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Development update



Development Update for the upcoming version 1.13

I've updated the testing branch version of the game with the latest features.

How to get the testing branch update?
Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry.

Changes:

Mod support
I've finished implementing the first version of Mod support for Transports. You can now extend the content for Transports by adding Mod files to the game.

You can find some smaller mods available on the discord server.

I've started to create a steam guide to help you with the mod creation. It will be available soon.

Steam workshop integration will follow soon too.

You need to start a new game to play with mods.

Feel free to share your thoughts.
Thanks for your patience and support.

Development update



Development Update for the upcoming version 1.13

I've uploaded the latest version onto the testing branch for testing.

How to get the testing branch update?
Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry.

Changes:

Industry Extension
Once you have bought an industry you can build industry extensions.


Energy management
Power plants will now have a maximum energy supply capacity. You'll need to manage the energy supply. The power plants good requirement depends on the energy demand now.

Energy overview map
I've implemented an energy overview map where you can reset the energy supply for cities and industries.


Submarines
I've added the submarine vehicle type to the game. The submarine will offer sightseeing tours to the passengers. It will wait for full load at the port and start roaming around the area once it's fully loaded.


Placement helper
While building city buildings or industry extensions you'll see possible positions for the buildings now.


and more.
I'll update the default branch with more changes soon.

I recommend starting a new game to test all new features.

Feel free to share your thoughts.
Thanks for your patience and support.

Transports • Patchnotes (1.12) ➥



- Update 1.12 -

Changes:
- support for animations created with the mod tool (visit the discord server to get your hands on it)
- you will have an option in the custom game menu to turn off train collisions
- you will have an option in the custom game menu to turn off the commodity conversion to waste
- fixed: The monthly costs of the managers were too high. Now the correct value is debited.
- fixed: Vehicle will no longer remain in the depot if the managers which have sent them get turned off.
- small performance optimization
- changes to the water rendering
- by double-clicking on a goods entry in the station, a customer of the goods can be found
- fixed: aircrafts shouldn't be blocked anymore randomly
- new tutorial
- new tasks system
- industry tags
- airports and helipads can now be combined with other airports and helipads
- GUI changes
- event system: Arson [Several building of a city will start burning. If the fire trucks are not able to reach every fire in time the building will be destroyed.], Motorcycle Gang [A Motorcycle Gang will hang around in a city. Every connected station to the city will loose its goods.], President visit [The presidential car is driving around with its escort in a city. The city will loose productivity for that period of time.], 2x Superstar (by car, by foot) [A superstar will drive or walk around in a city. The city will increase its productivity for that period of time.], fire [One building of a city will start burning.], UFO visit [An UFO is flying around in a city.], UFO-Overlord attack [The UFO Overlord will lift and drop buildings of a city.] and more
- fixed: industries shouldn't increase the relationship value without a connected station anymore
- station list
- improvements for the ai rail building
- 2 new signals
- by selecting a station you can see the station range now
- pin system for tasks
- graphs

Development update



Development Update for 1.12


I've uploaded the latest version onto the testing branch for testing.

How to get the testing branch update?
Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry.

New: Events
Events can occur while playing:


Examples:
Youtube Youtube Youtube

New: Graphs
Keep better track of your companies performance with the graphs.


New: water
The new water effect adds a performance boost.


New tutorial and tasks system
I've replaced the old tutorial with a new one and added a task system. The task system allows you to complete tasks and get a reward for it.

and many more.
I'll update the default branch with all the changes soon.

Feel free to share your thoughts.
Thanks for your support.

Transports • Patchnotes (1.101) ➥



- Update 1.101 -

Changes:
- you can select up to 5 vehicles and switch between them
- fixed: The vehicle condition had too much impact on the reliability of the vehicle, which has led to breakdowns
- fixed: stations can't lose their extension bonuses anymore
- fixed: trains remain at the platform if their destination is not reachable
- Messagebox system