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Warsim: The Realm of Aslona News

Wikis and Turn Reports - The current state of Warsim development

Hey everyone

Just a little update on what's going on. It's been almost a month since the last update which feels weird for me but the time has been spent chipping away at the End of turn report update and more recently also some work developing the new wiki.

The End of Turn Report


So the end of turn report is an update that has been long overdue and I'm really happy with how it's shaping up. I've just today finished the trawl through every single possible end of turn event from trade caravans to demon attacks and now I'm moving on to some of the other more technical aspects before I can look at releasing it.

[h3]THE PLAN FOR THE END OF TURN REPORT[/h3]

The plan is to turn the end of turn report from a massive mess of confusing yellow text 'informing' you about the goings on of the world, to a digestable and well broken down report that can actually be of some value.

The player should be able to choose more or less detailed reports that are still informative too.



[h3]THE CURRENT STATE OF THE UPDATE[/h3]

Currently I've gone through all of the (what feels like 1000s) of end of turn events and added them into the new end of turn system. I've tested it lots and am at a point where I'm so much happier with it than I was prior to this update.

See a comparison here


During the trawl through the many end of turn events I've found many bugs and things that needed tweaking and improvements so I've tried to work through them as I go.

[h3]WHAT'S LEFT[/h3]

I've still got to work through the spy reports system, however there are also some areas of the turn report I've saved for later review and will need to return and work through them.

During the trawl through end of turn events I also noticed the demon attack system, I've wanted to change it for a long time and now as I need to include it in the new turn report system I've decided I may as well rework it now rather than update the older version of the demonic attack system.

The current demon attack system makes the fierce demons quite slow and weak in their attacks with them launching small attacks once per year where they can do a multitude of things like destroying a single caravan, or a small number of peasants or troops. Ideally I'd like a system where there can be multiple demon attacks per year that will typically result in a ruined territoriy. The attacks could be aimed at any kingdom not just your own but I'd like to make them feel far more dangerous when they are active.

There are also several other additional features I'm looking at experimenting with for the end of turn system including:

* Having comparison reports that compare income/expenses and so on with the previous year
* Tracking relation changes with factions for the year and showing you how much they have changed (if at all)
* A new system of random yearly events

Plenty to be working on, I can't yet call when this update will be ready but I'm excited to release it!

The Wiki


Alongside this update our new wiki has started growing a lot, I've spent a bit of time on certain areas but there is still so much left to add to the wiki so no ETA on when it could be finished.

So far we've got:

* Several taverns have been fully added (Icewatch, Counts Arms, Gribble's Tavern, Humans Toe Tavern, The Dirt Den, The Dragon's Kneecap, The Pitside Tavern, Three Blades Inn
* All 90 of the readable in-game books (and damaged versions) are fully documented
* The Hall of Goblin heroes and all of its goblins have been added
* Pretty much all drinkable drinks in game are documented
* Random locations within larger settlements are added
* The main part of Darkdale has been added but a lot of the related pages aren't done yet
* The large rocky cavern and the connected Gnome Village are fully documented
* Uktak Village is pretty much complete
* 3 of the games mini games are fully documented
* And several other loose pages are complete

What's left to be done are:

* All locations and characters of the Blackmarket
* Most characters and locations within Darkdale
* All locations and characters within Baiaa
* All locations and characters within the Artifact Market
* Most of the in-game villages and smaller settlements
* All throne room encounters
* All hireable throne room entertainment acts
* All laws and their effects
* All end of turn report events and random events
* All mini games
* All kingdom upgrades
* All staff roles and perks
* All standard factions and their information
* Breakdowns for the proc gen races and their various effects
* All artifacts
* Systems like mercenary groups/diplomact etc

So an overwealmingly large amount of stuff still to add but we'll get there in time I hope!

It's unfortunate because a lot of stuff can't be added by anyone but myself as a lot of the details of certain things aren't obvious without looking at the code. Making stub pages with screenshots of the characters and locations is a big help though, or creating new character pages for various in game npcs using our Template Character. Regardless I'm already immensely grateful with the help so far from people like /u/ubft and /u/theuniquefidji

In Summary


In Summary there hasn't been an update for a while but rest assured a lot is getting done, I can't wait to get both the wiki and the update done. The plan beyond the end of turn update is to get stuck in to the combat update.

Thanks for all the support and I hope everyone is doing as well as they can and staying safe!

