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The Gnome Insult Competition is over (Here are the results!)



Hey everyone,

Wow so the response was overwealming and in total across our various community platforms we had over 300 entries!

The panel had a tough time deciding our 1st, 2nd, and 3rd places but after a bit of discussion these are our winners:

1ST PLACE PRIZE (LORD OF INSULTS) is u/TheUniqueFidji

* Steam key for Hotline Miami (97% Positive) ($9.99)
* Steam key for Of Orcs and Men (74% Positive) ($14.99)
* Steam key for Styx: Master of Shadows (83% Positive) ($29.99)
* Steam key for Heroes of Annihilated Empires (89% positive) ($14.99)
* 2 Copies of Warsim (96% Positive) ($7.99) (for yourself or friends, or the shady key merchant next door)

2ND PLACE PRIZE (DRINKER OF GNOME TEARS) is Ordowix

* Steam key for RiME (90% Positive) ($29.99)
* Steam key for Crimsonland (93% Positive) ($13.99)
* Steam key for Book of Demons (92% Positive) ($24.99)
* 1 Copy of Warsim (96% Positive) ($7.99) (for yourself or friend, or the shady key merchant next door)

3RD PLACE PRIZE (GNOME HATER) is u/Voliol

* Steam key for 911 Operator (87% Positive) ($14.99)
* Steam key for Oknytt (92% Positive) ($4.99)
* 1 Copy of Warsim (96% Positive) ($7.99) (for yourself or friend, or the shady key merchant next door)

With honorable mentions for:

u/Supermichael777
Dezdanna
Lan Can't Aim
ThePlainPlayer
JustN0P0int
Hun Knight
Pride
Durbitwaz


It was honestly a very tough choice!

[h3]Some of our favourites[/h3]

* I bet you've got a battlescore of 5! (u/TheUniqueFidji)
* If they anointed you, you'd be called Sir Ebral Damage! (u/TheUniqueFidji)
* Roses are red, goblins are green, you're the ugliest gnome I've ever seen! (u/TheUniqueFidji)
* There aren't enough pages in the Blackmarket Herald to describe your worthlessness! (u/TheUniqueFidji)
*Your only contribution to society is to lower the bar. (u/TheUniqueFidji)
* You are the gnome equivalent of a participation award! (JustN0P0int)
* Garden Gnomes have heads of wood, yet they are smarter than you! (u/voliol)
* Are those eyes, or do you have two pairs of nostrils? (u/voliol)
* If laughter is the best medicine, your face must be curing the world. (Ordowix)
* Your mother should have ate you. (Ordowix)
* Your bravery is like your brain... Nonexistent (Hun Knight)
* You're not a gnome, you're an albino goblin! (Dezdanna)
* You should have re-rolled your face (Durbitwaz)
* Did your mother like the horse for the teeth or the smell? (u/Supermichael777)
* Your eyes are like deep pools... of sewage! (u/dzejrid)
* You must have been born inside a privy because that's where most accidents happen. (Ordowix)
* I thought the throne room was set to 'No Rabble' (Durbitwaz)

I'll be reaching out to the winners of the competition to give them their prizes but thank you everyone who took part, I'm hoping soon to release an update and many of the better insults will be included!

Cheers

Huw



The Gnome Insult Competition (Everyone welcome to enter)



Hello everyone, and welcome to the first and likely only Gnome Insult Competiton! So I recently took a look at the gnome insult system in the game and realised there were too few insults in the game and the player would see many duplicates over the course of a few gnome battles.

Now with your help I'm looking to resolve it.

[h3]THE COMPETITION[/h3]

The competition begins the moment this announcement goes live and ends on the 1st of October.

Once the competition is over, myself and my two panel members will review all of the entries across Steam, Reddit, and Warsim's Discord community and we will award a 1st, 2nd, and 3rd place. We will be looking for the ones we find most funny or creative.

If you wish to see the 61 current gnome insults in the game check the list here.

