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PROJECT MAZE News

Ancient Maze Update

Humu!

Here is small update.

  • Fix performance [yes yes, massive boost with LOD's, cull distance and fog settings]
  • Added 1 part of each module variations [with water pool]
  • Fix starter-room.


Update with First Extra Maze

...partly.

Hey-hey!

Here is update with First Extra Maze - Ancient Maze.


But in Demo Mode. What does in means?
1. Only one Maze right now.
2. I using new module algorithm of generation so:

  • Room of start and ends placed randomly
  • Modules could be with unlimited variations [what allow me to create fragments with traps, enemies, puzzles and etc], but rigt now 1 of each types except for dead ends. :squirtheh:
  • Only "Free Mode"
  • Could be perfomance issues.


Anyway, more segments variations and classic maze will be added near First Anniversary [23.05.2019 with discount -66% for 7 days]


Fixes:

  • Fixed AutoDetect and Save&Apply buttons in player options.

Update and plans on future.

Hey-yo!
As i said before:

  • New UI;
  • Optional stamina/helper module;
  • Result screen map with player path;
  • Several small fixes;



This is one of last bug updates (last one will come with 1st extra maze pack), before global update.

I plannig to separate game on two independent part: singleplayer and multiplayer [will come as free DLC]. It will help to work on game without scare about broke something in places which one i didn't touch.

Plus game will be re-created on new UE4 version with new animation packs modes and etc... Ya, 2nd year of EA ;_;

Update is coming...

....next week.

In short:

  • Updated UI;
  • Stamina module;
  • Helper module;
  • After match map with your path;




Plus soon i want to announce future plans and etc [roadmap for 2nd year].

P.S. Sorry for long awaiting 1st extra maze pack, i were very busy with main work. I hope i can release it in next month, near 1st anniversary.

Hotfix

In last update i broke lobby/invite system.
Fix already published :squirtheh: