Update #78: Graphics, Fixes and More
Patch 0.6.0.ae13e43583
[h2]Performance:[/h2]
- Performance optimization
[h2]UI:[/h2]
- Health bar styling
- Added missing shield icons for Grything, Svell & Aegas Ael
- Creature AI: increased chase distance for several creatures
- Added loading screen hints (DE / EN)
- Added loading screen tips
- Added pvp and pve explaination to serverlist
[h2]Graphics:[/h2]
- Graphics: Graphic postprocessing optimised
- Graphics: adjusted light settings
- Fixed a shader height offset issue at Drekiberg dragon tower and adjusted colliders
- Removed build asset mesh combining
- Reworked color grading
[h2]Gameplay:[/h2]
- Temporary removed horse traders
- Adjusted XP for kraken kill
- Adjusted building repair cost
- Adjusted collider on staircase (Anfort)
- Adjusted randomized character values
- Added damage log
- Temporary removed horse traders
- Updated attack animation timing for wolf & kraken
- Updated attack speed and cooldown of kraken
- Fixed city banner guard hiring costs
- Fixed totem decay protection time reset
- Removed tailor requirement
- Added exit buildmode when opening windows
- Disabled attacks during build mode Localization
- Added English localization for city roundshield descriptions
[h2]Other:[/h2]
- Updated fir trees to prevent popping (may cause performance issues)
- Adjusted aim camera