And you can see gnome battles in action here

https://www.youtube.com/watch?v=NQa0-u49ZwA

[h3]THE PRIZES[/h3]

What's a gnome insult battle without prizes?

1ST PLACE PRIZE (LORD OF INSULTS) (Prize value: $85.94)

* Steam key for Hotline Miami (97% Positive) ($9.99)
* Steam key for Of Orcs and Men (74% Positive) ($14.99)
* Steam key for Styx: Master of Shadows (83% Positive) ($29.99)
* Steam key for Heroes of Annihilated Empires (89% positive) ($14.99)
* 2 Copies of Warsim (96% Positive) ($7.99) (for yourself or friends, or the shady key merchant next door)

2ND PLACE PRIZE (DRINKER OF GNOME TEARS) (Prize value: $76.96)

* Steam key for RiME (90% Positive) ($29.99)
* Steam key for Crimsonland (93% Positive) ($13.99)
* Steam key for Book of Demons (92% Positive) ($24.99)
* 1 Copy of Warsim (96% Positive) ($7.99) (for yourself or friend, or the shady key merchant next door)

3RD PLACE PRIZE (GNOME HATER) (Prize value: $27.97)

* Steam key for 911 Operator (87% Positive) ($14.99)
* Steam key for Oknytt (92% Positive) ($4.99)
* 1 Copy of Warsim (96% Positive) ($7.99) (for yourself or friend, or the shady key merchant next door)

[h3]THE PANEL[/h3]



The panel is made up of myself and two legends of the Warsim community. Defender (u/Superfreq) from the Audiogames.net forums who can be found in the repairman's lodge in the Guildrow section of the Blackmarket, and Mans (u/TheGamingDictator) one of the mods from Warsim's reddit community who can be found defending Uktak village to the north.

At the end of the competition we'll all get together to discuss the entries and pick our 1st, 2nd, and 3rd place entries.

[h3]THE RULES[/h3]

* Enter as many insults as you wish
* You do not need to own Warsim or be part of the community to take part
* Preferably avoid sexual themes/profanity
* Insults should be a sentence in length
* And most importantly TO ENTER JUST COMMENT BELOW!

Good luck everyone!

Warsim 0.8.2.1

Hey everyone,

So this is quite a general update, we've got 2 new throne room encounters, recognition for defeating the Wildwood savages, better natural disasters and barren land recovery, improvements to village champions, improvements to the champion hire system and a bunch more stuff!

[h3]SAVAGE RECOGNITION (6 features)[/h3]

When wiping out the up to 4 savage locations in Wildwood, once destroyed there is no change in the responses from the other local savage hating factions, now they recognise you differently if you've wiped the savages out! Cheers Defender

* Added new tracker for if you've wiped savages out in Wildwood (credit Defender)
* Added new intro to Bgax when visiting Goblinwood for the first time if you've wiped savages out in Wildwood (credit Defender)
* Added new alt answer when asking Dulief of the Hunters Rest about local savages if you've wiped savages out in Wildwood (credit Defender)
* Added new alt answer when asking Geks advisor of Goblinwood about local savages if you've wiped them out (credit Defender)
* Added new alt answer when asking Geks advisor of Goblinwood about Hunters rest if you've wiped savages out (credit Defender)
* Added new intro to Dulief of Hunters rest if you wipe out savages (credit Defender)

Bgax of Goblinwood recognising the savages deaths


[h3]NATURAL DISASTERS & BARREN LAND (12 features)[/h3]

The systems involving barren land have been a bit of an afterthought until now. There are also random disaster events that have a 1 in 75 chance of happening each turn, previously these were just small bits of text in your end of turn report but now they are full on events with their own screens and sound effects.

