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Warsim: The Realm of Aslona News

Warsim 1.3.1 (Arena Expansion Update)

Hey guys, got another update here cooked up while I was binging Warsim lately. A few things added, a new game mode, some new Arena features, and a couple of fixes and tweaks! Enjoy :)

[h3]EMPIRE MODE (1 feature)[/h3]

Adding this for myself mostly but I'm sure others will love it! You can now start as an empire with 50 lands. Once you end your first turn you will gain the ability to launch total invasions, this is fun for people who want to start a more mid/late game play from the get go.

* Added new 'challenge' mode - A new Empire (start with 50 lands)

[h3]ARENA EXPANSION (122 features)[/h3]

Ah the arena, it's been a while since anything has been added to it, now we've got a few more events and tweaks as well as a new system of post battle celebration and a system for reactions to fallen or kicked over fighters.

* Added new victory celebration system (1 in 4 odds of happening at end of a fight)
* Added chance that when a fighter slips and falls the opponent can hit them while they're down
* Added new fight move hitting a downed opponent trying to stand up
* Added chance that when a fighter is kicked over by their opponent they can also be hit with the above system
* Added new arena event 'slap'
* Added new arena event 'growl'
* Added new arena event 'pointing'
* Added new arena event 'crowd banner: We want blood!'
* Added new arena event 'crowd banner: This fight sucks!'
* Added new arena event 'crowd wave'
* Fixed issue with events where both fighters are equally matched
* Made critical hit text a different colour
* Added victory celebration event 'victory'
* Added victory celebration event 'Father'
* Added victory celebration event 'Mother'
* Added victory celebration event 'Brother'
* Added victory celebration event 'Lesson'
* Added victory celebration event 'Survival'
* Added victory celebration event 'bow'
* Added victory celebration event 'Guilt'
* Added victory celebration event 'Grin'
* Added victory celebration event 'Fists'
* Added victory celebration event 'I won'
* Added victory celebration event 'Sword spin'
* Added victory celebration event 'Double bow'
* Added victory celebration event 'Teardrop'
* Added victory celebration event 'Who am I'
* Added victory celebration event 'for Honour'
* Added victory celebration event 'for Glory'
* Added victory celebration event 'for Victory'
* Added victory celebration event 'Blood back'
* Added victory celebration event 'Entertained'
* Added victory celebration event 'It is what it is'
* Added victory celebration event 'Knee whisper'
* Added victory celebration event 'Next'
* Added victory celebration event 'Sky yell'
* Added victory celebration event 'I didn't think I'd make it'
* Added victory celebration event 'Spits'
* Added victory celebration event 'Wanted'
* Added victory celebration event 'It had to'
* Added victory celebration event 'Tell them'
* Added victory celebration event 'Eye close'
* Added victory celebration event 'Drip sword'
* Added victory celebration event 'Weapon drop'
* Added victory celebration event 'Worthy'
* Added victory celebration event 'I fight for you'
* Added victory celebration event 'Blood splatt'
* Added victory celebration event 'primal'
* Added victory celebration event 'this is mine'
* Added victory celebration event 'No chance'
* Added victory celebration event 'Tally'
* Added victory celebration event 'They said I wouldn;t'
* Added victory celebration event 'Silent stand'
* Added victory celebration event 'Drag sword'
* Added victory celebration event 'Weak'
* Added victory celebration event 'Brow wipe'
* Added victory celebration event 'Forgive'
* Added victory celebration event 'Soul claim'
* Added victory celebration event 'Both fists'
* Added victory celebration event 'Hug'
* Added victory celebration event 'Corpse nod'
* Added victory celebration event 'Rest now'
* Added victory celebration event 'Cheek blood'
* Added victory celebration event 'Lifts weapon'
* Added victory celebration event 'Don't mess'
* Added victory celebration event 'Slow walk'
* Added victory celebration event 'Who now!'
* Added victory celebration event 'Trained well'
* Added victory celebration event 'Chest slam'
* Added victory celebration event 'Chant'
* Added victory celebration event 'Thank you'
* Added victory celebration event 'Dirt kick'
* Added victory celebration event 'One step'
* Added victory celebration event 'No one can stop me'
* Added victory celebration event 'Clean'
* Added victory celebration event 'Remember'
* Added victory celebration event 'Coin corpse'
* Added victory celebration event 'Closes eyes'
* Added victory celebration event 'Take that'
* Added victory celebration event 'Not proud'
* Added victory celebration event 'I am victory'
* Added victory celebration event 'exhaust'
* Added victory celebration event 'wicked'
* Added victory celebration event 'For the pain'
* Added victory celebration event 'Forgive me'
* Added victory celebration event 'This isn't over'
* Added victory celebration event 'Sword sky cry'
* Added victory celebration event 'Waste'
* Added victory celebration event 'Unworthy'
* Added victory celebration event 'Fought well'
* Added victory celebration event 'Step over'
* Added victory celebration event 'shaky'
* Added victory celebration event 'weapon tribute'
* Added victory celebration event 'slaps blood'
* Added victory celebration event 'heart bow'
* Added victory celebration event 'Brave fool'
* Added victory celebration event 'One more'
* Added victory celebration event 'Farewell'
* Added victory celebration event 'Done'
* Added victory celebration event 'Stay down'
* Added victory celebration event 'Freedom'
* Added victory celebration event 'I live'
* Added victory celebration event 'forgive me brother'
* Added victory celebration event 'kiss hilt'
* Added victory celebration event 'Who else'
* Added victory celebration event 'it ends'
* Added victory celebration event 'A warrior'
* Added victory celebration event 'laugh sky'
* Added victory celebration event 'sacrifice'
* Added victory celebration event 'I warned you'
* Added victory celebration event 'Glorious end'
* Added victory celebration event 'Only the strong'
* Added victory celebration event 'You witness'
* Added victory celebration event 'Nods at you'
* Added victory celebration event 'Bare Witness'
* Added victory celebration event 'Poke corpse'
* Added victory celebration event 'Not talking shit now?'
* Added victory celebration event 'Disgust'
* Added victory celebration event 'Why'
* Added victory celebration event 'Rest well'
* Added victory celebration event 'You're dead'
* Added victory celebration event 'Corpse clear'

