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Warsim: The Realm of Aslona News

Necromancy Savebreaking Hotfix

Got an email not too long ago with a report of a savebreaking bug (those and ctd bugs are the cream of the crop of stuff that needs to be dealt with immediately) so here's a hot fix

It's a stupid issue caused by resurrected heroes having the origin story/hero description replaced with a new one I wrote, ie instead of 'I was a roving warrior, then I joined you' a resurrected one would say 'Death Provides...' however this text is added to the save files.

The game differenciates data in saves with these '.'

So now anyone loads and it detects 3 extra dots and thinks oh this save has 3 more variables than expected and freaks out

tldr: Death provides... headaches for the dev!

If anyone does have any issues ever with their save files hit me up!

I hate to see them, but I love to see the issues behind them resolved permanently and if it wasn't for someone letting me know about this one this fix wouldn't be out so quick

Cheers guys
PS: 2 other little bugs fixed in this patch
* Fixed 'wby necromancy' dialogue option (credit Family guy and u/greaterwaagh)
* Fixed ogre referred to as goblin in seshgobz hq

Warsim 1.0.5 (Necromancy, Year Change events, Seshgoblinz and more)

TL:DR
* You can become a necromancer, raise any undead from battles, and your dead heroes
* 10 new kingdom upgrades
* 32 new events that can trigger at the end of the year
* New location and characters in Goblinwood
* 8 Bugs fixed
* New book added

Adding necromancy is something I avoided for the whole dev cycle because it felt like a can of worms... and can of worms it was... undead wriggly ones. But worth it I think, nothing worse than losing a champion and now you can do something about it. Glad to finally get this out and I hope you enjoy it
[h3]NECROMANCY (38 features)[/h3]

Long requested and a pain to make, but I am proud to be able to present... NECROMANCY! Raise your dead troops, raise your dead champions, raise a toast!

* Added hidden necromancers guild -in the first region of the south ;)
* Added ability to attack necro guild
* Added ability to join necro guild and become a necromancer
* Added ability to reread tome of necromancy
* Added ability to speak to a random necro
* Added ability to speak to necro leader (6 dialogues)
* Added ability to play southern sudden death with a guildmember undead
* Added ability to resurrect dead champions in the arena (they lose 30% strength) Reanimated Corpse of Fighter
* Added ability to resurrect resurrected dead champions in the arena (they lose 50% strength) Twice Animated Corpse of Fighter
* Added ability to resurrect 2X Resurrected dead champions in the arena (they lose 70% strength) Thrice Animated Corpse of Fighter
* Added ability to resurrect 3X Resurrected dead champions in the arena (they lose 90% strength) Shattered Remnants of Fighter
* Added screen when trying to resurrect a shattered remanant
* Added tracking alongside gold/men/lands for your unawoken corpses
* Added ability to send a NECROMANCERS SCORE to necromancer kingdoms (a special necromantic greeting, -1k corpses, +10 relation)
* Added ability to collect tithes of Blackmarket dead by visiting Necromancers hall if blackmarket is ruled by a necro leader
* Added ability to disable and enable resurrecting arena dead in kingdom reports screen
* Added ability to gain all the dead from both sides of any battle you are part of (including mercs)
* Made 5% of your unawoken corpses rot away each year
* Added roughly 2-10 corpses gained per year from your lands
* Added special necro option for the sleeping with skeletons encounter
* Added new upgrade kingdom category for necro buildings
* Made kingdom upgrades screen have new texts for barren land reclamation option
* Added new necro upgrade 'Corpse Salts' (2.5k) (slower undead rot)
* Added new necro upgrade 'Corpse Salt Sprinklers' (10k) (slower undead rot)
* Added new necro upgrade 'Corpse Salts cursed with Frost Magic' (20k) (no undead rot)
* Added new necro upgrade 'Corpse holes' (5k) (more corpses gained from your lands per year) +3
* Added new necro upgrade 'Corpses boxes' (7.5k) (more corpses gained from your lands per year) +5
* Added new necro upgrade 'Corpse collection stations' (12.5k) (more corpses gained from your lands per year) +10
* Added new necro upgrade 'Corpse collection guilds' (40k) (more corpses gained from your lands per year) +30
* Made old stone not work for necromancers
* Added ability to raise unawoken corpses to add to an existing horde at the necro guild
* Added ability to raise unawoken corpses to spawn a new horde at the necro guild
* Added ability to send undead horde to attack an enemy at the start of a battle (undead doing 5-25 dmg each)
* Added undead altar to other buildings when you become a necro
* Added ability to raise undead at the necro altar
* Added random new year event that cleanses the land (lose all unawoken corpses and any living undead horde members)
* Added ability to resurrect fallen champions during battle (but not last stands)
* Added new combat event for undead champions fighting in battle