* Added new special event screen for random hurricane with sfx
* Added new special event screen for random magical cloud with sfx
* Added new special event screen for random landslide with sfx
* Added new special event screen for random earthquake with sfx
* Added new special event screen for random volcanic eruption with sfx
* Added new special event screen for random act of god with sfx
* Added new special event screen for random lightning with sfx
* Added new special event screen for random meteor with sfx
* Added new special event screen for random tornado with sfx
* Added new screen instead of single line of text for terraforming barren land
* Added 5 random possible terraform graphics for terraform screen
* Made it so that natural disaster events will cannot wipe your last land out

Tornado


Meteor Strike


Volcanic Eruption


Magical Cloud


An act of a higher being


[h3]CHAMPION HIRE COLOUR SYSTEM (1 feature)[/h3]

I added this system somewhat whimfully, I was hiring a champion from this screen but felt it would be much easier if there was a visual stimulus showing the range of champions and their values. Initially I went with a smaller range of colours but expanded it and am happy with the results!

* Added a new colour system breaking down the higher and lower skilled champions on the giant 16 champion hire list
* Dark red for champions with under 50 battlescore
* Red for champions under 75 battlescore
* Dark grey for champions under 100 battlescore
* Grey for champions under 150 battlescore
* Dark green for champions under 175 battlescore
* Green for champions under 200 battlescore
* White for champions 200 battlescore and beyond

This is what it was it used to look like


This is the new one


A pair of decent ones but not a promising line up


Oof nothing good but definitely some bad choices


There he is, Neal the Legend, 200 battlescore


[h3]VILLAGE CHAMPION IMPROVEMENTS (6 features)[/h3]

It's a small change but a nice one for continuity thanks to a commentor called Clown on Steam. Now when you compete in a village champion battle, defeating the champion will drop the village population by one. If village populations drop to below 10 people then no new champions will spawn, this is to avoid a village being beaten into exctinction by annual duels.

* Added -1 villager notification when defeating champion of Rihhm (credit Clown)
* Added -1 villager notification when defeating champion of Smallhaven (credit Clown)
* Defeating village champion now knocks down village population by 1 (credit Clown)
* Made village champions not respawn if population is below 10 in the village (credit Clown)
* Fixed text bug with already fought village champion text in Rihhm
* Fixed text bug with no one to challenge village champion text in Rihhm

A village champion defeated


[h3]ORC NAME IMPROVEMENTS (2 features)[/h3]

There are now 465 total orc names in game, a nice little expansion to ensure they never feel samey!

* Added 61 new orc names
* Removed 3 duplicate orc names

[h3]A FEW ENCOUNTERS MORE (2 features)[/h3]

A pair of new encounters added, the more the merrier!

* Added new throne room encounter 'crazy person accuses you not being you'
* Added new throne room encounter 'Silent man'

What the hell are you staring at!?


[h3]BUGFIXES (18 features)[/h3]

Quite a few bugs fixed here, thanks for the reports guys!

* Fixed Gauntlet of Frost purchase text error (credit licker98)
* Fixed emissary killed after successful diplomacy reaction screen text colour bug
* Fixed text split bug in owned wild north merc post
* Fixed 2 text bugs in Galbak the grunter turn around event
* Fixed peasants referred to as slaves in round up and burn diplomacy event
* Fixed slaves referred to as peasants in round up and burn diplomacy event
* Fixed Baiaa 25 slave yearly tribute to lock the gates still happens if Baiaa is destroyed (credit licker98)
* Fixed Baiaa 25 slave yearly tribute to lock the gates still happens if you are hostile with Baiaa
* Fixed Hyruk the Moneygrubber not paying your reward for the titan skull quest (credit Storm)
* Fixed incorrect text shown when selling bluetrii fruit (credit u/OTRainbowDash5000)
* Fixed text bug with one of the hunters rest intro screens
* Fixed ability to declare demonic kingdom even when the horde is weak (credit u/OTRainbowDash5000)
* Fixed 7 text bugs with various hunters rest options
* Fixed Goblinwood typo when entering throne room
* Fixed issue with assassination debug option in independent kingdoms
* Fixed graphic colouring bug for goblinstone encampment
* Fixed incorrect screen shown when defeating goblinstone encampment
* Fixed incorrect screen shown when defeating old ruined village encampment

[h3]EVERYTHING ELSE (7 features)[/h3]

Lots of different stuff here, highly civil races will never have stupid leaders again, now when a new militia leader rises up you'll be able to see how the cost of a peasant has changed and xenophobic kingdoms have a new response screen.

* Added new human name 'Byamba'
* Made kingdoms with a civilisation level of highly civil or more don't have stupid leaders
* Added a new system that shows how much gold the militia unit hire cost has changed whenever a new militia leader arises
* Reworked soldier loses bet throne room encounter text (credit u/DeplorableCaterpilla)
* Added new indicator of gained soldiers and population drop when recruiting from Hunters Rest
* Added new screen for diplomacy action blocked by nations Xenophobia
* Added screen for destroying old ruined village savage camp in wildwood

Now instead of a small string of text this is what pops up if a certain action of diplomacy is blocked by the opposing kingdoms xenophobia


Another small but helpful change, now you are informed what the new price is when the militia price is changed by new leadership (or in this case stayed the same).


[h3]WHAT'S NEXT[/h3]

So I'm getting pretty finished with leftover smaller things to code, I'm hoping to get started with overhauling the end of turn report from being a wall of really hard to digest text and find a nicer alternative, because it really can be a valuable overview for whats gone on but it's not shown well.

Hope you're all doing good!

Cheers

Huw

Warsim 0.8.2 (Militia Masters and Throne Room Expansion, 107 features)

Hey everyone,

So this update was going to be a general update, then it was looking more like it was going to be a throne room update, then a little while after the militia master plans popped up and got added, so now it's a mix of the three. Lots of new content and gameplay changes here!

[h3]MILITIA MASTERS EXTENDED (40 features)[/h3]

Previously the militia, your main source of peasant hired recruits and sometimes a valuable defense assistant had little in the way of randomisation. The militia unit price would vary game to game and change over time and the leader of the militia always had a unique face and name but beyond that there was very little in the way of unique change. Now there are 20 different traits that the militia leaders can have, these vastly impact the militias functionality and variation.

* Added new system of random traits for militia masters
* Added ability to see militia masters trait from the diplomacy screen under militia
* Added Militia Leader trait 'Recruiter - +10% more militia peasants recruited'
* Added Militia Leader trait 'Recruiter+ - +25% more militia peasants recruited'
* Added Militia Leader trait 'Recruiter++- +50% more militia peasants recruited'
* Added Militia Leader trait 'Strength - +5 Battlescore to milita units'
* Added Militia Leader trait 'Strength+ - +10 Battlescore to militia units'
* Added Militia Leader trait 'Strength++ - +20 Battlescore to militia units'
* Added Militia Leader trait 'Cheap - 5 gold per unit, 10% less recruits'
* Added Militia Leader trait 'Cheap+ - 3 gold per unit, 25% less recruits'
* Added Militia Leader trait 'Cheap++ - 1 gold per unit, half recruits'
* Added Militia Leader trait 'Free - free units, half recruits'
* Added Militia Leader trait 'Bulked - +5 gold to unit cost, +10 Battlescore'
* Added Militia Leader trait 'Bulked+ - +10 gold to unit cost, +20 Battlescore'
* Added Militia Leader trait 'Bulked++ - +15 gold to unit cost, +30 Battlescore'
* Added Militia Leader trait 'Workers - Cannot hire militia units, they earn 1 gold each per year for you'
* Added Militia Leader trait 'Soldierly - Hired militia units are soldiers not peasants'
* Added Militia Leader trait 'Public - Militia spread the word, +1 public op per turn'
* Added Militia Leader trait 'Low Barrier- 2x as many recruits, -10 Battlescore'
* Added Militia Leader trait 'Grubber - +1 to militia cost per year (max of 45 gold)'
* Added Militia Leader trait 'Grubber+ - +2 to militia cost per year (max of 45 gold)'
* Added Militia Leader trait 'Terrible - only 1-2 recruits per year'
* Added system to prevent new leader copying old leaders trait accidentally
* Added 1/15 chance end of turn event with new leader
* Added random end of turn event 'Militia leader found dead'
* Added random end of turn event 'Militia leader missing'
* Added random end of turn event 'Militia leader retired'
* Added random end of turn event 'Militia leader died of natural causes'
* Added random end of turn event 'Militia leader stepped down amid scandal'
* Added random end of turn event 'Militia leader lost leadership armwrestle battle'
* Added random end of turn event 'Militia leader stepped down out of boredom'
* Added random end of turn event 'Militia leader died and passed rule to his son'
* Added random end of turn event 'Militia leader fallen from a high place'
* Added new dynamic screen for new leader and their perk/trait effect explained
* Added new screen for not having the gold to buy militia peasants
* Fixed text bug in militia upgrade list
* Fixed text bug in militia introduction screen
* Added new screen for disbanding militia from diplomacy screen
* Added new screen for orderign militia to defend
* Added new screen for ordering militia to attack

The militia leader is dead!

A bad choice for militia leader

A much better choice I got later on

1 Gold coin per man... sold

[h3]THRONE ROOM EXPANSION (24 features)[/h3]

I recently wrote myself a little guidance tool for adding new throne room encounters as the system is very big at the moment and with Warsim there are so many different systems to remember in those 500'000 lines of game code that I sometimes forget. With my new guidance I set out to add a bundle of new throne room encounters to refresh things a little bit!

* Added new throne room encounter 'man wants to join army cause his cousin did'
* Added new throne room encounter 'man wants to join army to avenge recently dead father'
* Added new throne room encounter 'man wants to join army as seer in his dream told him to'
* Added new throne room encounter 'man wants to join army as its a family tradition'
* Added new throne room encounter 'man wants to join army to impress a girl from his village'
* Added new throne room encounter 'crazy person accuses you of being a demon overlord'
* Added new throne room encounter 'crazy person accuses you of stealing his soul'
* Added new throne room encounter 'crazy person accuses you of being the great one'
* Added new throne room encounter 'crazy person claims everyone is a figment of his imagination'
* Added new throne room encounter 'crazy person dares you to kill them'
* Added new throne room encounter 'crazy person shouts questions about life and death'
* Added 7 random additional actions that could happen in crazy person encounters (1/10 chance)
* Added new goblin encounters that trigger if goblin slavery is over (and are 70% more likely to happen if you also have goblin celebration active) (credit Mr. Bun)
* Added new throne room encounter 'Friend of goblin praise'
* Added new throne room encounter 'Thank you for kindness praise'
* Added new throne room encounter 'Friend to all goblins praise'
* Added new throne room encounter 'Great one praise'
* Added new throne room encounter 'Goblinkin goblin gift'
* Added new throne room encounter 'On behalf of goblin kind goblin gift'
* Added new throne room encounter 'Done us a kindness goblin gift'
* Added new throne room encounter 'I speak for goblins goblin gift'
* Added goblin gift encounters have 1/15 of being a fake item trick
* Added goblin gift encounters have 1/10 chance of being uncapped any item
* Added goblin gift encounters have 9/10 chance of being item of 10 gold or less in value

A crazy person in my court

A kind goblin visitor

The goblin equivelant of Van Gogh

[h3]GOBLIN THANKFUL REACTIONS (11 features)[/h3]

Previously goblins had no reaction to being thanked, I've now added this new section with 10 random reactions.