A super crit


A crit


Some post battle moments








[h3]BUGFIXES (8 bug fixes)[/h3]

Bugs bugs bugs bugs bugs bugs bugs bugs

* Fixed gnome insult battle text bug
* Fixed Gohran sometimes kicking you out when you've bought a discount box from him
* Fixed text issue with message where you cannot afford your royal ceremony
* Fixed bug stopping you from partaking in Rusty Dagger Inn's drinking competition if you've already done one at the Human's Toe Tavern
* Fixed bug with 'Lady troll' drinking encounter
* Fixed text bug with Al in seshgoblins HQ
* Fixed issue with terraton bank crafters blocking access to terraton upgrades
* Fixed been taxes text bug on throne room encounter (credit Vortexlh)

[h3]EVERYTHING ELSE (9 features)[/h3]

* Tweaked the layout of drinking competition intro texts
* Added new screen for passed out goblins during drinking contests
* Added new screen for goblins throwing up at drinking competitions
* Reworked mushrooms are evil dialogue when in a trip
* Added ability to always see terraton upgrade screen if you have terratons
* Added reference to all key storypoints discovered by terraton tower in the tower menu
* Added reference to total terraton economic improvement in terraton tower menu
* Added reference to total terraton strength buff in terraton tower menu
* Reworked cheat menu screen and mentioned how to get the cheat list 111 on the main screen

As always, thank you for reading and for keeping supporting this chaotic little game!

Big love

Huw

Warsimlikes Subgenre Expands (3 New Warsimlike games)

[p]Hello everyone,

I'm once again here to update the exciting list of Warsim-like projects with even more! It seems the more we talk about this the more inspired others become try branch out and start working on their own cool ascii games. The amount of DMs I get about this stuff also is incredible and I respect everyone who tries to do this stuff.

For any who want to follow along closer check out our Warsimlikes discord room on our discord.

So here is the updated list of Warsimlikes!

[/p]
THE WARSIMLIKE MEGALIST
[p]Thank you all for taking the time to check these awesome projects out. The early support devs get when making a game can make all the difference so it's really appreciated!

We have 12 Warsimlikes total now thanks to 3 new entries!

