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Fishing on the Fly News

Thank you and Demo update

The game is now in about twenty different countries. I just wanted to give shout outs for everyone that has been supportive of the game and the launch so far this week. I can't tell you how much I appreciate it!

DEMO UPDATE

I did upload a demo today, but like everything else it is under review before Steam will allow it to become available. I took the basic game and linked the Chapters for four of the maps changing when you catch a single fish, so it will give you quite the tour. Also as per request, I jacked up the fighting system so you can see how it really works in the game as a whole. Starting with the second fish you catch in the demo, the line tension kicks in. The third fish is somewhat easy, but I guarantee you will not catch the fourth fish on the first try. You have one tenth of a second before the fish makes a change to the line tension meter. This should give you a much clearer idea of what progression in the game looks like. You will not earn achievements, points, equipment or need to change flies in the demo.

BUG REPORT

There have been only a few problems so far but please let me know if you encounter one. If your computer goes over 60 frames per second - the UI might act up. Holler as I have a fix for that with Bizkit's help. Also I'm going to force restarts for when you make changes to the video settings for certain things. The HUD (when changing screen resolution or video settings) might look like the score and points are getting cropped or something. If the HUD looks weird, just restart the game. The game will launch with the correct settings you chose and should run correctly restarted.

CHANGES COMING

I have been working on the two-handed model for reeling in the fish and made good progress there. I think you can expect that in game soon. I also have the new fighting system for expert setup so as you progress (or other factors) you will have less time between to choose between reel and brake. I think you will find the fighting system will definitely leave you with the feeling what it is like fighting fish irl - those moments of shear panic if they stay on the line or not.


Again thanks for all the support!

- Mac

Thank you and Demo update

The game is now in about twenty different countries. I just wanted to give shout outs for everyone that has been supportive of the game and the launch so far this week. I can't tell you how much I appreciate it!

DEMO UPDATE

I did upload a demo today, but like everything else it is under review before Steam will allow it to become available. I took the basic game and linked the Chapters for four of the maps changing when you catch a single fish, so it will give you quite the tour. Also as per request, I jacked up the fighting system so you can see how it really works in the game as a whole. Starting with the second fish you catch in the demo, the line tension kicks in. The third fish is somewhat easy, but I guarantee you will not catch the fourth fish on the first try. You have one tenth of a second before the fish makes a change to the line tension meter. This should give you a much clearer idea of what progression in the game looks like. You will not earn achievements, points, equipment or need to change flies in the demo.

BUG REPORT

There have been only a few problems so far but please let me know if you encounter one. If your computer goes over 60 frames per second - the UI might act up. Holler as I have a fix for that with Bizkit's help. Also I'm going to force restarts for when you make changes to the video settings for certain things. The HUD (when changing screen resolution or video settings) might look like the score and points are getting cropped or something. If the HUD looks weird, just restart the game. The game will launch with the correct settings you chose and should run correctly restarted.

CHANGES COMING

I have been working on the two-handed model for reeling in the fish and made good progress there. I think you can expect that in game soon. I also have the new fighting system for expert setup so as you progress (or other factors) you will have less time between to choose between reel and brake. I think you will find the fighting system will definitely leave you with the feeling what it is like fighting fish irl - those moments of shear panic if they stay on the line or not.


Again thanks for all the support!

- Mac

Game Release tonight at 8 pm.

All lights are green for launch. I really hope you enjoy the game!

I was able to build in some more video settings for better performance if FPS is low for you. Some video options might require a restart.

Pressing enter on controls for keyboard or controller will take you to YouTube videos explaining how to use them.

Of course I want to hear your feedback and will continue to work towards improvements you suggest. I will also do my best should you need support with the game.

FISH ON!

- Mac

Game Release tonight at 8 pm.

All lights are green for launch. I really hope you enjoy the game!

I was able to build in some more video settings for better performance if FPS is low for you. Some video options might require a restart.

Pressing enter on controls for keyboard or controller will take you to YouTube videos explaining how to use them.

Of course I want to hear your feedback and will continue to work towards improvements you suggest. I will also do my best should you need support with the game.

FISH ON!

- Mac

Added features including 4k

I’ve been really busy polishing up the game these last two weeks. I’ve added over fifty more fish models with almost every texture in 4K. There are a dozen salmon and a dozen steelhead ready to be put in game. I’ve also added graphic support for 4K, so in settings you can experiment with 4096*2160. The game was built for HD, so 3840*2160 is best if it works for you.

There are now weights and length for every fish in the game. I reiterated the HUD after you catch a fish including all new vector graphics and sayings.

In settings I’ve also added a FPS gauge and full screen mode. I will add the ability to select performance over graphics or vice versa before launch too. I’ve alredy tested this successfully. You will have to restart the game though.

I was not able to build in a mouse menu interface or tournament play yet. I went with polish over feature creep. There is full controller support though and the game plays best with a controller - it is harder.

I will be adding videos in the help section before launch too for keyboard and controller. These should work like you except, except ctrl key is jump. Pressing And holding down the middle mouse button will move you forward.

You asked for a game that would push a high-end graphics card. You asked for weights on the fish. You asked for world record and special fish and I’ve added those too.

I know not everything can possibly be perfect at launch, but I hope you can tell that I am going to respond by building in the features you want. I really, really hope you enjoy what is years of my life in your pocket.

Cheers.

Mac