* Added new throne room room reaction section for thanking goblins
* Added goblin grins and hops away reaction
* Added goblin smiles and bows reaction
* Added goblin puts its fingers in its mouth, throws up, and then drinks the vomit and grins reaction (with sfx)
* Added goblin lets out a happy yelp reaction (with sfx)
* Added goblin grins and cackles reaction (With sfx)
* Added goblin wiggles left to right in joy reaction
* Added goblin bows and leaves reaction
* Added goblin grins, bows, and then dashes away reaction (With sfx)
* Added goblin smiles and then runs away screaming reaction (with sfx)
* Added goblin stares at you for a moment then walks away reaction

[h3]CRAPPY GOBLIN LOOT (21 features)[/h3]

As per the new goblin encounters new lower tier loot was needed so a ton of new borderline worthless goblin tat is available!

* Added 'Jar of interesting looking leaves' random loot item (worth 3 gold)
* Added 'Doll made of leaves and a mysterious smelly glue' random loot item (worth 3 gold)
* Added 'Crude castle statue made up of dried goblin earwax' random loot item (worth 4 gold)
* Added 'Crudely made stone fork' random loot item (worth 1 gold)
* Added 'Crudely made stone spoon' random loot item (worth 1 gold)
* Added 'Jar of Goblin vomit' random loot item (worth 3 gold)
* Added 'Vial of Goblin vomit' random loot item (worth 1 gold)
* Added 'Vial of Horse vomit' random loot item (worth 2 gold)
* Added 'Vial of Troll vomit' random loot item (worth 4 gold)
* Added 'Vial of Cow vomit' random loot item (worth 2 gold)
* Added 'Vial of Gnome vomit' random loot item (worth 4 gold)
* Added 'Vial of Elf vomit' random loot item (worth 6 gold)
* Added 'Vial of Dwarf vomit' random loot item (worth 5 gold)
* Added 'Rotting apple with a battle scene carved into it' random loot item (worth 1 gold)
* Added 'Rotting apple with a naked male goblin carved into it' random loot item (worth 2 gold)
* Added 'Crude ring made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted hardened goblin dung ring' random loot item (worth 1 gold)
* Added 'Crude bracelet made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Crude crown made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold)

[h3]KULLAK MINOR ADDITIONS (2 features)[/h3]

Just a few smaller extra options in Kullak

* Added ability to try to speak to a local bandit in Fort Kullak
* Added ability to try to speak to Gor the Bastard of Fort Kullak

[h3]MERC TWEAKS (3 features)[/h3]

A few issues with mercenaries are now resolved!

* Fixed text bug with merc group battle prep text
* Fixed able to send merc companies on invasions and raids of factions that can only be skirmished like demons/pest bandits
* Fixed entering a number other than the options in merc attack choices screen skips the battle and shows victory text for the mercs (credit u/theGamingDictator)

[h3]BUGFIXES (2 features)[/h3]

Not too many bugs cleared this update but there are many on my list to clear!

* Fixed ancient southern ruins text bug
* Fixed text bug in make peace vassal option (credit LexTheMighty)

[h3]EVERYTHING ELSE (4 features)[/h3]

A handful of little things here, some new names and some logical fixes defender brought up.

* Added new dwarf name 'Torgo' (credit Torgo)
* Buffed Swamp Bridge Troll to be twice as hard to kill (Credit Defender)
* Made Uktak Swamp Goblins will not join you if you have goblin slavery allowed in your lands (Credit Defender)
* Added 2 new vampire names (Odovacar, Odovocar)

[h3]WHAT'S NEXT[/h3]

My list of things to clear through has grown a lot recently so I'm going to continue cutting through them, may be looking into Leagues and new league related features soon too!

Hope you're all doing good!

Cheers

Huw

Warsim 0.8.1.9 (A bundle of all sorts, 72 features)

Hey everyone,

Continuing on from the last few updates I've been cutting away at my immeidate to-do list, we've got new vassal options, new tournament control, balanced with bluetrii fruit, and a fair lot of other stuff too. I'm also currently looking into sharing Warsim via the Imgur community and doing more research for marketing and promotion so that when we finally reach a release for Warsim out of early access I'll have a better grasp of what to do!