[/p][h3]CULT GAME[/h3][p]CheffJeff on our Warsimlike discord is probably the Warsimlikes Goat, he's been working on some incredible stuff and also singehandedly saved Warsim from a huge bug that broke development last December by helping me through an issue that I couldn't wrap my head around personally, absolute hero. Check it out here.

He's also lately been popping off with some incredible youtube videos showing his development process, check them out here and see why 25k other people enjoyed it

[/p][h3]Heroes of Book & Paper[/h3][p]The first Warsimlike to go on steam, fun fact about this. It's the only other game on steam that references Aslona (nice little easter egg) and the developer is a longtime Warsim community legend LeMachinga, who came up with a redesign for the mushroom men faces that became the standard, leading to a possible mushroom name for shroomling characters 'LeMushinga'. Check out the awesome game here on steam.

Here are some of his shroomlings

[/p][h3]Church of the One True AI (NEW)[/h3][p]
A new project by community member Geeknik which has been slowly underway and looks pretty interesting. I hope development continues!

[/p][h3]Medieval Merchants (new)[/h3][p]Medieval merchants caught me offguard as someone found it while exploring itch.io and saw the Warsim inspiration mention! We love finding Warsimlikes in the wild and hope that this awesome game gets more attention

Featuring
* Over 100 ports to explore
* Dozens of commodities to trade
* Variety of crew and pirate crew types to hire
* Different merchant ship and pirate ships to build
* Ship combat and fleet management
* and much more!

Check it out here

[/p][h3]VORTEXLH's New Warsimlike Project (new)[/h3][p]This one announced on our Warsimlike discord recently and looks interesting, Warsim community member Vortexlh has been working on this one for a bit and plans to continue to! I can't wait to see how it progresses.

[/p][h3]Roots of Harmony[/h3][p]
This one was an excellent thing to come out of seemingly nowhere, the second Warsimlike you can find on steam!

'Text-based 4X with a focus on turf war and resource management. Roots of Harmony is an old-school keyboard-controlled casual game where you have to lead your colony to different stages of development, while facing various threats and managing your doctrines and disciples.'

Check it out on steam!

[/p][h3]Dark Path Wanderer[/h3][p]This one feels like a mix of Warsim and my old game the Wastes (rip) the screenshots look really cool and I'm excited to see how it develops. Check it out here.

[/p][h3]Crusader's Quest[/h3][p]A python based text rpg based on Warsim and Oregon Trail. Another promising project that I watch with interest. Check it out here!

[/p][h3]IceBound Zero[/h3][p]Entered on the list after this post popped up on the Warsim subreddit. It's a Warsimlike where you play a small time drug dealer. A very interesting early project that I hope continues to grow!

[/p][h3]Bazaboo's Warsimlike Project (New)[/h3][p]An early project being crafted on our discord by Bazaboo, who is currently working on some fun stuff with kingdom generation and history generation, awesome to see them having so much fun with it!

[/p][h3]END OF EDEN[/h3][p]This game is one that used the Warsim generators that were released as a free tool for DMs and other game devs a little while back, here we see one of Warsims Underling faces and it's awesome to see our generators go to use like this! Check it out here.

[/p][h3]The Wastes[/h3][p]Adding it here as an honourable mention, this game was made after the initial warsim demo but before I took on Warsim properly and began turning it into a game. This proc gen wasteland explorer game was worked on intensely for 6 months before I had the source code wiped... Didn't keep any backups back then like a bloody idiot but hey lessons learned...

You can download it here - https://huw2k8.itch.io/the-wastes

[/p]
Have your own Warsimlike or feeling inspired?
[p]Are you working on something inspired by Warsim? or are you considering it? Well don't be a stranger please! There might be 8 billion of us on this big rock but the internet makes the connections between us ridiculously easy, I'm sat in my bedroom in Wales and I frequently find it possible to talk to wonderful people seemingly in every corner of the globe.


If you have your own project of this kind, let me know and I'll be sure to share it with the people or join us on the Warsimlikes discord room and share it yourself!

And for those asking what the definition of a Warsimlike is, I'd say it's a stretchable definition that simply means at it's minimum a game that's development has been inspired in part by Warsim, or a game that uses content from the Warsim generators for it's own content

Cheers and take care of yourselves!

