1. Dungeon Defenders
  2. News

Dungeon Defenders News

New Dungeon Defenders Game and Update!

DEFENDERS!

If you haven’t heard, Dungeon Defenders: Awakened, the latest in the Dungeon Defenders series, is now in Closed Beta! Continue reading for more info, or click the small picture below to check it out! https://store.steampowered.com/app/1101190/

What Have We Been Up to?

Recently the latest and last update was sent out for the original Dungeon Defenders from our Community Development Team (who are incredibly awesome, and you should check out their work). This was done in anticipation of Dungeon Defenders: Awakened entering Closed Beta, with the game releasing in February 2020. DD:A is a return to the soul of Dungeon Defenders, bringing back heroes, towers, enemies, and levels you’ve cherished into a new engine with all new assets.



We’ve received a ton of praise for DD:A with phrases like “the magic is back” and “this IS Dungeon Defenders”. Our continued work is to iterate on the feedback that many Defenders have provided so far while we finish polishing prior to our February release. We’re calling all Defenders to join us in helping make Dungeon Defenders: Awakened the best game it can be. The reception so far has been stellar, and it’s only fueled us even more to make sure we pour our hearts and souls into making DDA something players feel pure joy playing!

What is Dungeon Defenders: Awakened?

The past has been changed! Choose your hero and construct an epic defense to fend off hordes of enemies while you jump into the fray to protect Etheria. Fight alongside friends in four player combat to claim legendary loot, level up, and take on the legions of enemies that await you! Revisit familiar places, but also unseen destinations throughout Etheria, new in Dungeon Defenders: Awakened.



Master the Squire, Huntress, Apprentice, and Monk to fight off any enemy that approaches. Build and utilize each character’s unique arsenal of blockades, towers, traps, and auras to keep the Eternia Crystals safe. The only requirement is to win, but it’s up to you to choose how!

Defending Etheria is better with friends! Bring three of your friends to jump into the fray with you. You can play online, local LAN, or offline 4-player splitscreen. The choice is yours! With Cross Save functionality, you’re able to take your save here on Steam over to your Nintendo Switch on release, if you own DD:A on the Nintendo Switch. The same functionality can be done later when we release on PlayStation 4 and Xbox One!



Collect mountains of loot while battling waves of attackers! Swords, crossbows, staves, polearms, axes, grenade launchers, beam sabers, and so much more are yours for the taking. There’s even more epic loot coming to Dungeon Defenders: Awakened, with brand new rewards from monsters, bosses, and challenges — weapons, pets, armor, and more!



In Dungeon Defenders: Awakened, customization is king! Choose what gear you bring into battle, your hero’s appearance, the defenses you build, and where you build them. In Etheria, you’re the master of your own destiny!

Preorder To Get Beta Access!

By preordering Dungeon Defenders: Awakened, you gain access to our limited Closed Beta, letting you give us feedback and helping make it the best game it can be! To keep things simple, when you activate your Beta key, it automatically converts to your release copy when we release the game in February. Make sure to not give away your key or cheat!

Social Defenders

To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

The entire team cannot wait to see you tear apart the Beta or play our latest creation on release. We’re excited for release in February, we’re grateful for all the tremendous feedback we’ve received so far (and the more to come), and want to thank you for joining us on this journey!

For Etheria!
Chromatic Games

The Final Update

Greetings, Defenders!

Today marks the final Community Development Team update for Dungeon Defenders. For over four years now the CDT has been creating content, fixing bugs, adding new features, and so much more to keep the game alive longer. Weekly meetings, reviewing feedback from the community, and internal debates on the best way to implement new changes felt like watching a small indie studio creating the best updates they could. Seeing what they have accomplished in Dungeon Defenders is nothing short of amazing in my mind and truly makes me happy to see everything they’ve done. I wish to express my sincerest gratitude and appreciation to all the CDT members past and present for everything you’ve done. Especially Acen, Alhanalem, Antony, Crzyrndm, Gigazelle, Gunnerq69, Harry, IHDC, Mischief, Nexus, OtterDarkness, Plane, TheBeev.

Sincerely,
-Ice


Patch Notes


Omenak (New Map)
  • Campaign Rewards - Soul Dissolver, The Goblin Wrench and new Palantir accessory set.
  • Survival Rewards - Forge Bot, Battle Droid, and new mini flying mech pet.


Infested Ruins (New Map)
  • Campaign Rewards - Honey Staff, Honey Spear, Honey Gun, and the Honey Sword.
  • Survival Rewards - Serpent, a new wasp themed pet, and a new mini wasp queen pet.


Magus Citadel (New Map)
  • Campaign Rewards - Arch Mage's Blade Staff, Ace of Spades, and a Jeweled sword.
  • Survival Rewards - Random Animus, Harpoon Pet and Deadly Striker Pet.


