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Dungeon Defenders News

Under The Dungeon - A new hero 11 years later

Hey Defenders, my name is Nolan, best known as (CG) Paimon at Chromatic. I’m here to talk about some of the behind the scenes and philosophy of our revisit to the roster of Dungeon Defenders 1 and define a bit about who the elusive hermit is.

To start, lets cover the why: It's been a long time since a new hero has emerged in the original Dungeon Defenders, so why now? Well, to put it simply; we are a bunch of Dungeon Defenders fans internally as well! After all this time the game continues to have a high player concurrency and active community. This considered, we wanted to help that wonderful community by breathing more life into the game with hopes that the community and the community-made content will continue to flourish. So let's look at the Hermit himself.

The Hermit


The Hermit is a solitary figure who roams the wilderness of Etheria, seeking enlightenment and wisdom. He has spent years studying the ancient tomes of magic and mastering the natural world's secrets. As a result, he has gained incredible powers over the elements and the creatures of the wild. Although he rarely interacts with others, the Hermit is respected and feared by all who know of him.

The Hermit was intended to be a hero who could harness the forces of nature to protect their allies and vanquish enemies alike. When creating the hermit the goal was to bring viability and variety to the poison element within the game. Until the Hermit only a single tower utilized poison. Luckily this toxic defender brings three new poisonous surprises to the roster.

The Hermit's Defenses are as follows:
  • Seed Bomb Tower


    Description
    Blasts enemies in a wide radius and poisons them. Enemies who are felled by this poison explode!

    4 DU

  • Mushroom Spore Tower

    Description
    Launches poisonous spores at enemies, infecting them. Infected enemies spread the infection to other foes nearby.

    6 DU


  • Forest Golem

    Description
    Possessing colossal health and attack power, this guardian of the forest passively heals nearby allies.

    8 DU

  • Nature Pylon

    Description
    Greatly increases range and resistance of all nearby Defenses, &and increases speed and casting rate of nearby Heroes!

    4 DU

  • Wall of Webs

    Description
    Damages and webs enemies that pass through it, &reducing their speed and resistances.

    2 - 4 DU (Min and Max range)


The Hermit's Abilities are as follows:
  • Thorn Shot - Shoots 5 poisonous thorns in a spread pattern that pass through enemies!
  • Nature's Gift - Increases speed, restores health, and adds poison damage to the Hermit's attacks!




[h2]Revisiting Old Etheria[/h2]


The popular Lifestream Hollow map returns in a new capacity to the realm of Etheria. Previously only available as a monsterfest / pvp map the reworked version will bring this magical forest to traditional campaign and a new ogre crush challenge.

This update also brings a new fearsome foe out of the woodwork, the forest ogre. Known to only utilize melee attacks, the ogre is faster and stronger than his traditional counterpart.

[h3]When?[/h3]

The Hermit update will be available tomorrow, June 28th.

Wishlist the hero DLC below!
https://store.steampowered.com/app/2470720/

DD1 Patch 9.1.2

A small hotfix update to fix some things in the 9.1.1 and 9.1.0 releases along with some balance changes.

Features :
- Added accomplishment and trophies on the tavern for Arcane Lib, Dread Dungeon, Emerald City, Flames of Rebirth, Pirate Invasion, Spring Valley and Temple of Polybius, all on Nightmare only
- Added some new tables on the third floor of the tavern
- The tavern's item recovery should not affect items inside the tavern anymore
- You can now have 240 items on your tavern floor
- You can now trigger having tables on the empty center on the second floor of the tavern on the new Bucket and Mop on the basement

Balance :
- Made supreme and under eyes get more damage per upgrade
- Made bow of hearts unable to damage enemy cores
- Moved pet rock back to wave 30

Spooktacular Bay :
- Moved west flight nodes closer to the map to avoid the volume djinns were getting stuck on
- Changed collision for last kraken
- Moved killzone so third kraken cant be killed with it

Buccaneer Bay :
- Added a box inside the opening closest to spawn to prevent the building camera to go inside the wall
- Moved all windows on main building a bit up
- Added a hanging shelf on top of the entrance closes to spawn
- Moved hay stacks down on the wall to let minions be built there again
- Made the ceiling collision prevent the building camera from going up