My wonderful gnome champ


Oh no!


Hmm


HE'S ALIVE! Sort of...


Oops


Twice animated


Thrice Animated


Shattered


RIP my boi


End of turn necromancy stuff


New stuff at the end of a battle


Champ dead in battle


He's back baby!


New necromancer kingdom diplomacy


New Upgrades


[h3]IMPERIAL MILITIA RECRUITMENT UPGRADES (3 features)[/h3]

More benefits to having a big empire, more upgrades!

* Added Imperial Militia Recruitment posts (special 4th tier upgrade for militia recruitment signs) (14k) (up to 10 joiners per land extra)
* Added Imperial Militia Recruitment centres (special 5th tier upgrade for militia recruitment signs) (30k) (up to 25 joiners per land extra)
* Added Imperial Militia Recruitment complexes (special 6th tier upgrade for militia recruitment signs) (250k) (up to 100 joiners per land extra)

[h3]CHANGING OF THE YEAR (32 features)[/h3]

When the year ends and a new one comes in, sometimes it brings with it the winds of change! There are now many events that can shape or tweak a year from the next!

* Added new end of turn event system signifying a new year coming into play
* Added bird song year
* Added whispers year
* Added wind of discovery (+2 explore chance)
* Added mild hopeless feel (-3 public op)
* Added great wind of exploration (+5 explore chance)
* Added feeling on conquest (unlock empire mode one turn) (+30% attack bonus for you)
* Added kind skies and rich soil (3x farm income)
* Added harsh hand of nature (-1 land)
* Added wind of death (spawn or add to undead horde)
* Added great wind of strength (+25% bonus to attackers)
* Added wind of inspiration (5x throne visitors)
* Added discouraging eclipse (no throne visitors)
* Added little sense of progress
* Added strange feeling
* Added merc duty sense (3x merc size)
* Added nothingness in the air
* Added wind of desperation (-5 public op) (50% gambling bonus)
* Added wind of deceit (-10 public op) (+5 bandit level)
* Added feint smell of hope (+1 publoc op)
* Added feeling of the same
* Added distant stirring terror
* Added wind of stagnation
* Added feeling of mistrust (+10 bandit level)
* Added feeling of trust (+20 public op)
* Added grip of control (-10 bandit level)
* Added ill will towards you (-20 public op)
* Added militia belief (3x militia)
* Added creeping rot of desertion (small chunk desert or 1/100th of soldiers)
* Added year of goblins (double erak and krut units)
* Added year of luck (double gambling limits for arena, fightpit, brawlpit, scorppit, animalpit, blackmarket gambling den)
* Added wind of fortitude (50% strength bonus to defenders this year)





[h3]SESHGOBLINZ (12 features)[/h3]

A little den of disrepute in Goblinwood containing a colourful cast of bizarre goblins

* Added new building 'Seshgoblinz HQ' to Goblinwood
* Added Nelyc the Goblin Engineer (5 dialogues)
* Added Queen Rahc (6 dialogues)
* Added Naik the Mushroom Wizard (Can take shrooms from his hat and eat them)
* Added Irrah the foaming mouthed goblin
* Added Bocaj the Bug Collector (6 dialogues)
* Added T'tam the Drummer (Plays fast drums)
* Added Loej the Ogre (6 dialogues)
* Added Al the Ogrewife (5 dialogues)
* Added Heartfaced Goblin
* Added Firebreathing Goblin Groeg
* Added Minie the Goblin Cat

































[h3]BUGFIXES (8 bug fixes)[/h3]

Always good to fix em, always more that follow!