WinterMire (New Map)
  • Campaign Rewards - Candy Cane, Winter's flame, Ice's ban hammer, and coal.
  • Survival Rewards - Snowman pet, Christmas Elephant, and Turkey on a Treadmill.


Tomb of Etheria (New Map)
  • Campaign Rewards - Sand Blade, Scarab Bow, Spear of the New Kingdom, Serpent Staff, Egyptian themed accessory, and a mummy pet.


Spring Valley Escort Challenge (New Map)
  • Campaign Rewards - Chicken Baller, Egganator, Bunny squire skin (Insane/Nightmare completion) and Free Range Eggs.
  • Tavern Reward - 10 Eggs from Spring Valley turn into a Free Range Chicken.


True Boss Rush Challenge (New Challenge)
  • Reward - Experience orb to level a char up to 100 when used in specific spot in the basement. (The orb is not tradeable or droppable)


Pirate Invasion
  • Challenge Rewards - Added Buccaneer's pirate hat & pirate accessory set bonus.


Balance
  • Lowered quality drops of CD Dragon and Spider pets on Insane difficulty.
  • Crystalline dragon attacks 20% faster.
  • Adjusted Harbingers on Coastal Bazaar so they do not get stuck.
  • Removed Ember shield from Random accessory drop pool on Flames of Rebirth challenge.
  • Survival Rebalance - Emerald, CR2 and CR3 difficulty decreased.
  • Survival Rebalance - Coastal difficulty increased.
  • Squire ability circular slice will now always hit 2x instead of intermittently.


Quality of Life
  • Changed the \\ to / in the inventory!
  • Gold enemies now show on minimap.
  • New achievements and tavern trophies.
  • Expanded item box space for the Eternal Defender achievement.
  • Shift-click to upgrade armor now stops at levels ending in 9 to make it easier to upgrade without missing resists.
  • Tavern - Moved some trophies upstairs to create more rooms for items downstairs.
  • Tavern - Updated cosmetics on second floor.
  • Added Item Quality outline filter option to options menu.
  • Added item recovery to Sky City and Kings Game for items that fall off the map.


Bug Fixes
  • Swapped Random Rewards and Ember rewards to address timing issue.
  • Fixed issue with snowball projectile.



Patch 8.7.1

Bug Fixes:
  • ToE accessory set crash fix when you add in additional characters.
  • Free-range chicken targeting fix for the CR2 genie king.
  • Mummy pet targeting fix for the CR2 genie king.
  • Fixed Wasp Queen boss AI and hitbox.
  • Fixed wave spawn interval on Infested Ruins.
  • Fixed turkey on a tread model size after being upgraded.
  • Various visual fixes.


Balance:
  • Free-range chicken 10% damage reduction and projectiles now travel at half of their previous speed.
  • Removed Free-range eggs from easy-hard on Spring Valley.

Dungeon Defenders: Awakened Announced — On Kickstarter Now!



Greetings Defenders!

Earlier this week we revealed what we were working on so far this year, Dungeon Defenders: Awakened! As Chromatic Games, we're a new studio (which can you read about here) with entirely new leadership, vision, developers, goals, and focus: to make player-centric games. This new Dungeon Defenders title is our first step in the right direction and we hope that you'll join us along for the journey.



Being a new studio we have a lot of big ambitions for what we want to accomplish, and for that we'll need your help! We just launched our Kickstarter, so if you haven't, give it a look and see if it's something you want to back. We're consistently posting updates and are going to reveal more and more over time!

We're taking tons of feedback on this new project at our forums, so if you're interested in joining the conversation head on over to the new snazzy forums and your voice will be heard!

There's so much left to go and we can't wait to get there with you.

For Etheria!

The Chromatic Games Team

Enter the Emerald City!



Greetings Defenders!!

There is a new update coming your way. This update is a little different than our previous ones. We are breaking up the update we had originally planned into a smaller update that we can get to you quicker (much quicker).

New Functionality
  • Owners of Dungeon Defenders on Steam and Discord can now play together!
New Content


  • New map Emerald City (rewards 4 new weapons)
  • New Challenge: Flames of Rebirth - Embermount Challenge (rewards new shield and random ember accessory)
Quality of Life Changes
  • Fix play random player spawn in the void on CD
  • Added coal to Etherian Holiday
Balance Changes
  • Several difficulty reductions for CR2 and CR3 bosses, particularly for solo
Fixes
  • Fixed Genie King not coming out of his lamp after time limit
  • Fixed reward sound not when Fenix and Ember Pony are rewarded
Fixes (Controller Specific)
  • Controllers should be able to target Dragon on Crystalline Resurgence 3
  • Phoenix should have targeting priority over other targets
  • Controllers should now be able to use the 'set active folder' properly in AFK shop management.
Hard Caps
  • Gear limited to 1600 on a stat.
  • Characters limited to 16000 total on a stat.