Lover's Paradise :
- Added killzone under forge to kill stuck mobs
- Made Boss Mech Gentleman take tower damage
- Made Boss Mech Gentleman target priority have towers at -1
- Made Boss Mech Gentleman force untargetable targets
- Fixed Lover's Paradise achievement typo

Bug Fixes :
- Swapped back Eye Patch to old archetype with coloring
- Fixed custom chest drops not always dropping
- Tentatively fixed an issue where a phoenix spawns when going into build phase on the Flames of Rebirth challenge
- Clamped tower range to max projectile distance, also made towers not target enemies that ignored tower damage
- Fixed slippery core and projectiles on Spring Valley
- Fixed issue with workshop maps that forced difficulty defaulting to easy
- Removed duplicate TI trophy on the tavern

Patch 9.1.1

Small patch to address some issues in the recent 9.1.0 patch.

Bug Fixes

- Fixed bug which caused split-screen to be forcibly hidden every time a cutscene plays

- Reverted Kraken and Genie melee range change to void instanced of melee hitting while doing no damage

- Fixed Cupids boss dying instantly on Wandering Heart if the boss countdown is skipped

- Fixed Wandering Heart achievement not being awarded on map completion

- Fixed Lover's Paradise top bridge not blocking the building camera

- Did more collision work on valentines to prevent stuck mobs

- Disabled Wheel of Fortuna ability on wandering heart

- Added thicker outline to pumpkin skeleton on a treadmill

- You can no longer use the easter egg on Lover’s Paradise after the boss countdown starts

- Changed name on black Enchanted Bishop variation to Tormented Bishop

- You can now use the forge on Wandering heart when playing with controllers

- Pet Rock and Jade Island now have proper shadows when in first-person view

- Made hysteresis less prone to get stuck

- Fixed double-buffered physics due to an engine change. This was the cause of the core slipping issue on Spring Valley

Balance Changes

- Buffed the damage on the Steam Bot pet from Talay Mining Complex

- Increased max base damage spawn on Lover’s Paradise cupid pet

- Decreased absolute damage on Lover’s Paradise cupid pet

- Increased number of max extra projectiles on Lover’s Paradise cupid pet from 2 to 7

- Increased the heal amount on Lover’s Paradise cupid pet

- Made all wasp enemies weak to fire damage (x1.5)

- Reduced the resistance to lightning towers on wasps, making them take double the damage compared to version 9.0, but 10x less than on version 8.7

- Made all siege mechs weak to electric damage (x1.3)

- Boss fight on Lover’s Paradise now includes Copter Gentleman Mechs that target the player

- Boss fight on Lover’s Paradise should have mob difficulty increased a little

- Removed tower resistance debuff that was applied on a hit from Cupid Boss on Lover’s Paradise

- Copter Gentleman Mechs don't damage cores anymore, to be in line with Copter Ogres

- Lover’s Paradise only has 5 respawning chests on survival mode now

- Reduced damage on Apprentice’s Fireball Tower by 15%

Quality of Life

- Changed default tower upgrading behavior to be the same as patch 9.0.0 and before. This can be changed on CDT settings to use the new behavior instead

- Changed default tower level to upgrade from 4

- Added final wave to survival mode UI on all maps that have the game mode

- Made it so if you have split-screen hidden, any unpause input from any split will close the pause menu

- Moved west Flying enemy spawns closer to the map on Spooktacular Bay and Buccaneer Bay

- Removed Icon Quality Rating from Top Hat, Bow, Santa Hat, and Santa beard. This should remove color mistakes on the item icon

- Made hysteresis weight adjustable in the CDT settings

- Player health is now drawn to the HUD of spectators in the competitive game-mode

DD1 Patch 9.1.0

This is another update that we had planned for February, but came out a bit later than expected, but it has a wide variety of new content, QOL, and fixes.