* Fixed holy order knights text bug (credit Tickle me Elmo)
* Fixed mute sound and music not working in ingame menu (BlueRice + LXI)
* Fixed reigning arrows - Raining arrows text bug (credit Xiaolunzi)
* Fixed bug with shallowrock mine being destroyed (showed monfort mine peasants escaping instead of shallowrock)
* Fixed You don't have enough gold to train those goblins. You need 79k but have only 106k (credit blesk)
* Fixed gnome cave intro text bug (met instead of meet)
* Fixed text bug with gnome battle pit gold not increasing each year
* Fixed gnome battle pit notifications for bet loss appearing even if you bet nothing

[h3]EVERYTHING ELSE (2 feature)[/h3]

* Added 'The Tale of Sorceror Khan' book to the Old Library in the Artifact Market
* Removed the battlescore tweaker from the arena that buffs weaker units by weakening their opponents to give them a chance (because though it increases the odds of a peasant winning against a soldier it's not fun and randomly rolls your champions super low)

Thank you all very much!

Huw

Warsim 1.0.4 (Goblin Jesters, End of turn Expansion, Sit and Ponder and more)

Been working on this stuff for the last week or so and wanted to release it today to celebrate my Birthday! I've finally made it out of the 27s club :) ːwinter2019happyyulː

[h3]TL:DR[/h3]

* 10 more end of turn events
* Ultimate victory screen for 25k land empires
* Merc groups now recruit troops each year
* Added goblin jesters in the throne room with 25 jokes told in goblin style
* Added 9 new jokes jesters can tell about goblins
* Improved Elyk the Madmans reactions to stuff when drinking with him
* Added ability to send a massive warband to attack adventurers
* Added ability to sit and ponder on your throne when no one is visiting
* Fixed 5 bugs
* Made some other small tweaks

[h3]END OF TURN EVENTS EXPANSION (13 features)[/h3]

There is a batch of end of turn events that can happen when you... well end your turn. I've tweaked a few and added a nice new batch to keep things fresh and make more happen in general!

* Made goblin sceptre random events 4x more common
* Added new end of turn random event 'A shipload of sea raiders' if bandit level above 30 (+bandit level)
* Added new end of turn random event 'Nameless hero' if bandit level above 30 (-bandit level)
* Added new end of turn random event 'Goblin stealing coin' if goblin slavery legal (-1 gold, -1 gob)
* Added new end of turn random event 'Kindness celebration' if public opinion is 100 (+gold)
* Added new end of turn random event 'refugee arrival' (+peasants)
* Added new end of turn random event 'deserter band' (+soldiers)
* Added new end of turn random event 'goblin traders' (+gobs)
* Added new end of turn random event 'trio of wanderers who like the name' (+3 gobs)
* Added new end of turn random event 'lost scouts' (+soldiers)
* Made joining group random events 3x more common
* Added new end of turn random event 'Merc group glory story' (+150-1150 new recruits for random merc group)
* Made random events in general at the end of turn slightly more common

[h3]ULTIMATE EMPIRE VICTORY (1 feature)[/h3]

You can play on beyond this, but hitting 25000 lands under your belt gets you a victory screen as that is pretty much the pinnacle!

* Added ultimate empire victory screen for hitting 25000 lands in Warsim (credit u/Somberclaus)



[h3]MERC RECRUITMENT (4 features)[/h3]

Mercs don't currently grow unless you provide them with troops, this means that after a while used up groups become pretty weak and you kind of have to wait for them to fizzle out, or hire them just to kill them off to clear space. Well no longer, now groups will recruit each turn and grow slowly, this also scales with discovering new lands meaning later game merc groups recruit 100s per turn.

* Added merc recruitment for active merc companies (random troops of up to half leaders battlescore per turn)
* Added merc recruitment pop up in normal events text
* Added merc recruitment pop up in good event text if you own the group
* Added merc recruitment buffs +10% each time new lands are discovered (stacking infinitely)



[h3]GOBLIN JESTERS (3 features)[/h3]

A funny thought now reality, these 'jokes' are quite something... as in they are terrible.

* Added new throne room encounter 'Goblin Jester'
* Added 25 GPT generated Goblin "jokes"
* Added 5 alternate intro texts for Goblin jester







[h3]ELYK IMPROVED (3 features)[/h3]

I came across good old Elyk in a recent run through, puked in front of him and passed out with no reaction. That has changed now!