Huw [/p]

Warsim 1.3 (Rock Bottom Challenge)

It's been a minute since we've had a Warsim update and for good reason. There has been a tremendous amount of stuff going on at my end.

I went to my first ever GDC in the USA and met a load of incredible gamedevs and industry people, including a group of dudes from my own country (Gaz, Chaz, and Matt) who ended up being basically my best friends out there.

We had such a good laugh! Sat next to them on the plane and learned that one of them (Chaz) had bought Warsim only 2 days prior after seeing it in a magazine, then the guy next to him (Matt) made an awesome game I'd actually played myself called 3030 Deathwar Redux, Such a small world. Chaz and Gaz are currently working on an awesome Kickstarter so if you want to support any of my new buddies I'd be eternally greatful!

Me and the lads with a bunch of fake moustaches on wandering through a San Fransisco Park


GDC


Since GDC it's been all hands on deck with a heap of different stuff involving Warsim, my band and my newest game project. Anyone whos been following along for a while knows... Warsim's never really finished and there's always more to come!

So all I can say is sorry for the delay but as always, viva Warsim
[h3]ROCK BOTTOM MODE (1 feature)[/h3]

A new fan suggested gamemode for starting with absolutely nothing but a single patch of land. I had to rewrite a chunk of the game to make this work but it was worth it.

* Added new challenge mode 'ROCK BOTTOM' start with 1 land 0 men and 0 gold (credit MoonlightFirefly7629)



[h3]LANDS BEYOND EXPANSION (6 features)[/h3]

I bloody love the lands beyond, but infinite exploration takes a lot of work so as with many updates since the lands beyond has been added, I'm chucking even more content in!

* Added new lands beyond location 'Protruding Rock'
* Added new lands beyond scout type 'Bundle of maps' (+3 explo chances)
* Added 1/6 chance of finding a small horde of gold when destroying lichdom (100-1100 gold)
* Added 1/6 chance of finding a horde of gold when destroying lichdom (1500-6500 gold)
* Added 1/6 chance of finding a large horde of gold when destroying lichdom (5500-15500 gold)
* Added 1/6 chance of finding a colossal horde of gold when destroying lichdom (12000-37000 gold)



[h3]GOBLIN PAINTINGS (4 features)[/h3]

A previously inaccessible cave is now home to series of crude goblin cave paintings.

* Added ability to go in Gurnok cave
* Added ability to view smiling goblin painting
* Added ability to view apple painting
* Added ability to view frowning goblin painting



[h3]BUGFIXES (12 bug fixes)[/h3]

Another heap of bugs fixed! Thank you those who've been reporting them :)

* Fixed crash bug from 1 battlescore merc leaders crashing at recruitment during end of turn
* Fixed terraton gained via bank crafters but can't use the upgrade menu (credit u/betanonymous)
* Fixed ability to call staff meetings via staff screen when your throne room is too small (credit Wittyson)
* Fixed bluetrii fruit barrel text issues (credit cinim0d_563)
* Fixed crash bug when freeing slaves as part of a peace agreement while you have 0 slave soldiers (credit Darkfafi)
* Fixed typo with jester joke (credit KingMangaX)
* Fixed Imperial nobility complex being incorrectly labelled as second option not 1st (credit u/betanonymous)
* Fixed buying spire of knowledge blocks terraton catapult from being bought (credit u/betanonymous)
* Fixed text bug in Necromancer's Ruin
* Fixed Necromancers at the ruin lose even if you defeat them (credit Styxy)
* Fixed missing screen for losing to Necromancers (credit Styxy)
* Fixed missing revisit screen for once you have lost to the necromancers (credit Styxy)

[h3]EVERYTHING ELSE (4 features)[/h3]

A few tweaks here, a new name on the stump thanks to a very generous supporter. 3 new goblins in Goblinwood representing my new GDC buddies, and a very ironic nerf to undead pushed for by a steam user named Bonsey (I pointed out the irony to him).