Cheers

Huw

A thank you to the Warsim Community!

Hey guys,

So I just wanted to say a big thank you to the Warsim community, I certainly never expected to be working full time making a text-based kingdom management game in 2020.

Game development has been a dream job since early childhood and I never figured it actually possible just a nice idea. Now seeing all the comments, the reviews, the great ideas and reported bugs, I'm always humbled by it.

For the longest time I couldn't believe people were interested in the game, it was released on itch.io for free in 2016 and a small number of people downloaded and played it. Occasionally I'd even get the odd donation from players which always blew my mind. Warsim was a much more primitive and unpolished game back then (You can play the 2015 version by going to your Warsim directory and finding the Extras folder and then the Warsim Classic Edition (2015) folder)

After a few years it ended up on steam, since then the game has grown far beyond mine or probably anyone else's expectation with us recently passing 22'000 copies sold since late 2017 when the game was released.

I can't thank you guys enough, I've put my heart and soul into this game but it's so filled with the help, feedback, and talent of many others who I owe a lot of gratitude to.

So in summary, Thank you everyone. I love you guys and I will keep working to make this game the best it possibly can be as we approach a possible early access release in 2021. The game is selling enough copies that I can more or less sustain myself while I develop so I'm not rushing anything.

Cheers everyone
Huw

Warsim 0.8.2.4 (Tournament Control Update, 15 features)

Hey everyone,

So this is just a small update while I'm settling in to my new place, we've got a rework of tournaments, a few new possible intro menus, and some fixes and changes.

[h3]TOURNAMENT REWORK (8 features)[/h3]

A lot of people have requested this, most recently u/Snipe5000 and rightly so, previously tournaments with 32 fighters took absolutely ages to watch as you HAD to watch every single fight, every single gate rising intro. It's not fun if you're not very interested in all of the fights taking place. Now new controls have been added that allow you to skip anything you don't want to see, from wanting to watch only what you've bet on, to skipping entire phases of the tournaments just to see the semi-finals and final battle. Several other bugs and tweaks are also included!

* Added new graphic for larger tournaments second phases
* Fixed Grand tournaments being referred to as 32-man tournaments in most phases
* Fixed semi finals in large tournaments being incorrectly referred to as third stage
* Fixed grand tournament not counting as tournament done and allowing more tournaments to be done
* Added ability to skip fights during tournaments
* Added ability to skip entire phases of the tournament
* Added ability to only watch fights you have a stake in
* Added ability to watch all fights as usual

New tournament control screen


[h3]AETHYRSIX'S MENU (2 features)[/h3]

For those who don't know, u/aethyrsix as he's known on reddit is the creator of the original Satyr face in game and a very accomplished Ascii artist. He's recently come up with some new menu concepts that are too great not too include in the game, now there's a 1 in 5 chance you'll see his designs on the main menu.

* Added 1/5 chance of Aethyrsix's larger menu design appearing on Warsim main menu (credit u/Aethyrsix)
* Added 1/5 chance of Aethyrsix's smaller menu design appearing on Warsim main menu (credit u/Aethyrsix)

One of the new menu concepts!


[h3]BUGFIXES (3 features)[/h3]

Thanks for the bug reports guys! Always appreciated :)

* Fixed Crown of Mai rebel text when slave origin chosen (credit Maboy)
* Fixed refusing to hire a champion found when exploring doesn't work (credit wuhugm)
* Fixed court musician replacing already existent musician sends you back to wrong menu (credit wuhugm)

[h3]EVERYTHING ELSE (2 features)[/h3]

Some new gnome names and a funny mini event involving Biggleroll in the Gnome Village.

* Added 1 in 15 chance of funny random event when playing Biggleroll in tavern (Bongleroll) (credit Cat)
* Added 5 new gnome names 'Zoggy, Toop, Friggle, Peep, Neeb'

[h3]WHAT'S NEXT[/h3]

I'm still getting sorted out moving in but next week I hope to get working on the end of turn report, I've got some things planned for a rework and an extra feature I'm hoping to add to it.

Hope everyone's doing alright :)

Cheers

Huw

Warsim 0.8.2.3 (Hidden Gnome Village, 35 features)

Hey everyone,

So after last updates new massive expansion of the gnome insult battles, I was sad that they appear only as an option in upgraded throne room entertainment acts. The only solution... a gnome village. But where could such a village go?