* Fixed Elyk drunkeness not sending you home
* Added special event if you pass out drinking with Elyk
* Added 5 special reactions if you puke while drinking with Elyk



[h3]ADVENTURER ATTACKS (1 feature, 1 bug fix)[/h3]

It's annoying when an adventurer group is a bit too strong for a warband, now you can send a bigger one to keep them in check!

* Fixed sending warparty to wiped adventurer group doesn't kill any of your troops if warparty is killed off
* Added ability to send large warband (5x the size) to attack adventurers (credit u/Somberclaus)

[h3]SIT AND PONDER (2 features)[/h3]

Ever wanted to sit and ponder on your throne? No, Just me... Well now you can anyway.

* Added ability to sit and ponder on your throne when all visitors are gone
* Added 10 different thoughts for sitting on the throne





[h3]BUGFIXES (5 bug fixes)[/h3]

A little batch of bugs fixed!

* Fixed text bug with musicians of indpendent kingdoms
* Fixed vassalisation not working when you are too strong (credit LXI)
* Fixed troop report shows negative strength when too strong (credit LXI)
* Fixed vassal bug where post independence they still give you their troops
* Fixed missing screen for kingdom surrendering to you on last land

[h3]EVERYTHING ELSE (2 features and changes)[/h3]

Some new jokes and a few changes thanks to vigilant community members!

* Added 9 new goblin jokes (my favourite: What do you call a goblin who loves willy, a knob nobblin goblin!)
* Added new dialogue for asking about the dunelord in snatchsand when he's dead
* Added 8 new dialogues for talking to snatchsand elder when you are dunelord (credit Comrade Worldpeace)
* Made holy order joiner throne room encounter not blocked by the No RABBLE filter (Credit Frannny)
* Made knight Joining you throne room encounter not blocked by the No RABBLE filter (Credit Frannny)

Thank you all very much!

Huw

Warsim 1.0.3 (Staff executions, Better Goblin Sceptres, and Stronger Mercs)

Just a nice little update covering a mixed range of areas. This came from a period where I was playing through a save of the new empire mode and was making tweaks and changes as I played.

TL:DR

* Can now throw your staff through a trap door at staff meetings
* Fixed 9 bugs
* Merc groups get 25% stronger with each set of new lands discovered
* Some tweaks to the stuff from last update to run smoother
* New goblin sceptre event system with a few events
* You can now call the guards when you find those pickpocket kids in the Blackmarket and get a sweet bounty! (2 gold per kid)

[h3]TRAP DOOR YOUR STAFF (2 features)[/h3]

* Added ability to trap door your staff during staff meetings in the throne room
* Added trap door options menu to the staff meeting screen

No more bad advice!


[h3]JOIN ME CHAMPION! (3 Features)[/h3]

* Added option to threaten grand champion if they don't accept your hire request (Credit u/culo_ and u/Stingpie)
* Added special option if grand champion has over 500 battlescore
* Added ability to accept champions refusal

Tired of a champion refusing to join you, threaten them!


[h3]GOBLIN SCEPTRE EVENTS (10 features)[/h3]

If the main goblin kingdoms are dead the sceptre becomes fairly useless, now it will provide an assortment of green friends forever!

* Added end of turn event system for sceptre of goblin god
* Added wild goblin joiner event (+1)
* Added scattered bands joiner event (+30-300)
* Added distant tribe joiner event (+30-300 * 2)
* Added distant kingdom joiner event (+30-300 * 5)
* Added caven goblin horde joiner event (+30-300 *4)
* Added goblin theive band joiner event (+15-150)
* Added forest goblin clan joiner event (+30-300)
* Added warband of berserker goblins joiner event (+15-150)
* Added goblin bros joiner event (+2)

[h3]BUGFIXES (9 bug fixes)[/h3]

A nice bunch of bugs fixed mostly thanks to vigilant members of the community!