[h3]LET THERE BE PEACE (5 features)[/h3]

Prior to this, vassals could be commanded to make war against a certain faction, or ordered to make peace with everyone. Now you can also ask them to make peace with a specific faction instead of all of them. Their reaction to this request may vary however.

* Added new option to force a vassal to make peace with a specific faction
* Reworked text for telling a vassal to make war with someone
* Added intro to requesting peace explaining the ins and outs
* Added 15 possible random reactions to telling a vassal to make peace depending on leader personality
* Added ability to choose not to order a vassal to declare war on anyone and exit out of attack menu (previously no escape option)

The new vassal commands screen


Who shall they make peace with?


[h3]TOURNAMENT IMPROVEMENTS (6 features)[/h3]

When you ran a grand tournament in the arena all of your personal champions are automatically entered and at most one will survive, you may not want this so now you will be allowed to choose if you enter them or not.

* Fixed grand champion recognition not working in grand tournaments
* Added ability for you to choose if you will enter your champions into grand tournaments instead of automatically entering them
* Added ability to enter all champions into grand tournament instead of choosing for all individually
* Added ability to refuse all champions entering into grand tournament without having to manually decline all
* Fixed text bug with grand tournament intro
* Fixed spacing line bug with grand tournament intro

The new pop up where your champion would previously automatically be entered


[h3]NEW KINGDOM TYPE (1 feature)[/h3]

I was watching a documentary on Alexander the great and saw mention of the somewhat independent rulers within the persian empire, now these little kingdom types are added to our ever growing list of possible titles, see the rest here https://github.com/Huw2k8/warsim/wiki/Kingdom-Types-and-Leadership-Titles

* Added new kingdom type 'Satrapy' with ruler 'Satrap' and lord 'Warlord' available for Civ level 4 or above

A satrapy of goblins


[h3]BLUETRII BALANCES (11 features)[/h3]

We had several Bluetrii fruit related unbalances recently so I've tried my best to rebalance them in game and remove some clever exploits. While I was looking through the Bluetrii farm I made some changes and improvements too.

* Added new finite level of Bluetrii available from unowned fruit farm (credit Caccio72)
* Added random new fruit grown in farm per year between 0-15 barrels (credit Caccio72)
* Set default starting Bluetrii barrels available in magic farm at 100
* Rebalanced Bluetrii fruit Blackmarket stall prices now sold at 20 gold instead of 30 and bought at 4 gold instead of 10 to fix bluetrii sale exploit (credit u/the_fearmancer)
* Fixed text bug for owned bluetrii farm intro
* Added buying bluetrii farm turns over most of the stocked fruit to you instead of you starting with nothing
* Fixed issues with buying bluetrii fruit from fruit farm
* Fixed text bug with asking how many bluetrii you have on your owned farm
* Added new sound effect for buying bluetrii fruit from the farm
* Added new screen for asking how many bluetrii fruits you have if you have none
* Added new screen for buying bluetrii farm

New finite fruit on the unowned farm


Buying the fruit farm, previously no screen at all for this event


[h3]GOODBYE SNOWFOLK (3 features)[/h3]

Destroying the snowfolk village sucked and didn't have a screen just a little line of text telling you they were dead, that's been fixed now and you'll also find some random loot!

* Added new screen for destroying snowfolk village
* Added new loot chest for destroying snowfolk village
* Fixed destroying snowfolk village skipped to visiting ruins screen

[h3]POLISHING THE DRYLANDS (6 features)[/h3]

I went through and combed the Drylands region fo the south for any issues or possible improvements, not too much to be done here but I did find a few things.