[h3]THE GNOME VILLAGE OF THE SOUTHERN LANDS (25 features)[/h3]

Hidden away somewhere in the south you'll find a gnome village guarded by something terrible, but inside you'll find a sweet and kind community of happy little gnomes. Fit with a gnome battle pit, a new board game, 40 unique random dialogues and more!

* Reworked an area in the south to hold the new gnome village
* Added ability to send peasant/knight/soldier to explore the area (the better the unit the better chance of survival)
* Added Battle system with the guarding monster (with sfx and dynamic text for the outcome of the fight, 12 possible screens)
* Added gnome introduction scene (with sfx)
* Added gnomes give random loot item upon introduction
* Added large central hut to the gnome village
* Added ability to speak to the gnome village grand vizier 'Bongles the Great' (12 unique dialogues)
* Added Gribble's Tavern to the gnome village
* Added new drink 'Gnome Ale' (tiny compared to normal ale and unlikely to get you drunk)
* Added ability to speak to Gribble the Bartender (9 unique dialogues)
* Added ability to speak to random gnome tavern patron (20 unique dialogues) (with sfx)
* Added special song Gribble can sing
* Added new gnome tavern game called 'Biggleroll'
* Added ability to watch gnomes play Biggleroll
* Added ability to ask the name of the Biggleroll host
* Added special event if host's name is Biggle (super rare)
* Added local brewery to the gnome village
* Added Slug pen to the gnome village
* Added ability to speak to Slug pen watchgnome (7 unique dialogues)
* Added water hole to the gnome village
* Added ability to speak to a random local gnome (20 unique dialogues) (with sfx)
* Added gnome battle pits to the village
* Added random number of insult battles per year (between 2-20)
* Added ability to destroy gnome village (with sfx)
* Added ability to visit ruined gnome village

A cave... hmm


What in the realm is that?!


Bongles the Great


The gnome's reward can be great


Or not so great (good luck)


The new gnome village


Gribble's Tavern, the hottest place in town


Biggleroll... a hit new tavern game that all the gnomes are playing


Flip the gnome coin and prove your worth with Biggleroll


[h3]BUGFIXES (8 features)[/h3]

A couple of bugfixes here, once again largely thanks to player reports so thank you all! :)

* Fixed thickblood tavern owner dialogue menu kick out bug (credit u/TheUniqueFidji)
* Fixed asking flobert to drink the drink he's brought you loops forever (credit Ursur)
* Fixed goblin slap stall never charging you to slap the goblin if you are king of Darkdale
* Fixed shutting goblin stall down doesn't restart correct crowd sound
* Fixed Blackmarket station guards option after conquering it not working (credit u/TheUniqueFidji)
* Fixed asaruk bartender dialogue bug
* Fixed dice game 12 text bug
* Fixed mercantile leader alliance event incorrectly displaying trade agreement instead (credit u/CopyOkapi)

[h3]EVERYTHING ELSE (2 features)[/h3]

Some nice new things here, now the cult meetings in Darkdale have new sounds, and if you own the arena now by checking the upgrades screen you can find out the total crowd capacity!

* Added new audio for Glory to Ha'hah crowd in Darkdale cult meeting
* Added total arena capacity tracker in the arena upgrades screen (credit Homuya [GER])

[h3]WHAT'S NEXT[/h3]

I'm planning on tackling the end of turn report very soon but for now I'll be taking most of this week off to finish moving into my new place and getting settled in.

Hope everyone's doing good!

Cheers

Huw

Warsim 0.8.2.2 (Crying Gnome Update, 138 features)

Hey everyone,

So this update is massive and includes the content from the Gnome Insult competition as well as a ton of features from various categories! I'm really excited to finally get this one out.

[h3]A PUDDLE OF GNOME TEARS (49 features)[/h3]

After recently watching a few gnome insult battles in game I started getting insult duplicates very quickly and an otherwise funny area of the game became repetetive, I set out to drastically increase the number of insults as well as expand the insult battle system with new dynamic sounds and possible outcomes. There are now 300 total insults from around 30 or 40 prior to this update thanks almost entirely to the Warsim community taking part in the gnome insult competition! We have some absolutely amazing entries and while it felt almost impossible to pick we had TheUniqueFidji, Ordowix, and Voliol as the winners! Congrats again guys.