* Fixed quickstart mode missing lord title definition leading to it being blank unless changed
* Fixed kicked out of upgrades screen sometimes when terraforming land
* Fixed pest group spawning with no name or leader due to Blackmarket prisoner bug
* Fixed monster last stand in battle text quickly popping up on screen for 1 second even if you autocalc the fight
* Fixed champion in battle insult text quickly popping up on screen for 1 second even if you autocalc the fight
* Fixed protofolk village name appearing as 0 instead of it's name
* Fixed spy reports not showing the right numbers for recruited troops (only showing how much they get per land)
* Fixed enemy battlescore being able to enter negative
* Fixed ability to have so many men you break the game and have negative 2 billion men

[h3]EVERYTHING ELSE (8 features and changes)[/h3]

Improvements on the new total invasion system, mercs getting stronger when you explore new lands, Spymaster reports are wa better, and you can have those Blackmarket Pickpocket kids arrested!

* Added 3 new post battle texts for total invasions so it doesn't use the default invasion battle texts
* Made mercenary groups gain 25% larger force when discovering new lands
* Made spymaster troop recruitment reports show the names of the units in question instead of peasant and knight
* Added taking full troop tribute also takes all new soldiers from vassal kingdom
* Added new notification for when indie kingdom recruits 0 due to vassal rules
* Added special text to troop count screen if you exceeed the maximum troops
* Added 2 new possible authors of Blackmarket newspaper quotes of the day
* Added new option to report the child pickpockets to the guards in Blackmarket (+2 gold per child)

Very late game merc groups are ridiculously strong with this mechanic, and can keep up with the growing world


Pickpocket no more you little shits!


Thank you all very much!

Huw

Warsim 1.0.2 (Empire Mode Update, 61 features) Celebrating 1k Steam reviews!

Hey guys,

Just wanted to release a new update as a thanks to all the people who got us to 1000 reviews on steam, it's a beautiful milestone. Doesn't seem all that long ago we passed the 500 mark :)

TL:DR this update contains
  • New Warsim Quickstart mode - Instant new game no option spam
  • Empire mode - Lots of big bonuses given after 50 lands
  • Total Invasion - Ability to attack entire faction at once and wipe them out if you win
  • 6 new building upgrades (3 of them part of a whole new building)
  • 5 new jokes
  • 15 new quest items
  • 5 new sound effects
  • 5 new readable books
  • 14 bugs fixed


WARSIM QUICKSTART MODE


Don't want to wade through endless options to start a new game... Now you don't need to.

* Added new Quickstart option (generates a random world for you, normal difficulty without all the option spam for those who just want to dive in)



EMPIRE MODE


Hit 50 lands and your kingdom will become AN EMPIRE! And with it many new tools to help rule, including TOTAL INVASIONS!

* Added empire mode triggered when player hits 50 lands
* Added empire mode ends when player drops below 40 lands
* Added new attack mode (Total invasion) that allows you to attack a faction for their entire territory if empire mode is active
* Added +75% difficulty increase for total invasion attacks
* Changed Empire mode options for kingdom reports/upgrade kingdom/and throne room
* Added ability to upgrade Grand Temple of Harvest to Imperial Harvest Temple-Complex (125k gold, +250% harvest income)
* Added Imperial Nobility Complex (special 9th tier of nobility quarter upgrade) (150k gold) (5-8 knights per turn)
* Added Imperial Trade Post (special 4th tier of trade post) (60k gold) (3x trade income)
* Added 4 new dialogues for staff screen when asked about harvest improvement (due to new harvest upgrade)
* Added +2 exploration chances per turn when empire mode active
* Added +3 Emissary chances per turn when empire mode active
* Added 50% bonus to recruitment of soldiers with forceful enlistment while empire mode active
* Added 50% bonus to recruitment of peasants with free enlistment while empire mode active
* Added 50% bonus to recruitment of bandits when playing with bandit king origin
* Added 50% bonus to General Taxes when empire mode active
* Added 20% bonus to throne room visitors when empire mode active (will still be cut off if player imposes visitor limits)











GOBLIN CATCHERS (3 new upgrades)


Gotta catch those green buggers!