* Added new sound effect for discovering coastal wall
* Fixed text bug with no nomad mercs available option in nomad camp
* Fixed issues with discovering demon gate text split
* Fixed demon gate title line text bug
* Fixed 3 text bugs for already discovered coastal wall
* Fixed 5 text bugs in coastal wall text

[h3]THE LONG SERPENT IMPROVED (12 features)[/h3]

In the Blackmarkets docks random ships appear each year, one of those is the long serpent, a vessel filled with demon fighting warriors who love a good drink. Previously when you met the crew of this ship they gave a dialogue inviting you to join them for a drink, but this was just text... now you can actually drink with them when invited. I've also improved as much as I can to the ship and its inhabitants.

* Added ability to drink with the long serpent crew when invited to (up to 3 drinks)
* Added special scene if you get too drunk and pass out on the long serpent
* Added if you pass out you get invited to drink again to cure the hangover
* Added 7 random toasts Ragnar the stag gives before each round of ale
* Added new dialogue to Ragnar the stag 'What do you do?'
* Added new dialogue to Ragnar the stag 'How often do you come to the Blackmarket?'
* Added new dialogue to Ragnar the stag 'Can I hire you and your men?'
* Added special dialogue if you finish drinking with Ragnar the Stag
* Added drunk level tracker to Long serpent screen so you can tell how drunk you are
* Fixed text break errors with Ragnar the stags dialogues
* Fixed 8 text bugs with Ragnar the stags dialogues
* Fixed text bug in Ragnar the stags intro text

They invite me for a drink? well


One of Ragnar's many toasts


Free ale is good ale


After a few drinks with my friends


[h3]NEW NAMES (3 features)[/h3]

Added a bunch of new names for various races, the Godling names are taken from the Epic of Gilgamesh, one of the worlds oldest recorded epics.

* Added 9 New human names 'Spaculus, Spalacuul, Spalatir, Speculus, Spelacuul, Specules, Scylurus, Scyles, Scyl'
* Added 2 New vampire names 'Spalacula, Spulacula'
* Added 4 New godling names 'Humbaba, Ur, Enkidu, Shamash'

[h3]BUGFIXES (17 features)[/h3]

Mostly inconsquential bugs here but still, glad to see them resolved!

* Fixed text bug with goblinwood intro screen
* Fixed goblinwood jamboree intro screen text bug
* Fixed goblinwood discovery text bug
* Fixed Tolkien race pack typo (credit Marty651)
* Fixed text bug in Guildrow intro text
* Fixed destroying huntsmans rest double screen bug
* Fixed destroying snowfolk village double screen bug
* Fixed text bug in merc groups intro text
* Fixed text split bug with merc groups intro text
* Fixed destroying wilderman village double screen bug
* Fixed several unable to do diplomacy text split bugs
* Fixed 10 text bugs in Monfort mine hostage intro texts
* Fixed 3 text bugs in Camp Assurak ruins intro text
* Fixed old ruined demonic tower text bug
* Fixed text bug in Oasis southern ruins
* Fixed Demonic landmark text bug
* Fixed strange statue in Oasis text bug

[h3]EVERYTHING ELSE (8 features)[/h3]

A couple of bigger new features, now the lucky gnome isn't so predictable, the brawlers pit can be destroyed when unowned, and a few other things!

* Added ability to destroy the Brawlers Pit (credit Defender)
* Made the lucky gnome Blackmarket Scam encounter rarer (1/14 chance of appearing any given year) this is to avoid it being an easy known exploit to make money every game
* Added new 'Who is your favourite cat' dialogue to Catyr in the Darkdale Cat Tavern
* Reworked looted Blackmarket treasury text to be clearer about where the current Blackmarket income is going (credit Micro Jordan)
* Reworked layout of monfort mine hostage intro texts
* Made old demonic totem ruin graphic more ruined
* Rewrote southern ruins in Oasis text
* Rewrote strange oasis statue text

Happy now defender? Now the Brawl Pit can be attacked and destroyed even if you don't own it


[h3]WHAT'S NEXT[/h3]

More of the same to come, I have plenty more things left to clear from my immediate list including a themed update or two soon.

Hope you're all doing good!

Cheers

Huw