* Added 60 new gnome insults
* Made gnome insult list moddable (Warsim folder/Data/Gnomeinsults.txt)
* Added new screens and song gnomes sing if they make peace during an insult battle
* Increased odds of gnome battle friendship outcome from 1/150 to 1/120
* Fixed 'unphased' gnome battle text bug (Bill Garthright)
* Added rare ability that gnome responds to an insult with 'No u' and wins the match (credit u/dzejrid)
* Added 1 in 10 chance that gnome laugh sound plays single funny laugh sound instead
* Added 5 new gnome cry sound effects played at random at the end of gnome battles
* Added 27 new gnome names (Icky, Zoopy, Winkle, Vop, Tillbert, Tonk, Tinky, Twitchy, Smiggles, Ribble, Peewee, Obie, Nipnip, Nilbert, Mert, Merble, Gribgrib, Gribble, Fibble, Fubble, Feefo, Flimpy, Flimp, Dinkdink, Dingles, Cribble, Booboo)
* Added 32 new gnome insults by u/TheUniqueFidji
* Added 27 new gnome insults by Ordowix
* Added 18 new gnome insults by u/voliol
* Added 17 new gnome insults by ThePlainPlayer
* Added 10 new gnome insults by ClavinTheGreat
* Added 9 new gnome insults by Hun Knight
* Added 9 new gnome insults by Lan Can't Aim
* Added 8 new gnome insults by u/Randomiser099
* Added 7 new gnome insults by T.R Monster
* Added 7 new gnome insults by Dezdanna
* Added 6 new gnome insults by u/dzejrid
* Added 5 new gnome insults by u/Karp_K
* Added 5 new gnome insults by Willsama974
* Added 5 new gnome insults by Money183
* Added 4 new gnome insults by u/Supermichael777
* Added 4 new gnome insults by u/IndonesianGuy
* Added 4 new gnome insults by Mr.Fly
* Added 3 new gnome insults by u/BonkitySax
* Added 2 new gnome insults by Tundra C
* Added 2 new gnome insults by Pride
* Added 2 new gnome insults by Durbitwaz
* Added 2 new gnome insults by Shalupon
* Added 2 new gnome insults by u/ExpiredMemes
* Added 2 new gnome insults by u/comradegrigor
* Added 2 new gnome insults by u/lemathematico
* Added 2 new gnome insults by u/Jalmondbro
* Added 2 new gnome insults by Eos Condor
* Added a new gnome insult by u/EugenGoldstein
* Added a new gnome insult by Fuyuhiko
* Added a new gnome insult by Mr.Snuffles
* Added a new gnome insult by Chardi
* Added a new gnome insult by JustN0P0int
* Added a new gnome insult by November
* Added a new gnome insult by Otter
* Added a new gnome insult by Spoops
* Added a new gnome insult by Warzone
* Added a new gnome insult by Chrono One
* Added a new gnome insult by Hippoyay
* Added a new gnome insult by rabbit
* Added a new gnome insult by Pollin

A harsh one


A blooper while I was trying to record gnome crying sounds
https://www.youtube.com/watch?v=ohay6zVaTGI

[h3]SATYR HORNS (2 features... or 72.2 billion)[/h3]

The talented ascii designer Sebastian who designed the origin Satyr face concept sent me a new concept for Satyrs, we reworked it a bit to use ascii that would work in the game and in the process I added enough new parts that 72 billion additional Satyr faces can now be made! Massive improvement, big thanks to Sebastian (check him out on twitter!)

* Reworked Satyr faces to have better horns (credit u/aethyrsix)
* Added tons of new Satyr face parts (was 16.8 billion faces, now 89 billion)

Comparison of old and new Satyrs


Here's some more of the new ones


[h3]THE MIGHTY HOUSE OF BORK (1 feature)[/h3]

Saw a funny character in CK2 called Borkvald, the name tickled me so I added 10 variant style names.

* Added 10 new human names 'Borkvard, Borkwald, Borkvarn, Borknald, Borknar, Borkvar, Borkner, Borkvald, Borkbald, Borkfred'

[h3]TOMATO STREAM (17 features)[/h3]

A huge twitch streamer checked out Warsim for a couple of hours recently, the stream was awesome and during it I noticed some things that could do with change and improvement as well as some opportunities for new features and a small cameo!