Return to Crystalline Dimension Update

Maps
  • NEW - Arcane Library - New map with a new acc as a reward.
  • NEWish - CD Resurgence Part 1, 2 and 3 - Each map has a boss with updated rewards from Mistymire, Moraggo and Aquanos.
  • Tavern - while the tavern is not new, the outside has been removed along with the outside portal and other effects to help improve load times

Note: The Crystalline Maps still require the DLC and the maps unlocked in order.

Quality of Life Changes
  • Loot table added to show the number of drops of each quality on the ground. Use Shift to see along side the map of a level. It also works in the tavern.
  • Move tavern items in Overlord mode
  • Added Host Ready Up override - CTRL G
  • Add MU to HUD under DU
  • New Tower DPS calculation shown at the bottom of tower info.
  • Enemy spawn billboards on the map will toggle on/off when toggling them with O on the minimap
  • Added CD to map list so the Portal isnt required
  • Increased AFK shop price limit to 1 trillion.
  • Circular Slice can be activated in the air
  • Lock tavern item drops/pickups by default.
  • Detonate Traps will now open presents in the tavern to help test towers
  • Add page of items in inventory to trade - CTRL T
  • CTRL drag to move an entire page of items
  • Hide green dot item overlay
  • Jester “move tower” ability should cycle through overlapping towers
  • Players should automatically drop mana when being kicked
  • Updated mask sockets to make some accs fit chars better
  • Hardcore option should be remembered across sessions now
  • Added lightning towers to dynamic lighting toggle under options
  • Damage number 4 has been updated so it doesn't look similar to the 9
  • Added forges to assault maps
  • Dont wait on receiving stats to be able to go to next level
  • Flash jeal and all wheel patterns (except kill %) now work on tavern dummy
  • Presents never drop junk items in tavern
  • Increase mana token limit to 1T
  • Slow ogre fix - if only ogres are left at the end of a wave and the map is empty
  • Temple of Water frame rate improvements for low/medium graphics
  • Potential frame rate improvements on many maps


Balance Changes
  • Lightning tower boss damage reduced by 50%.
  • Buffed ToL accs and Pirate Patch to match Santa accs
  • Santa Spectacles have been added as a winter face acc to Winter
  • Wonderland and Silent Night
  • Dice pet added to King’s Game survival
  • East core Randomly dies on Temple of water
  • Orcs/Ogres should not move when in “hold defensive”
  • Buffed several pets to roll ultimate more often (Monkey, Parrot, Ember Pony, Fenix)
  • Warrior Minion Revamp - cannot be targeted by or collide with enemies, damage scaling increased, unaffected by buff beam, loses health when it attacks
  • Guardians no longer try to boost towers that they cannot affect


Bug Fixes
  • Fixed - Tower/Hero boost should always use highest boost now
  • Fixed - Items get stuck behind spawns. You can now pick up items from further away or use
  • Summoner’s Overlord mode to pick up items during build phase only
  • Fixed - Jim Darkmagic and Demoness speed advantage. The value to give them the extra speed was being overwritten
  • Fixed - Two actors getting stuck and unable to move
  • Fixed - Updated Mana token mesh and minimap icon which previously showed as an egg
  • Fixed - Only host can change song on juke box
  • Fixed - ESTs attacking players in certain scenarios
  • Fixed - Trap no longer shows up in the light beams from the ceiling in Temple of Water
  • Fixed - Spiders showed wrong range value when inspected
  • Fixed - Hardcore always should always be displayed on the client when selected by the host
  • Fixed - Water surface in Temple of Water should not block aiming now
  • Fixed - Gun jamming bug
  • Fixed - Monky/Parrot should no longer try to shoot an enemy through a wall
  • Fixed - Game Setup UI would randomly freeze
  • Fixed - Mana failing through center of map in Aquanos
  • Fixed - Spider web on Huntress Santa’s little helper costume was very and not properly scaled
  • Fixed - Salem Event Cat range was capped at 90
  • Fixed - Weapon stacking bug
  • Fixed - Prevent Phoenix from getting stuck
  • Fixed - CD portal didnt update when difficulty was changed
  • Fixed - Stuck mobs on Moonbase survival
  • Fixed - Temple of Water pathing on the North side
  • Fixed - Shift click and CTRL click should work with pets that have stored mana
  • Fixed - Reflect beams should now update the kills value
  • Fixed - Hovering triggered Old One platform glitch
  • Fixed - Spiders should not get stuck if their target is unreachable
  • Fixed - Fairy healing displays correctly now
  • Fixed - Unintended attack rate reduction on Ember Flame
  • Fixed - Orgres spawning after Polybius challenge is complete
  • Fixed - Soft lock bug (waves that never end after enemies run out forcing restart)
  • Fixed - Players dying if they hover during teleports on Polybius /events maps