* Added new name to Gro'lok's stump
* Added 3 weird goblins to a little hut in goblinwood
* Removed auto death if you end the turn with 0 troops (credit MoonlightFirefly7629)
* Nerfed undead slightly (credit Bonsey)

[h3]WHAT'S NEXT[/h3]

As always there's more to come with Warsim (and everything else). I've got plans for a lot of new random stuff, the possibility of a documentary, and lots more Warsim videos on the cards. In the meantime I'm also still working hard on a completely new game project I will be announcing sooner rather than later.

As always, thank you for reading and for keeping supporting this chaotic little game!

Big love

Huw
(Ps. Our discord is getting more lively than ever, come and talk Warsim with us! - https://discord.gg/YyFAkry98w)

Warsim 10th Anniversary (& 112 feature Update 1.2.9)

Hey guys, last year when I wrote up the 9th annviersary article I thought to myself... next years one now that'll be a mad one!

The idea that this mad project has been going on for a decade is insane to me, and I seriously appreciate you all more than most will understand. The love, passion, and kindness from 1000s of people worldwide has kept this going.

And here it is, the oldest surviving evidence of Warsim development, Mar 4th 2015.


Now before all the mushy stuff and the 10th anniversary celebration, I want to share our 10th Anniversary update. This bad boy turns your Warsim into the 10th anniversary edition which comes with a new Arena Mode on the main menu. New challenge modes, and lots of new features to the game including more region maps, and deeper lands beyond mechanics. So anyway here's the changelog! (Keep scrolling for 10th anniversary article goodness)

THE UPDATE


[h3]10 YEAR ANNIVERSARY EDITION (2 features)[/h3]

* New tag on the main menu showing the 10 year anniversary edition!
* Added new section of Warsim history in extras

[h3]DWARFED BY MASSIVE-EMPIRES (1 features)[/h3]

One of my favourite little cheats back in the day, was 445. Turning the starting rival kingdoms into big empires that could actually be a threat, watching them duke it out with eachother. Since turning that into an official challenge mode I've wanted to push it further, this new mode contains 10x bigger empires than in the original Dwarfed by empires mode!

* Added new challenge mode (Dwarfed by Massive Empires) (kingdoms 10x bigger than dwarfed by empires, and 50x bigger than default)

[h3]NEW CHALLENGES (2 features)[/h3]

Whipped up some more challenge modes after the massive empires one because I was having too much fun!

* Added new challenge mode (One troop challenge) you have 1 peasant, soldier, and knight. Every other faction also has 1 of each
* Added new challenge mode (elite challenge) you have 10k knights, but everyone else gets 100k of their elitest unit



[h3]ARENA MODE (17 features)[/h3]

A whole new gamemode from the main menu, now you can mess about with the Arena without needing to start a game! Thanks to a discord suggestion by our man Gustavo :)

* Added new main menu option 'Arena Mode'
* Added ability to host a champion fight to define champion
* Added ability to watch endless champion fights
* Added ability to watch random fights
* Added ability to watch animal fights
* Added ability to watch a custom fight between two custom npcs you've designed
* Added ability to watch a commoner's tournament
* Added ability to watch an 8 man tournament
* Added ability to watch a 16 man tournament
* Added ability to watch a 32 man tournament
* Added ability to create a custom grand champion
* Added ability to allow/disallow crowd interference
* Added ability to open/close the arena spike pit
* Added ability to display fights bit by bit or all at once
* Added ability to simulate a grand champion fight
* Added ability to simulate a custom number of fights
* Added ability to view current grand champion stats



[h3]AUTOMATIC RECRUITMENT (24 features)[/h3]

My god you don't know how much I've stressed about putting this in. After the last recruitment overhaul which made it a bit more complicated for some troop types this saves having to back every single turn. Tested and seems to work fantastic, this is going to make longterm runs even easier!