* Added new character 'Tomato' to the Dirt Den Tavern
* Added 7 dialogues with Tomato
* Added ability to buy fire scones from Tomato
* Added special screen and sfx for entering 80085 in the secret ancient door in the Blackmarket (credit Tomato Stream)
* Fixed little throne room description typo as 'Fire scones' instead of 'Fire Sconces' (credit Tomato Stream)
* Fixed text bugs in all demon mirror dialogues (credit Tomato Stream)
* Rewrote some demon mirror dialogues (credit Tomato Stream)
* Added voiced lines for all demon mirror dialogues (credit Tomato Stream)
* Added extra screen for visiting demon mirror multiple times in one year (credit Tomato Stream)
* Reworked shadow assassin game start intro text to be clearer (credit Tomato Stream)
* Fixed 34 arena owner dialogue text and grammar bugs (credit Tomato Stream)
* Added indicators of the gambling tax being added or removed when demanding it from the Arena owner (credit Tomato Stream)
* Fixed 6 jester refusal to join text bugs (credit Tomato Stream)
* Added new indicator of jester skill when hiring them from the throne room (not a generic number but a description of their skill) (credit Tomato Stream)
* Reworked pargo the sewer bartenders where do you get your ale dialogue (credit Tomato Stream)
* Added new what kind of name is pargo dialogue (credit Tomato Stream)
* Added indicator showing current gold balance to young man claims to be your cousin and requests 1k gold loan encounter (credit Tomato Stream)

What a strange red fellow?


A fire scone you say?


[h3]SLAVE REVOLT ENHANCED (16 features)[/h3]

Slave revolts felt a little bit flat before, now they are more functional and can be interacted with more in the diplomacy screen. You'll also be unable to do any diplomacy with the slave revolt while you still have slaves in your employ.

* Added rare event where slave revolt can ruin one of your territories (req 500+ slave revolt troops)
* Added rare minor event where slave revolt proclaim a warning to all slave keepers
* Added ability to free slaves and slave soldiers in slave revolt diplomacy screen (with sfx)
* Added alternate screen if freeing a small number of slaves
* Prevented any diplomatic action with slave revolt while you have slaves
* Reduced bribe slave revolt to disband cost to 10 gold per troop instead of 30 gold
* Reduced hire slave revolt troops cost from 50 gold per troop to 30 gold
* Reworked slave revolt diplomacy screen troop count
* Added about the slave revolt text to the slave revolt diplomacy screen
* Added new screen for slave revolt hire fail (humiliation and public opinion drop) (with sfx)
* Added new screen for slave revolt hire fail (slave revolt disbands) (with sfx)
* Added new screen for slave revolt hire success (with sfx)
* Added new screen for slave revolt disband fail (-1 public op) (with sfx)
* Added new screen for slave revolt disband success (with sfx)
* Fixed slave revolt spawn from encounter reaction text bug
* Fixed slave revolt header bar length bug

The new diplomacy screen


[h3]MORE DRUNKS (4 features)[/h3]

It was mentioned that drunk celebratory throne room visitors are a bit too repetetive, I've added a few for now but will expand more later hopefully!

* Added new throne room celebration drunk encounter 'Drunk man bows and falls'
* Added new throne room celebration drunk encounter 'This isn't the tavern?'
* Added new throne room celebration drunk encounter 'Gaze upon the founder'
* Removed duplicate drunk encounter

[h3]GOBLIN THRONE ROOM VISITORS (8 features)[/h3]

I felt the goblin encounter pack added to the throne room recently still needed more fleshing out, found a bug too!

* Fixed goblin kindness encounter showing random gift item value when no gift given
* Added new goblin throne room encounter 'Goblin big love for you'
* Added new goblin throne room encounter 'Big goblin friend'
* Added new goblin throne room encounter 'Rub Head, Big Luck'
* Added new goblin throne room encounter 'Big gift for big goblin friend'
* Added new goblin throne room encounter 'Gift from my village'
* Added new goblin throne room encounter 'Goblin diplomat'
* Added goblin throne room disapointment reaction 'Pathetic' (with sfx)

[h3]A CHANCE OF STUPID (5 features)[/h3]

After the last release Liang Qi mentioned that it would be much better if instead of highly civil races having 0 chance of stupid leaders, there was still a chance even if rare! A very good point, the idea of things still being random enough that things aren't always clear cut is a very good thing to have! Great suggestion.