* Added 'free potatoes signs' recruitment upgrade for goblin slavers (500 gold) (+50% yeild) (Credit TJTheSoundBoard)
* Added 'Goblin ditch trap' recruitment upgrade for goblin slavers (2000 gold) (+100% yeild) (Credit TJTheSoundBoard)
* Added 'Goblin Cage trap' recruitment upgrade for goblin slavers (4000 gold) (+200% yeild) (Credit TJTheSoundBoard)



DETYAN JESTER PACK (5 new jokes)


Legendary creator of Oooh snakes, and a load of Warsim in game books Detyan has hit me up with some absolutely stellar jokes for jesters in game!

* Added jester baker and butler joke (credit Detyan)
* Added short peasant joke (credit Detyan)
* Added reptile magician joke (credit Detyan)
* Added vegetable bug joke (credit Detyan)
* Added gnome hats joke (credit Detyan)

THE EPIC (5 new books)


A new book series by Detyan that is available to read in the Arasuk book shop!

* Added new book 'The Epic of Sir Sarquil & Grundar VOL 1' to Arasuk book shop (credit Dtyn8)
* Added new book 'The Epic of Sir Sarquil & Grundar VOL 2' to Arasuk book shop (credit Dtyn8)
* Added new book 'The Epic of Sir Sarquil & Grundar VOL 3' to Arasuk book shop (credit Dtyn8)
* Added new book 'The Epic of Sir Sarquil & Grundar VOL 4' to Arasuk book shop (credit Dtyn8)
* Added new book 'The Epic of Sir Sarquil & Grundar VOL 5' to Arasuk book shop (credit Dtyn8)

NEW QUEST ITEMS (15 new items)


A bunch of new possible items that can be gained in the game as loot!

* Added quest item 'An iron parrot statue' (worth 25 gold)
* Added quest item 'A strange potted flower from ancient times' (worth 350 gold)
* Added quest item 'A tribal war mask adorned with teeth' (worth 85 gold)
* Added quest item 'A gnomish gemshorn' (worth 40 gold)
* Added quest item 'A jar of swamp tar' (worth 4 gold)
* Added quest item 'A steel trident with a skull on each prong' (worth 155 gold)
* Added quest item 'A striped troll hide rug' (worth 160 gold)
* Added quest item 'A steel sword engraved with orc names' (worth 95 gold)
* Added quest item 'A steel sword engraved with goblin names' (worth 90 gold)
* Added quest item 'A steel sword engraved with demon names' (worth 100 gold)
* Added quest item 'A steel sword engraved with the names of dead kingdoms' (worth 110 gold)
* Added quest item 'A steel sword engraved with pictures of dragons' (worth 105 gold)
* Added quest item 'A steel sword engraved with a families saga' (worth 95 gold)
* Added quest item 'A steel sword engraved with pictures of a grand castle' (worth 100 gold)
* Added quest item 'A smelly arrow' (worth 1 gold)

NEW SOUND EFFECTS (5 new sfx)


Just a few new sound effects to keep things fresh, Thanks Static Master for your punch sounds!

* Added new sound effect for empire losing Empire Mode
* Added 4 new punch sound effects across the game (credit Static Master)

BUGFIXES (14 bug fixes)


A nice bunch of bugs fixed mostly thanks to vigilant members of the community!

* Fixed independent leader champion refusal bug (credit Nookrium)
* Fixed typo with holy land lever pull event (credit u/Minipaceed)
* Fixed state down at you text bug (credit WantedBaccus)
* Fixed champion is now more text bug (credit u/DeliciousIron9891)
* Fixed coinflip bug allowing player to bet with 0 gold (credit u/hl3official)
* Fixed troop strength total issue when viewing total troop reports (credit LXI)
* Fixed notification for Rihhm leader not wanting to speak to you being blocked by a bug (credit Nonary + Pirate Kitten)
* Fixed chaos orb game breaking quantity issue (credit Ilya)
* Fixed Teaching gnomes to gamble then destroying them before they turn casinoey results in pop up even when they are dead (credit Comrade Worldpeace)
* Fixed bug with Black Bank loans increasing erronenously after being paid off (credit u/JakoDel)
* Fixed foreign merc signs bug
* Fixed 10 text bugs with plea from other kingdoms
* Fixed die than serve you cretin text bug
* Fixed Holy order no more knights option blocker not appearing even when 0 knights left in recruit screen

Thank you all very much!

Huw