenses:
  • Holy Cannon - Shoots out an exploding holy projectile. Damage scales with Tower Health.
  • Obelisk - Shoots out a laser that explodes on enemies, slowing and oiling them, and making it so they take extra damage. Damage scales with Tower Health.
  • Owl Nest - Spawns a fierce owl that homes in on enemies. Damage scales with Tower Health
  • Empowering Shrine - Provides a damage and resistance buff to all players in its radius
  • Holy Bulwark - A powerful barricade that retaliates against enemies and heals ally players and towers when it gets hit.


And these powerful abilities:

  • Shield Bash - Fires three high-knockback magical shields.
  • Divine Judgement - Damages all nearby enemies and increases ally resistances.


The Guardian hero is available to recruit now:

https://store.steampowered.com/app/4419980/Dungeon_Defenders__Guardian_Hero_DLC/

[h2]Reminder of new features[/h2]
Just as a reminder, here's some of the new features rolled out since the last major patch:
  • Chromatic Defender achievement with new accessory set and crystal skin
  • New pet and coal forges for ease of making pets and getting mana.
  • New Jester's Realm PvP map
  • New EV and Squire defences, which can be bound to your hotkeys by opening the main build wheel and holding a number from 0 to 9
  • New 6x4 item box loadout, which can be changed to on the UDKCDTSettings file under the config folder for the game
  • Loads of balance changes and bugfixes that can be found in more details on the latest patch notes


[h2]Visual Changes[/h2]
  • Made Chromatic Defender and Eternal Defender set bonus only require 2 of the 3 pieces to be equipped to activate


[h2]Bug FIxes[/h2]
  • Removed Ruthless Temple of Polybius Crystal deletion after wave 17 is done. Should fix opening stats UI for everyone
  • Fixed issues with Valentine's Contest item and checks. You'll need to grab new shackles from the bear, but now you can grab up to 5 pairs on the same tavern load


For Etheria!

Dungeon Defenders Patch 10.5.21

[h2]Bug Fixes[/h2]
  • Tweaked scale on glasses for Warden
  • Made Ruthless Temple of Polybius forcefully show Game Stats UI on map completion
  • Fixes for Valentine's Day Love Link contest


For Etheria!

Dungeon Defenders Patch 10.5.20

[h2]New Content[/h2]
  • Added Stuff and logic for Valentine Contest. Get your Love Shackles from the second floor of the Valentine's Tavern and share them with your true love. More information will be announced in the ddrng discord on February 14th


[h2]Balance Changes[/h2]
  • Made Wizardry have 4 not invincible mages on Ruthless difficulty
  • Removed spawn invincibility from spawn areas on Nightmare and Ruthless difficulty Wizardry
  • Made initial mana on Servant Quarters and Wizardry Ruthless 140 from 70
  • Made Assault Pack and Lab Assault ruthless projectile distance limit 1300 from 750
  • Changed the following weapons Ruthless limit distance multiplier on the above assault maps:
    • Huntress:
      • BF Drill Ruthless - Old Default Limit
      • BF Drill Non-Ruthless - Old Default Limit
      • Generic BF Drill - Old Default Limit
      • Vanadis - Old Default Limit
      • Love Blaster - Old Default Limit
      • Honey Gun - Old Default Limit
      • M32 - 85% of new Ruthless Limit
      • Depth Charge - 85% of new Ruthless Limit
      • Pressurized Energy Core - 75% of new Ruthless Limit
      • Crystal Tracker - 75% of new Ruthless Limit
    • Squire:
      • Light Knight - Old Default Limit
      • Dark Knight - Old Default Limit
      • Obsidian Gladius - Old Default Limit
      • Anubis's Sand Blade - Old Default Limit
      • Disaster Rapier - Old Default Limit
      • Couteau - Old Default Limit
      • Calamity Blade - Old Default Limit
      • Prince Glove Event - Old Default Limit
      • The Sword of Masters Ruthless - Old Default Limit
      • The Sword of Masters normal - Old Default Limit
    • Apprentice:
      • Moon Staff - Old Default Limit
      • Generic Moon Staff - Old Default Limit
      • Dragon Staff - Old Default Limit
      • Honey Staff - Old Default Limit
      • Serpent Staff - 85% of new Ruthless Limit
      • Event Serpent Staff - 85% of new Ruthless Limit
      • Chanticleer's Chandelieer - 85% of new Ruthless Limit
    • Monk:
      • Stone Thrower Spear Ruthless - Old Default Limit
      • Stone Thrower Spear normal - Old Default Limit
      • Atlantian Spear - 85% of new Ruthless Limit
      • Vampire Halberd - 85% of new Ruthless Limit
      • Everlasting Flame - 70% of new Ruthless Limit
      • Honey Spear - 70% of new Ruthless Limit
      • Mushroom Spear - 70% of new Ruthless Limit
      • Ogre Party Hat - 70% of new Ruthless Limit