* Added new auto recruitment menu to troop recruitment screen
* Added ability to have your staff automate the automation set up (you lazy bastard)
* Added ability to choose the order of unit importance with auto recruitment
* Added ability to leave without defining order and have your staff set it for you
* Added ability to choose how many / or max recruits auto-recruited from the local militia
* Added ability to choose how many / or max recruits auto-recruited from the blackmarket scum
* Added ability to choose how many / or max recruits auto-recruited from the local soldier pool
* Added ability to choose how many / or max recruits auto-recruited from the north merc post soldier pool
* Added ability to choose how many / or max recruits auto-recruited from the combat academy
* Added ability to choose how many / or max recruits auto-recruited from nomad merc pool
* Added ability to choose how many / or max recruits auto-recruited from the local knight pool
* Added ability to choose how many / or max recruits auto-recruited from the roses order
* Added ability to choose how many / or max recruits auto-recruited from the prison pool
* Added ability to choose how many / or max recruits auto-recruited from the north merc bandit pool
* Added ability to choose how many / or max recruits auto-recruited from the blackmarket merc pool
* Added ability to choose how many / or max recruits auto-recruited from the blackmarket underground pool
* Added ability to choose how many / or max recruits auto-recruited from the thickblood bandit pool
* Added ability to choose how many / or max recruits auto-recruited from the goblin slaver
* Added ability to choose how many / or max recruits auto-recruited from the goblinwood merc pool
* Added ability to choose to autorecruit free peasants (the villages / towns)
* Added ability to choose to autorecruit free soldiers (huntsmans rest)
* Added ability to choose to autorecruit free goblins (uktak)
* Added ability to pause auto-recruitment but save your settings
* Added new section of auto-recruitment notifications in end of turn report under recruitment category







[h3]SCOUTING THE LANDS BEYOND (6 features)[/h3]

This is a bit of a throwback to how exploring worked in my old game the wastes but now you can choose from a number of randomly generated options if you scout ahead!

* Added ability to pay 100 gold to scout ahead and get choice of 2 locations
* Added 50/50 chance of a third location choice
* Added Scout Training Upgrade (2.5k gold) that makes it always 3 and adds a chance of 4
* Added Improved Scout Training Upgrade (5k gold) that makes it always 4 and adds a chance of 5
* Added Expert Scout Training Upgrade (10k gold) that makes it always 5 and adds a chance of 6
* Added current gold indicator to lands beyond screen





[h3]THE WORLDSAGA (2 features)[/h3]

Everytime you explore new lands and find more kingdoms to fight the old ones are gone forever, well now you can at least remember them!

* Added new option 6 when talking to your diplomat to view the Worldsaga
* Added new list of all kingdoms currently existing and lost to the past





[h3]CAT'S DANCE (2 features)[/h3]

Cat's dance is similar to sudden death, sixes are cats and there are only 8 rounds and 10 dice, good luck!

* Added a new game in the Darkdale Cat Tavern called cat's dance
* Added cat sfx when game is over





[h3]STAFF MEETING ACCESS (1 feature)[/h3]

* You can now launch a staff meeting from the bottom of the staff screen

[h3]NEW MAPS (11 features)[/h3]

Previously we only had a map for the North! Now we've got maps for every other region too!

* Added dynamic map for the Farrad desert
* Added dynamic map for the Lost Jungle
* Added dynamic map for the Dunelands
* Added dynamic map for the Parched Lands
* Added dynamic map for Oasis
* Added dynamic map for the Drylands
* Added dynamic map for the South coast
* Added dynamic map for Denland
* Added dynamic map for Songwood
* Added dynamic map for Wildwood
* Added dynamic map for Darkmarsh

[h3]THRONE ROOM EXPANSION (2 features)[/h3]

The ever-growing throne room content pile continues!

* Added new throne room encounter 'Since a dog'
* Added new throne room encounter 'Nose holder'

[h3]LANDS BEYOND TAVERNS (2 features + 3 bugfixes)[/h3]

After doing a playthrough and delving into these a lot I have to expand them a bit more and fix some stuff!

* Added chance for Western Sudden death to be played in proc gen taverns (9 dice)
* Added chance for Eastern Sudden death to be played in proc gen taverns (19 dice)
* Fixed 'full drunk goblins' text bug in proc gen bars in Lands Beyond
* Fixed free booze in proc gen lands beyond taverns gets mislabelled as coming from your own bar
* Fixed broken rules of sudden death screen in proc gen taverns

[h3]BUGFIXES (28 bug fixes)[/h3]

As always more fixes to fix!