New Maps :
Lovers Paradise
- Rewards: Bow of Hearts, Spear of Hearts, Heart Fragment (campaign only), a random Temple of Love accessory, and a chance for a Shield of Hearts
- Survival Pets: Cupid at Wave 25, New Hamster at Wave 30, Fluffy Dragon at map completion
Crystal Escort: Wandering Heart
- Rewards: Staff of Hearts, Sword of Hearts, Heart Fragment, a random Temple of Love accessory and guaranteed a Shield of Hearts

New Items :
You can use 88 Heart Fragments on the new forge on the Tavern’s second floor to spawn a Crystal Heart
The new Hearts weapons do Love Damage. It’s generic damage that has pink damage numbers
The staff of Hearts, Spear of Hearts, and Sword of Hearts have a 10% movement speed increase
The staff of Hearts right-click heals allies instead of doing AoE damage
Shield of Hearts heals a percentage of your health on successfully blocking damage
New Hamster, Steam Robot, and Cupid

Quality of Life :
- Removed the ship from Striking Tree and moved the spawn to the center of the map
- Gas and Darkness traps now reset when entering a build phase
- Healing pets no longer try to heal you when they can’t
- You can now see the lab assault EV bosses on the minimap
- Added hysteresis to trip wire towers (buff beam, reflection beam, etc), which can be toggled with “Control + B”. This means they snap to the max length for each DU option
- Added more Ultimate++ armor seeds
- Staff left + right click charges to 70%
- Made most events unsellable. The only exceptions are Admiral Djinn, Blu, and Aladdin’s Wish
- Made the practice dummy more accurate the longer you attack it for
- Tentatively made all the skins that unlock on only Insane difficulty or under also unlock on Nightmare
- Made Summoner’s Overlord Mode ability not get canceled/prevented from use on map completion, letting people use it to pick up items that drop on the last wave
- Made it possible for weapons from this patch onward to have a fire rate higher than 10 shots per second
- Split screen status ( Hidden / Shown ) doesn’t get changed on in-game cinematics
- True Boss Rush now has a working timer
- The upgrade tower ability now prioritizes towers that you have enough mana to upgrade
- Prioritisation of towers in the upgrade tower ability is now customizable from UDKCDTSettings.ini
- Added config option to bring back old upgrade tower behavior
- Shift/Ctrl upgrading a hero stat on cats now upgrades boost/range/number of players for you
- You now get an experience orb as a one-time reward upon getting the Ultimate Defender achievement
- Minimum lobby level requirement is now saved
- Level rewards are no longer automatically locked when they get added to your inventory
- Added unequip all button to hero info UI
- Call of arms now has an indicator when activated, similar to hero and tower boost
- Made unearned achievement appear first when inspecting the crystal

Bug Fixes :
- Added collision volumes where Boss Ev's usually get stuck on Lab Assault
- Removed collision from rocks under the map on Lab Assault so Boss EVs don’t get stuck
- Fixed kill volume on Spooktacular Bay killing auras and Krakens
- Fixed a bunch of miscellaneous collisions on Spooktacular Bay
- Expanded Overlord bounds on Spooktacular Bay
- Fixed roof collisions on Spooktacular Bay
- Added collision where ogres get stuck under the bay on Spooktacular Bay
- Potentially fixed copter ogres getting stuck in the air on Spooktacular Bay
- Fixed getting stuck when going to the roof on Spooktacular Bay
- Made Mushroom and trees collisions smaller on Striking Tree
- Fixed invisible mushrooms on Striking Tree
- Fixed a bunch of minor collision issues on Striking Tree
- Added back the missing triggers for steam achievements from update 7
- Fixed a typo in one of the names for a Staff of Flowers core drop
- Fixed the old one not shooting fireballs
- Fixed bug where tower boosters would not always affect aura attack rates
- Fixed the broken report bug button to link on the pause menu
- All Update 9.0 weapons now have size randomization similar to Update 8.7’s weapons
- Melee pets now properly hit Kraken, Spider Queen, and Goblin Mech bosses
- Fixed Jade Serpent being white when dropped on the ground
- Pets that look identical can now both contribute to familiar related achievements (ex: robot from tinkers lab and alc lab)
- Fixed bug where pets that did the line of sight checks could never target the cruiser ship boss core
- Fixed broken links on the welcome screen
- Fixed issue where “toggle other players towers sellable” was impossible to select on a controller
- Fix for copter ogres getting stuck on one spot outside the map on Winter Wonderland
- Remade collision for trees on Striking Tree, stuck mobs and drops should be less frequent
- Possible fix for Jester Fool skin call-out animation with guns
- Made Pumpkin Snowman boss drop mana on Spooktacular Bay and Halloween Invasion