[h2]Bug Fixes[/h2]
  • Fixed Gargoyle horns (Non-Ruthless) using the wrong socket
  • Initiate ninja skin robe color now colors properly
  • Fixed Defender's Party Hat being renamed to Chromatic Brooch
  • Added nightmare Hardcore for Chromatic Defender achievement description
  • Added Hardcore for Ruthless Defender achievement description
  • Made boss health bar be hidden after boss is dead on returnia maps
  • Changed Chromatic Defender checks from achievement to map completion checks so they all check for hardcore clear
  • Adjusted the size of bracers on Gunwitch to not be as big
  • Adjusted patches to not be as big on the Sky Fox Initiate skin
  • Adjusted bracer location on default Adept to minimize stretching
  • Adjusted the scale and position of masks on Warden to minimize stretching


[h2]UI Changes[/h2]
  • Squire Mortar tower icon change
  • Ranked Welcome Screen overlay change


For Etheria!

Dungeon Defenders Patch 10.5.19

[h2]New Content[/h2]
  • Chromatic Defender achievement for having Ruthless Defender then beating all maps from Spooktacular Bay to Challenge: Scorched Arabia on the Lost Quests tab and all maps from Warping Core Pack II: Part 1 to Boss Rush II on the challenges tab on Nightmare difficulty
  • Added Chromatic Gemstone core tied to new Chromatic Defender achievement
  • Chromatic Defender accessories are given on tavern load, similar to Eternal Defender accessory set
  • Made teleport not automatic after second wave of Boss Rush II, now need to use a portal


[h2]Balance Changes[/h2]
  • Reduced Euclasse Health by 10% on Boss Rush II
  • Reduce resistances on Ruthless 4p Wave 17 Mech and Flying Mech by 20% on Boss Rush II
  • Decreased base EV resistance on Ruthless 4p Wave 17 of Boss Rush II by 15%
  • Decreased core priority on Crystalline Resurgence 2
  • Buffed the drop quality for the following maps:
    • Ruthless Servants Quarters - Same drop quality as Crystal Cave
    • Ruthless Castle Armory - Same drop quality as Crystal Cave
    • Ruthless Hall of Court - Same drop quality as Crystal Cave
    • Ruthless Throne Room - Same drop quality as Crystal Cave
    • Ruthless Tavern Defense - Same drop quality as Coastal Bazaar
    • Ruthless Arcane Library - Same drop quality as Sky City
    • Nightmare Buccaneer Bay - Same drop quality as Coastal Bazaar
    • Tinkerer's Workshop - Same drop quality as Infested Ruins
    • Sky Spooktacular - Same drop quality as Infested Ruins
    • Frostdale Royal Court - Same drop quality as Crystal Cave
  • Increased SAM turret level requirement to 35



