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Weekly Update 0.41 Rivers and Names.



Building off of last weeks update of capturing animals. You can now also name the animals you capture! Right clicking on animals will now let you name, capture or kill them without having to set the job manually.

We have also been messing around with the world generation and now have shallow and deep water. Large rivers are also now part of the world.

Creatures and Survivors can walk through shallow water very slowly but cannot cross deep water. However you can now build floors over water to make it passable!

One of the new rivers


Full patch notes below. As always keep the feedback coming!


0.41
  • Added Deep water
  • Added Rivers
  • Added ability to name creatures
  • Added some minor particle effects when creatures walk around
  • Added particle effects to hits on objects.
  • Changed: Particle effects should now better reflect what is being hit/broken
  • Changed: you can now build floors over water
  • Changed: things can now walk in shallow water.
  • Changed: Creatures will now account for how slow/fastness of tiles when calculating their paths
  • Changed: the water texture now has a very subtle animation to it
  • Fixed: People won't flicker when going diagonal now
  • Fixed: The Error placing sound will now properly play when trying to build walls in a wrong location
  • Fixed: all particle effects now respect the layering of the world properly
  • Fixed having all manually typed names always being uppercased and not respecting shift key
  • Fixed hit/click box for animals being way off
  • Fixed some other minor visual bugs with particles.