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Dresden Files Cooperative Card Game News

New beta version 2.0.0

We just made version 2.0.0 available in the beta branch on Steam to get some additional feedback as we're getting ready to make it live.

The big changes in this update that we'd like more people to check out:
  • Added support for game controllers and keyboard navigation
  • Substantially changed the UI for setting up games


We'd love to hear your feedback before we release this!

Minor update to 1.2.4 (primarily for Mac)

We have an update currently in testing to support macOS 10.15 (Catalina). There are no other significant changes in the update, though it did include an update to the latest engine version which might have side effects on Windows and Linux that we haven't noticed yet.

Please give it a try in the beta branch and let us know if you find any new problems. We want to give this build a week or so of testing before we make it the new official release.

Release Notes: Version 1.2.4

This update fixes a few bugs that have been reported to us since our last updated. Thanks again to those who sent in the reports that helped us track these down!

• Clicking to dismiss the turn change notification no longer selects a card underneath
• The Mothers now prompts correctly to move obstacles when the only obstacle is in the lower row
• Ra can no longer pick an obstacle from either row for his overcome card that should only work on the obstacle at shortest range
• Side effects of foes defeated by Kincaid's "Cover Fire" talent are now applied correctly
• Unswayed by Temptation and other 'target and adjacent-that-is-not-the-same-type-as-the-action-target' cards now log their secondary targets
• Effects that adding 1 hit to each foe or 1 clue to each case now properly affect all foes/cases when it defeats the previous foe/case in a row
• Re-deal now works correctly when set to random character selection

Update 1.2.3 Release Notes

Update 1.2.3 is primarily a bugfix release. Most of these fixes are the result of bugs reported through the in-game bug reporting tool. We really appreciate everyone who has submitted bug reports - it helps tremendously in tracking them down and fixing them.

• Fixed an issue with reporting bugs while in the tutorial.
• Cascade effects that remove cards that are targets of the current action no longer cause the game to get stuck.
• A version of the debug dice roller is available in the options under "Other"
• Fixed the animation speed slider to never go all the way to 0, so cards still animate. This prevents them from occasionally getting stuck.
• Pre-turn effects are no longer run when restarting a player's turn after they cancel stunt use. Prevents Soul Train from advancing if Winter Knight Harry cancels his stunt.
• Mouse's shop page is fixed to show Harry/Susan's extra cards instead of saying Molly/Harry.
• The game no longer gets stuck when prompting a player to move cards while there are no available cards to move.
• Damage from a couple of cards that affect adjacent targets is now correctly applied as if the additional targets are primary targets and not side effects.
• Targets that cannot be affected by the current action are no longer included in prompts to remove cards.

Update 1.2.2

We've just released version 1.2.2. This version includes an assortment of bug fixes:

  • Kincaid's Isolate & Eliminate can now be played when the only Foe with Hits is the first Foe in the order Foes are searched
  • Lash's Gift should no longer get stuck when prompting to discard a card.
  • Card effects that require more than one discard no longer get stuck when there aren't enough cards in that player's hand.
  • Obstacle and Advantage cards are no longer treated as cards with no Hits/Clues when determining if Winter Knight Harry can use his Mantle of Winter talent.
  • Remote players in a network game no longer get stuck when Harry declines to discard a card when prompted to do so after playing Lash's Gift
  • The "Running on Fumes" obstacle in Side Jobs no longer modifies the die roll for additional clues on Susan's "Pen Is Mightier"
  • Kincaid's Tripwire can no longer be used on Foes at range >1 in the secondary row when "Lost In Undertown" is active.
  • Winter Knight Harry will no longer appear in the tutorial after being used in a solitaire game.
  • A few cases where Winter Lady Molly using Power of the Lady to modify a die roll was adding the modified roll to the original are now replacing the roll correctly .
  • A number of instances where resuming a game could cause the game to break are now fixed. One of those was if the game was paused/resumed during the selection of a draw or draw from discard.
  • The game log is now saved and restored when a game is resumed.
  • Added some protection against double-clicking the discard button triggering a double discard of the same card.
  • The bug reporter now provides feedback after a bug report is finished submitting or fails to submit. It also now clears out the description area on success to help prevent duplicate reports.
  • In a multiplayer game, only the active player is prompted for the card swap as part of Isolate & Eliminate.
  • Ra is no longer prompted for Imbued Fire when no other player has non-infinite range attack cards in their discard pile.
  • Added some game logs for cards that add Fate Points.
  • On the shop page, Helping Hands now correctly shows that it includes "Small Favor" rather than incorrectly showing "Proven Guilty"
  • The wrong card will no longer be discarded in some cases when in a 2-player game.
  • Delayed the early victory announcement until after the rest of the turn's actions have run.