[h2]Bug Fixes[/h2]
  • Fixed regression on Northern Fish Wyverns not moving on Ruthless Temple of Water
  • Fixed Vampire Halberd not spawning with Projectile Speed
  • Made wicked glasses not affected by map of the week
  • Fixed pathing on one side of Lover's Paradise copters, where they would try to fly through a pillar
  • Fixed detonate traps using a non-existing animation on Barbarian
  • Fixed localization packages to use Ranked name instead of Trendynet
  • Fixed spawns not being set at final map switch on Boss Rush II
  • Fixed spelling mistake in description of Eyeball on Treadmill
  • Fixed incorrect pointer on Sludge Launcher slowness percentage
  • Fix for Jester's Tower Move ability having some towers be on the incorrect z height: Mortar Tower, Mushroom Spore, Seed Bomb and Shroom Pit
  • Fixed Hand of the Queen displaying the wrong damage numbers
  • Made items with the Event Item tag unsellable
  • Made it so a enemy slowness buff ending doesn't remove the speed multiplier if a target is on ensnare
  • Fixed Etheria Gauntlet guardians sometimes rolling without boosts
  • Fixed improper tags on the following defences sounds:
    • All summoner summons command sounds
    • All Series EV towers.
    • Warden's Angry Blossom, Wisp Den and Shroom Pit.
    • All hermit towers besides Nature's Pylon which was working correctly.
    • Huntress's Gas Trap.
    • Apprentice's Magic Missile Tower.
    • Jester's Party Popper Tower.
  • Removed super wyvern has spawned string from Uber Death from Above
  • Made EV death stop Fish spawners on Boss Rush II
  • Made Staff of Flowers always spawn in with projectiles
  • Changed Vanadis, Ork Hat and Morrago's Secret Treasure VFX buffs to use new socket templates
  • Redid Ork Hat vfx so it works on low settings
  • Changed the following accessories to use new socket names. Should fix a lot of placement on different character skins:
    • Glasses Socket: librarian glasses, delver's glasses, santa's glasses, wicked shades, bonny glasses, mask08 (funny glasses), black shades, Glass Mask, Gargoyle Mask, Zamira Mask, Masquerade
    • Eye Patch Socket: eye patch, elegant eye patch, magic monocle, mask09 (default monocle), Final Patch
    • Facia lHair Socket: xmas beard, dastardly moustache, oni mask, bunny whiskers
    • Ear Sockets: Cat Ears
  • Fixed Santa Apprentice having mask accessories fly off his face
  • Changed damage reduction tooltip on forest golem to be multiplicative instead of percentage
  • Fixed Moonbase Tavern select text being off-centered


[h2]UI Changes[/h2]
  • Made detail popups on Game Stats UI hide the Hero Awards so the images and text are not in front of the new popup
  • Changed banned message
  • Leaderboard UI change on to show all map names instead of only base campaign and base challenges
  • Leaderboard UI changes to get difficulty name from set one instead of from string
  • Player Stats UI fix for ruthless difficulty ribbon being cut off the screen
  • Added "MOTW: " to the start of the map name if it's the map of the week on Game Select UI


For Etheria!

Dungeon Defenders Patch 10.5.18

[h2]Balance Changes[/h2]
  • Increased damage scaling of Spiky Blockade
  • Increased spiky blockade range by x3 so it hits ogres
  • Made Coal and Heart Fragments not be affected by map of the week


[h2]Bug Fixes[/h2]
  • Fixed Sludge Launcher slow not stacking with Ensnare Aura
  • Fixed movement speed from Buff Enemies being overwritten by Ensnare Aura
  • Adjusted sludge launcher trail vfx
  • Fixed broken Wyvern spawner on Temple of Water
  • Made Ultimate Crystalline Defender, Glass Set and Love Machine Magicite not be affected by map of the week
  • Fixed some out of bounds arrays for end of wave score awards
  • Fixed collision volume upstairs on Halloween Tavern so you can walk in corner that used to be blocked if you didn't have ultimate defender
  • Made unicorns float higher in the air when dropped
  • Changed Ult93 color on DefaultCDTSettings



For Etheria!