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Rekindling News

Update .78 Fixing, Fixing, Fixing

Hey guys! As some of you may have seen we have been really busy launching our third game Operation Zeta. Wanted to give you guys something for Rekindling as well to let you know we haven't stopped work on it! We have a ton of bug fixes and performance improvements in this update.

We are also laying some groundwork for a massive overhaul of the start of the game/ ease of use. (We have been taking a deep dive on everything currently on the HUD & UI to see what we want to fix/improve). As well some fun new features such as Boss wave nights and "Blood Moon" days are in the works for the next update!

Overall long story short we fixed a lot of bugs :) Let us know what you think and thanks for the continued support, Sorry for the long time between updates the next update will not be that far away, Read the full(ish) patch notes below!


0.78.0
  • Updated to latest version of our game engine (FreakingSweet)
  • Added warning when you don't have the proper building for a queued crafting job
  • Added ability to name your settlements with randomly generated names.
  • Changed low food icon
  • Changed low bed, food and toilet warnings to properly scale with base size.
  • Changed character menus to hold last menu open when switching between characters
  • Changed jobs to update better when there are large queues of jobs.
  • Improved the readability of a lot of the main menu screens.
  • Fixed bug where jobs would display the warning "Outside safe zone" During the day.
  • Fixed crash with VBay
  • Fixed Stored power not saving on save game
  • Fixed Stored power not showing on client games in multiplayer
  • Fixed bug where you could resist ZTD if you took control of a survivor while infected.
  • Fixed Rare crash with out of bounds jobs
  • Fixed rancher not costing anything.
  • Fixed bug where new power nodes didn't update properly
  • Fixed offset for some job placements (again)
  • Fixed bug that would consume mech suit when a survivor starved to death in one.


Our third game Operation Zeta is out now!

Hey guys. Wanted to let know you that our Third game Operation Zeta is out of Early Access! You can read more about the release HERE, It would mean a ton for you guys to check it out. Operation Zeta is also out now on Xbox. There is even a couple quests/ lore that talk about the ZTD Virus and Rekindling as all our games are in a connected universe. Even a quick Wishlist of the game goes a long way.

One of the over 100 NPCs giving out a quest


Where have I seen this guy before...

What does this mean for Rekindling?
You may of noticed the pace of updates for Rekindling has slowed down. This is because we have been hard at work on Operation Zeta's release into early access. I want to continue to update and add things to Rekindling as long as the interest in the game is still there. We have a decently sized update with a ton of fixes ready to go, but are waiting to add a few more things and for Operation Zeta to come out before we release this update. Expect more updates now that Operation Zeta is out. Thank you guys for the continued support!

Update 0.77 Mech suits & performance Improvements

Hey guys! New update is out. Tons of new stuff from new equipable mech suits to things falling from the sky! Lets go over some of the highlights.


Mech Suits

We have added a new way to protect your survivors and improve their work output! Rideable mechs.
Mechs are crafted at the new building the V-Bay. In future you will be able to craft other vehicles at this station. After they are crafted you can assign a survivor to one and they will enter it. Once inside the vehicle will enhance their work output as well as serve as a protective barrier from enemies!




Item textures revamp

As the game grows older some of the old textures for items looked not up to standard with the rest of the game. As such we went through all of the items in the game and re-drew and touched up the majority of them. Some of the changes can be spotted just from the start!



Objects from space!

New random events have been added. Space debris will now fall from the sky. This will be yet another source of renewable metal. However be careful as it will destroy structures and start fires on impact!



Performance improvements

A deep dive on things that would cause the game to drop below 60 FPS was done and a ton of improvements have been made. The power network had a massive backend overhaul and now runs significantly better. As well the power view mode would cause lag on large bases in previous updates, It now runs at a crisp 60 FPS!



Final thoughts

The update finally got here! Sorry for the delays lots of things have been coming up recently that have made it harder to get things done on Rekindling. Plenty more is planned for Rekindling that didn't make the cut this update, but is already half done, such as transport belts and automated buildings! Thank you guys for your continued support as always let us know what you think of the game and the update via the Steam forums, Discord or with a Steam Review (those help us out a ton :) ) and of course if you are feeling extra generous to support our projects check us out on Patreon

Patch notes
0.77.0
  • Added Mech suits
  • Added Vbay
  • Added new Research for mech suits
  • Added new random events, Meteor showers and satellite crashes
  • Changed textures for a ton of items to look nicer
  • Fixed bug where items held by survivors would not persist through saves.
  • Fixed Text placement on some object hovers
  • Fixed lag with tic updates with some power setups
  • Fixed massive lag with large power setups
  • Fixed bug where update countdown would look bad when update was late
  • Fixed a ton of texture issues with large objects not being placed correctly (Creature vat/ table ect)
  • Removed dev scores from leaderboards.