* Added 1000/1 chance of Max Civ level (Pan-Dimensional) Kingdom ruler being stupid (credit Liang Qi)
* Added 500/1 chance of 9 Civ level (Godlike) Kingdom ruler being stupid (credit Liang Qi)
* Added 100/1 chance of 8 Civ level (Greatly Enlightened) Kingdom ruler being stupid (credit Liang Qi)
* Added 50/1 chance of 7 Civ level (Pinnacle of Civilisation) Kingdom ruler being stupid (credit Liang Qi)
* Added 25/1 chance of 6 Civ level (Highly Civilised) Kingdom ruler being stupid (credit Liang Qi)

[h3]KNIGHTLY ORDERS IMPROVED (8 features)[/h3]

Zaph pointed out the knightly order information wasn't as clear as it could be. I've tried to improve that and several other aspects of it!

* Fixed text bug on creation of a new custom knightly order leader (credit Zaph)
* Reworked layout of order commander dialogue (credit Zaph)
* Rewrote knightly order fight demons command text (credit Zaph)
* Rewrote knightly order defend the lands command text (credit Zaph)
* Rewrote knightly order keep order command text (credit Zaph)
* Rewrote knightly order fight bandits command text (credit Zaph)
* Rewrote knightly order fight rebels command text (credit Zaph)
* Added an indicator that shows the current active command for your custom knightly order (of the 7 possible stances) (credit Zaph)

[h3]EAST DOCK COMPANY IMPROVED (4 features)[/h3]

Thanks to a bug report by Clown from Steam I ended up reworking and finding several issues with the Blackmarket Dockrows 'East Dock Company' now improved!

* Fixed bugged difficulty for East Dock CO trade ventures where it gets less difficult the more expensive the items are (credit Clown)
* Added current gold indicator to East Dock CO trade venture screen (credit Clown)
* Removed no gold text lines from unable to pay for east dock company ventures (credit Clown)
* Added new screen with sfx for paying for an east dock company venture (with sfx) (credit Clown)

[h3]BUGFIXES (11 features)[/h3]

A chunk of bugs fixed this update!

* Fixed silent man throne room encounter yellow face reaction bug
* Fixed 4 text bugs in slave escape charge the accuser reaction
* Fixed 2 text bugs in slave escape pay for execution text
* Fixed freed slave event text bug
* Fixed enslaved courtier text bug
* Fixed incorrect '-' symbol used instead of '+' when showing gained troops from hiring deserters
* Fixed escaped slave blackmarket event line bug
* Fixed captured slave blackmarket event line bug
* Fixed text bug in goblin tale story
* Fixed spacing bug in Ice Watch tavern bartender option
* Fixed spacing bug in Dirt den tavern bartender option

[h3]EVERYTHING ELSE (13 features)[/h3]

Lots of features here, pretty much all player suggested so thanks a bunch guys!

* Added 5 new goblin names 'Goblim, Gomblin, Gomlim, Gobline, Gombline' (credit Cat)
* Added getting 1 gold wergild for peace and then asking to reduce it can rarely result in the fee being reduced to free (credit Cat)
* Added assimilating merc group now shows that they were assimilated instead of destroyed (credit u/BagofChemicals)
* Added secret debug code (enter 69 on gift tree screen to reset the gift tree to be touchable again)
* Added 1/3 chance gift tree rewards you an item instead of gold (credit u/Ordowix)
* Added ability to skip stones at the Farthest Stretch in the south (credit Ordowix)
* Added expense report indicators for staff training expense (Credit Clown)
* Added a new 'what is the militia' option in Militia diplomacy to better explain their function (Credit Zaph)
* Reworked 'what do you do' question for steward to be more clear (credit Zaph)
* Added code to prevent champions having 0 battlescore in the arena (credit u/Spfnym)
* Added child throne room arrest reaction 'I'm in danger' (with sfx)
* Removed the death sound system being saved each new game (slowly want to get rid of it in general but now it can only be enabled per play session)
* Added new difficulty scaled reward for Chelobs well (Easy 1mil)(Norm 200k)(Hard 50k)(Solid 20k)(Insane 10k) (credit u/Spfnym)

New recognition of assimilation instead of just saying the group is destroyed


A video showing off the new stone skipping in the Farthest Stretch
https://www.youtube.com/watch?v=PcslUW7yRvE

[h3]WHAT'S NEXT[/h3]

So I'm hoping to move on to the end of turn update soon, but before that I may quickly try and develop a small gnome village to expand the number of places players can encounter gnome insult battles, we'll see how it goes!

Hope everyone's doing alright! :)

Cheers

Huw