* Fixed switched up dialogue options of Gibbrath (credit Kaliah)
* Fixed love cult text bug (credit Mini Paceed)
* Fixed issue with infinite merc discount (credit jeikobuappu)
* Fixed ability to descend the realm into demonic control even if you killed the demon lord (credit Zombie_bro13)
* Fixed incorrect reporting of how or when kingdoms died when you get god to kill everyone (credit Kaliah)
* Fixed text bug in one of the blackmarket introductions (Credit Harry Beresford)
* Fixed text bug in accepting independent soldier text (credit Harry Beresford)
* Fixed 5 text bugs in kids to war throne room encounter (credit Harry Beresford)
* Fixed text bug with soldier recruitment reaction (credit Harry Beresford)
* Fixed text bug in humble reaction to player kindness throne room (credit Harry Beresford)
* Fixed militia subsidy law still takes your money even if you banned the militia (Credit jeikobuappu)
* Fixed text bug with wild north map
* Fixed bug with Oasis location unlock text
* Fixed issue where you pay 1500 gold for Market end estates in darkdale instead of 20k (Credit angryIsosceles)
* Fixed text bug with terraformers guild notification (credit Lil' Nutslinger)
* Fixed exiting from Chimchogre riddles counts and an attack (credit Kaliah)
* Fixed overzealous autosave gamebreak by disabling the feature (credit BudgetSecret)
* Fixed lead revolt text bug (credit Ricebug)
* Fixed 'falsely taxes' text bug (credit Snattlerake)
* Fixed 'none of the less' text bug (credit Snattlerake)
* Fixed text bug with palisade damage text (credit Snattlerake)
* Fixed missing reaction to you fleeing from slave liberators as a slaver in the lands beyond
* Fixed option to attack ruined festival camp in lands beyond
* Fixed minor bandit custom scenario doesn't use correct land distribution (credit Zablox)
* Fixed screaming goblin text bug
* Fixed Gibbrath Inaccessable if you teach gnomes to gamble
* Fixed chance of success text bug (credit Kaliah)
* Fixed zeef's name dialogue bug (credit Kaliah)

[h3]EVERYTHING ELSE (9 features)[/h3]

* Added new human name 'Rekar'
* Added 19 more random crowns than can be worn by kingdom leaders
* Reworked reaction to floating gold 'Gold doesn't float fool!' (credit Harry Beresford)
* Reworked generals introduction (credit Harry Beresford)
* Reworked dog eater throne room encounter (credit Harry Beresford)
* Updated bank interest explained book with details on max interest (credit Profane Ghost)
* Updated bank interest screen to explain when max interest achieved (credit Profane Ghost)
* Removed broken option from ruined festival camp in lands beyond
* Added unique flag text for collapsing a mountain you've put a flag up (credit Kaliah)

THE 10TH ANNIVERSARY

These 10 years have been wild, I have made many life friends, gamedev has become my job and hopefully a career for life! I've launched a collector's edition of the game which has been shipped to so many countries, and best of all I've made a video game that I actually enjoy playing (too much in fact)

One of the biggest problems I had with Warsim dev was I'd play it and go... Hmmm this would be fun, and then adding it to the game and not closing the loose ends on other stuff that needed to be done. Managed to patch that over in 2022 when I finally wrapped up all the loose ends that had been open for 5 years. Still to this day though, I get an idea and it goes in, people who play Warsim lots can probably tell that it's just ADHD self indulgent feature creep... but hey if it makes something weird and fun... Why the hell not!

The collector's edition was another wild element of Warsim history, finally locked down on the 9th year of development even though I had plans for a physical release as far back as 7 years ago when I printed some fake covers and made a mock version of a physical release (A pipe dream I thought)


Sending these all over the world to some of the biggest youtubers and to Warsim's greatest fans will forever be something I treasure.

[h3]The future of Warsim[/h3]

What's next for Warsim? People have been asking me for at least 5 years expecting me to say I'm wrapping up development soon and moving on to something new and well... sometimes I've thought about it. But truth be told Warsim means too much to me to ever abandon, I think for as long as my insane codebase will allow me to update it I'll be adding things here and there, and I still have a list of nearly 3000 ideas to work through.

However for the last year I have slowly been ramping up on a new project that is worlds apart from Warsim that I hope will push new boundaries, but for now we quietly build!

