Dungeon Defenders Patch 10.5.13
[h2]Balance Changes[/h2]
More trap and Mortar tower changes will come next patch, as Inferno Trap and Mortar FIre Damage are underperforming even with these latest batch of changes
[h2]Bug Fixes[/h2]
For Etheria!
More trap and Mortar tower changes will come next patch, as Inferno Trap and Mortar FIre Damage are underperforming even with these latest batch of changes
- Chanticleer's Chandelier Balance Changes:
- Increased max bounces from 10 to 15
- Tweaked some settings on projectile dampening to make it lose less speed in the air
- Increased maximum projectile radius to be overall bigger, and consistent in size regardless of staff charge percent
- Lowered fall off damage from .6 to .5
- Damage against towers increased by 20%
- Increased max bounces from 10 to 15
- Proximity Mine Trap
- Range Scale 1 -> 1.2
- Increased tower damage scaling with tower damage stat and base damage
- Range Scale 1 -> 1.2
- Etherian Spike Trap
- Range Scale 1 -> 1.05
- Increased tower damage scaling with tower damage stat and base damage
- Range Scale 1 -> 1.05
- Inferno Trap
- Range Scale 1 -> 1.1
- Increased tower damage scaling with tower damage stat and base damage
- Range Scale 1 -> 1.1
[h2]Bug Fixes[/h2]
- Fixed player leaving setting lives to a lower amount than intended on Boss Rush II
- Made it so you can't spawn in after wave 17/18 on boss rush II if you weren't already alive on wave 16
- Removed Elemental Scaling from core staff drops for the following maps: Lifestream Hollow, Winter Wonderland and Striking Tree
- Increased swing speed on Sword of Hearts by 12.5% (Was lower than other similar swing speed swords)
- Fixed nature's pylon not showing their vfx on low graphic settings
For Etheria!