Balance Changes :
- Mini Kraken, Mini Genie King, Mr. Owl, Dice, Christmas Elephant, Mega Chicken, Forge Robot, and Tiger had their melee range increased
- Increased range for Wasp Pet and decreased melee range
- Removed ranged attack from Mega Chicken
- Limited upgrading Mega Chicken’s shots per second to 4, to avoid using upgrades when that wouldn’t do anything
- Made Ult rates for Ember Pony and Fenix better
- Buffed Ember Pony damage multiplier
- Tentatively made Ember Pony float higher when equipped
- Karathiti Monkey buffed to be on the same level as Akatiti Monkeys
- Removed movement speed from Final Patch
- Made all characters and skins, with the exception of Jester, move 10% faster by default
- Decreased mana cost scaling of Squire’s Blood Rage ability
- Decreased the movement speed multiplier on Squire’s Blood Rage ability
- Increased damage scaling of Countess’ Call to Arms ability
- Decreased mana cost of Countess’ Call to Arms ability
- Added a flat 20% speed multiplier to other heroes in Countess’ Call to Arms ability range
- Made base Series EV and Bounty Hunter EV skin have better-cast rate scaling than a jester
- Added Joust fire trail from Redux, it now scales with ability 2.
- Talay Mining Complex survival now has 35 waves. Added a Steam Bot pet to wave 25
- Made Hashat's Recurve max projectile speed upgrade be 75000
- Made Hashat's Recurve elemental damage type roll between only fire and lightning
- Buffed ember shield to be in line with other shields
- Added Black Knight and Black Bishop weapons to King’s Game
- King’s Game Survival now gives the Campaign weapon rewards
- Coastal Bazaar now has in-game trophies
- Chests now drop more items when open after the first wave on maps
- Made Pirate Patch from Challenge: Pirate Invasion drop with colors
- Added Turkey Bracers to Challenge: Greater Turkey Hunt
- Buffed the following accessories to be in line with other end-game accessories: Pirate Hat, Pirate Patch, Defender's Cornucopia, Defender's Headdress, Gobbler Shield, Turkey Mask, Santa Hat, Santa Beard, Top Hat, and Bow
- Added for weapon rewards Halloween Spooktacular on Nightmare
- Staff charge rate can now be upgraded to 128
- Made all Mr. Owl pets 30% bigger
- Reduced Coastal Bazaar survival difficulty
- Old generic Dragon Bracers now are part of the Spooky Accessory Set
- Armguards of Love now are part Pink Temple of Love Accessory Set
- Made Ember Crescent always spawn with 1 extra projectile
- Buffed mage towers drop chance to 15%
- Buffed siege mech drop chance to 80% and drops to 6
- Made Outlander Ranger flight time the same as EV 1.75 skin
- Removed movement speed from Calamity Blade
- Changed type sort to consider armor set bonus types (pristine, mail..) before the actual slot type (helmet, gloves..)
- Changed type sort to separate accessory types (hats, masks, shields..)
- Reduced Apprentice’s Fireball Tower attack rate, boosted tower damage, and gave it 25% extra projectile speed

DD1 Patch 9.0.2

DEFENDERS,

This patch intends on fixing some issues in the game. 


PATCH NOTES

FEATURE 

- Added the ability to privately drop mana (default hotkey control + m)

BUG FIX 
- Fixed a typo in Evil Eye's description
- Fixed an issue where swapping weapons doesn't cancel the cast of the previous one causing weird projectile interactions
- Added new description to Devil Spine level drop variant