For any that doubt I'm Warsim for life though here's our beloved Bongles the Great tattooed on my arm :)


[h3]A parting message[/h3]

I could write an essay on this, and I have... but to TLDR this... I fucking love you guys
Thank you for making my dreams come true ːmeatytearsː

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Warsimlikes - The Subgenre grows into 2025!

Hello everyone!

We're entering 2025 with 2 new Warsimlikes to go onto our evergrowing list, and damn does it feel good to see that this isn't slowing down any time soon!

Our Warsimlikes discord room on our Warsim discord is still buzzing with activity too as plenty of prospective ascii devs make themselves known and share knowledge!

Here is the updated list of the 11 Warsimlikes we have so far!

THE WARSIMLIKE MEGALIST


[h3]CULT GAME[/h3]

CheffJeff on our Warsimlike discord is probably the Warsimlikes Goat, he's been working on some incredible stuff and also singehandedly saved Warsim from a huge bug that broke development last December by helping me through an issue that I couldn't wrap my head around personally, absolute hero. Check it out here.

He's also lately been popping off with some incredible youtube videos showing his development process, check them out here and see why 25k other people enjoyed it

[h3]Heroes of Book & Paper[/h3]

The first Warsimlike to go on steam, fun fact about this. It's the only other game on steam that references Aslona (nice little easter egg) and the developer is a longtime Warsim community legend LeMachinga, who came up with a redesign for the mushroom men faces that became the standard, leading to a possible mushroom name for shroomling characters 'LeMushinga'. Check out the awesome game here on steam.

Here are some of his shroomlings


[h3]Mistworld (New)[/h3]

This is an exciting one from the developer of Crusader's Quest below, good to see him continue to mess around with Ascii projects and continue refining his skills!

Go check it out on itch.io - https://gagagievous.itch.io/mistworld

[h3]Church of the One True AI (New)[/h3]


A new project I very happily got tagged in on twitter, keep up the good work Geeknik!

[h3]Roots of Harmony[/h3]


This one was an excellent thing to come out of seemingly nowhere, the second Warsimlike you can find on steam!

'Text-based 4X with a focus on turf war and resource management. Roots of Harmony is an old-school keyboard-controlled casual game where you have to lead your colony to different stages of development, while facing various threats and managing your doctrines and disciples.'

It is still being updated and is only getting better and better in time!

Check it out on steam!

[h3]Dark Path Wanderer[/h3]

This one feels like a mix of Warsim and my old game the Wastes (rip) the screenshots look really cool and I'm excited to see how it develops. Check it out here.

[h3]Crusader's Quest[/h3]

A python based text rpg based on Warsim and Oregon Trail. Another promising project that I watch with interest. Check it out here!

[h3]IceBound Zero[/h3]

Sesmania's beautiful looking game IceBound Zero was something that spurred on a previous Warsimlikes thread. See more here.

[h3]Bazaboo's Warsimlike Project[/h3]

An early project being crafted on our discord by Bazaboo, who is currently working on some fun stuff with kingdom generation and history generation, awesome to see them having so much fun with it!

[h3]END OF EDEN[/h3]

This game is one that used the Warsim generators that were released as a free tool for DMs and other game devs a little while back, here we see one of Warsims Underling faces and it's awesome to see our generators go to use like this! Check it out here.

[h3]The Wastes[/h3]

Adding it here as an honourable mention, this game was made after the initial warsim demo but before I took on Warsim properly and began turning it into a game. This proc gen wasteland explorer game was worked on intensely for 6 months before I had the source code wiped... Didn't keep any backups back then like a bloody idiot but hey lessons learned...

You can download it here - https://huw2k8.itch.io/the-wastes

Have your own Warsimlike or feeling inspired?

Are you working on something inspired by Warsim? or are you considering it? Well don't be a stranger please! There might be 8 billion of us on this big rock but the internet makes the connections between us ridiculously easy, I'm sat in my bedroom in Wales and I frequently find it possible to talk to wonderful people seemingly in every corner of the globe.



If you have your own project of this kind, let me know and I'll be sure to share it with the people or join us on the Warsimlikes discord room and share it yourself!

And for those asking what the definition of a Warsimlike is, I'd say it's a stretchable definition that simply means at it's minimum a game that's development has been inspired in part by Warsim, or a game that uses content from the Warsim generators for it's own content

Cheers and take care

Huw