0.77.1
  • Fix crash when trying to equip some items

Update 0.76 Power and Security.

Lots of fun reworks and better ways to control your settlement this update!

Security


We have made it easier to make your survivors be safe at night! Survivors will only do jobs at night that are designated in the 'safe areas'. To aid in this we have added an new 'safe area' view mode that shows safe areas, as well we have added a new 'Security tab' in the bottom right. In future this tab with also contain survivor patrols and other fun things revolving around safety.

Power Reworks


The way power works has also been changed. We have completely removed wires and now have a new item called "Power node" Power nodes are automatically connected to your power grid and give an aura nearby of what they are also connecting to the network. All powered items need to be connected to the grid in order to function. We have also reworked the power view mode to help you see at a glance what is on the grid and how much power your power items have.


Spiffing up of menus


We have started to overhaul the look and feel of a lot of the menus. as you can see the main menu looks completely different. Many of the icons for menus and such have changed in the main menu as well as in game. We have more we want to do with it, but its off to a good start.

Final thoughts

As always guys keep the feedback coming. Tons of more content is in the works for Rekindling and we prioritize what to work on first based on user feedback! Thanks for all the continued support, make sure to let us know what you think on our Discord or here on steam in a Steam review, or in the forums.

0.76.0
  • Added New security tab
  • Added 'Safe Areas'
  • Added New hairs for male and female survivors
  • Added new 'Safety' View
  • Changed power view mode is completely re-done
  • Changed power distribution system completely see above for details
  • Changed main menu
  • Changed a lot of other menus/icons
  • Changed: solar panels and batteries can no longer be turned off
  • Changed: You can now right click on any world object
  • Changed: You can now queue destroy jobs from the right click menu.
  • Fixed clicks overlapping with some of the right hud clicks
  • Fixed jobs not updating 'doable' ness in a good amount of time
  • Fixed bug where batteries would say no power but would still be connected to power
  • Fixed bug where planning would not send between users in multiplayer games
  • Fixed leaderboards/saves are reset properly now!
  • Removed Wires
  • Removed show wire option


0.76.1
  • Fixed bug where you could accidentally spawn mech suits
  • Fixed bug where you could not scroll all the way down on leaderboard on lower resolutions.

Update 0.75: New desert biome. Tons of animals!

Hey guys another new update for Rekindling is out. We have improved the game some more as well added a ton of new animals and a new desert starting biome!




Desert Zombie Llving

We have added another option for a starting environment: Desert. Deserts provide a new challenge of limited starting wood and a higher base temperature. It will be vital to setup tree farms right away to stand a chance!

More Animals

We have added 7 new animals this update! All with their own stats and traits. As well certain animals will now have a high chance to poison survivors (Snakes, scorpions) so be careful when fighting them. ZTD isn't the only illness to fear. As well we have rebalanced a lot of the existing animals for other biomes to make a more balanced experience.

Other fixes/changes

We have modified a tweaked a lot of smaller aspects of this game this update as well to make a more enjoyable and balanced experience. Such as turrets will now be more proactive in finding targets to attack, Bricks are cheaper and fire will spread less than it did before.

Final thoughts

As usual thank you for all of the support we have been given! We made a ton of the art for this update live over on Twitch if you want to see more behind the scenes stuff and come hang out! This update was going to be a lot larger with the addition of vehicles as well, but they do not function up to our standards for release yet so expect them next update with other fun things. Feel free to let us know what you would like to see next and how we are doing :)

0.75.0
  • Added new Desert starting Biome
  • Added new item Cactus fruit
  • Added new farm type: Cactus Farm
  • Added new plant: Cactus
  • Added new animal: Ostrich
  • Added new animal: Camel
  • Added new animal: Snake
  • Added new animal: Scorpion
  • Added new animal: Chinchilla
  • Added new animal: Lion
  • Added new animal: Giraffe
  • Added new status from animals: Poisoned.
  • Changed: fire spread is slightly reduced
  • Changed: Fires will go out slightly faster than they did before in rain and out of rain
  • Changed toilet texture to be less poopy.
  • Changed alligators to be better in fights
  • Changed some of the animal spawn pools for all biomes
  • Changed stone cost of bricks from 5 -> 2
  • Changed turrets to be more pro-active in finding and attacking zims.
  • Fixed bug where alligators, foxes and moose would all only give one meat when butchered.
  • Fixed bug where City biome wouldn't have the crash site display properly
  • Fixed bug where campfires would still produce heat when put out