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Price increase and development updates!

Hey guys we are increasing the price later this week after the Steam sale from $5(USD) to 7$(USD). I wanted to give you guys some rationale before I look like some money grubbing developer.

First of all The game has grown a lot since launch thanks a lot to you guys and your feedback and support that has helped get us here. (A full list of changes since release are below) Currently I do Rekindling as a side project that takes almost all of my free time as I also work a 40 hour a week job on top of giving you guys weekly updates. However I would love to do this full time to get you guys even more content and this is a step in that direction :) Overall I want Rekindling to stay a very affordable game for this genre so we can get as many people enjoying it as possible and I think it is still a good deal at 7$ :P . If you have any questions or concerns about Rekindling or anything really don't hesitate to let me know!

Weekly Updates will keep coming for the foreseeable future as well.


All documented changes since launch

Added: New item, Soup
Added: New item,Wheat & Bread
Added: New item, Seeds
Added: New Item, Rot
Added: New Building: HandMill
Added: Repair job
Added: Global Auto Repair Toggle
Added: Global Auto Harvest Toggle
Added: New World object: Grass (drops seeds)
Added: Dirt floor.
Added: tool tips saying what the items in the crafting menu are
Added: lots more sound effects when doing menu actions while building.
Changed: Perishable items will now turn to rot if not used in time
Changed: Farm plots now require seeds to grow
Changed: zones to respect settings of a zone if you start it within another of the same type
Changed: Zims damage to do less structures.
Changed: Animals wandering logic so they don't clump in the bottom
Changed: you can now build floors under walls
Changed: Cooker, Well, Workbench and smelters are all solid objects now
Changed: Enter key now saves on save screen
Changed: Items are now only visible and when a survivor has seen them prior
Changed: Your leader board entry will highlight yellow.
Changed: Turrets now grant "vision" and will attack zombies when no one is around.
Changed Logic around Peoples skill levels and ability to do things
Changed day/night indicator to be better.
Fixed: A lot of tile shading weirdness when pausing the game
Fixed: bad bug that would stop people from crafting in general
Fixed: A lot of lag generated when your colony gets to a larger size
Fixed: People dying of thirst now know how to use a well.
Fixed: Bad Chef trait stopping them from crafting
Fixed: Zoom being weird when loading a game
Fixed: non Rekindling files showing up on save list
Fixed: spelling of Vegetables on the trait description.
Fixed: bug that let you move farm plots
Fixed: Scroll on the right menus not existing
Added: Charcoal Item
Added: Indoor Toilets
Added: All & None buttons on menus where you set zone items/jobs
Added: Warning screen when in lockdown mode.
Added: Temperature info and toggles now save with your savegame
Added: bar to display how much fuel is left on objects that use fuel
Changed: Generators and bonfires now require fuel to run (wood or charcoal)
Changed: Tweaked some HUD things to make it more clear when something is selected
Changed: uncookedmeat is renamed to rawMeat
Changed: rotatable objects now default face down not up.
Fixed: Wind turbines not turning on.
Fixed: people saving not where they actually are.
Fixed: Spelling of Toilets (spelling is hard ok)
Fixed: Some power items producing power after turned off
Fixed: bonfires producing light when turned off
Fixed: Becoming then pausing the game will leave the game paused with no way to unpause... It now starts unpaused if you are in this state
Fixed: power items displaying decimals weirdly
Added Gun sound effects
Added Ax tool for chopping wood objects. This also will change the sound.
Added Incierator (turns rot-> power)
Added Miner (can be manned to produce stone)
Added Refuel and repair jobs to the job menu
Changed Fire speed of the SMG and pistol. They are a lot slower
Changed Damage on both guns as well they deal more damage
Fixed Survivors sitting around trying to find jobs for over a second
Fixed Survivors not waking up when someone breaks their bed
Fixed Survivors trying to repair crops as they are being harvested
Fixed old saves not allowing people to refuel items
Fixed people putting the incorrect amount of items to refuel
Fixed people should more accurately craft the amount that was requested (there will still be some excess it just won't be as extreme)
Removed Treadmill until more power things are added
Added Freezer object
Added Fridge Zone type
Added Mixer object
Added Lightning will set things on fire
Added Repair/put out mouse mode
Added Heath bar when an item is not at full health
Changed: Rot max stack size 30-> 100
Changed: Medicine is made in a mixer
Changed: Rain has a chance to put out fires each tick
Changed: Zims have more color variance
Changed: Items will rot faster in the heat and slower in the cold
Changed: Survivors will try to place perishables in fridges before storage
Fixed people duplicating items in their inventory
Fixed people getting stuck in walls and not being able to escape
Fixed Steam stat page showing 0s when not connected
Fixed AC units being free to craft
Fixed people being able to repair non broken or on fire structures
Added Research menu
Added Weapons Workbench(used to make weapons & ammo)
Added Two new traits: illiterate & Smarty Pants
Added Research jobs. Changed around the object groups.
Changed some of the crafting recipes for items to better help with science
Changed the crafting locations of some items per research menu
Added Potatos & potato farms
Added Chickens
Added Eggs
Added support for 1690x1050 and 1440x900 reses
Added some more help tooltips around skills
Changed Veggies renamed to carrots
Changed purple thumb renamed to black thumb
Changed Zims look a bit different and will act a little different
Changed hunger sound effects to only play when you are out of food
Fixed: main menu and pause menu options not matching when you hover
Fixed: ton of misspellings destory is not how you spell destroy apparently
Fixed: people using their incorrect skills to dictate farming/destroying speeds
Fixed: damage to crops and objects feeling uneven.
Fixed: textures having brown lines between them on some zooms
Fixed crash when you have a x resolution below 1280 and try to update it
Added 1024 x 768 resolution support.
Added Happiness for survivors. If they are not happy they will not work.
Added 14 new traits!
Added a screen to accept or deny new incoming survivors.
Added Beer
Added Barley
Added Barley farms
Added New achievement, Cheers
Changed survivors have two primary traits (one positive and one negative) and two personality ones (one like one dislike)
Changed event focusing is a consistent speed no matter how far.
Changed pathing for survivors, They can go a lot further now.
Changed Harvesting and mining will level up the same rate as other skills
Fixed you can now actually research the nicer beds.
Fixed layering on outhouses
Fixed people doing crafting jobs when crafting is turned off
Fixed massive lag when people are unable to find an object they need
Added Radio Beacons
Changed: Esc and Backspace will close any open menus.
Changed: Clicking/highlighting survivors will no longer focus them if you are placing a zone or building
Fixed: Tooltips being wonky when changing resolutions.
Fixed: Tutorial Prompts being off when changing resolutions and not restarting.
Fixed: fixed a small lag issue with Survivor pathing.
Added Two new Zim Variants. Woozers and Bruizers
Added Torches (as a low level light source)
Added Descriptions for some objects in the info tab
Added Alert when people are so unhappy they stop working
Changed some of the cloud texture made them more variable and random
Changed the rock texture to not have dark black corners
Changed rain to work better with zoom.
Changed rain to fade in when it starts
Changed numbers to no longer show on left info alerts
Changed Survivors lose less happiness when being attacked
Changed Survivors can go longer between eating/drinking/pooping
Changed You can now cook food in a bonfire instead of a cooker
Fixed Metal walls showing twice in the build menu
Added Scheduler for survivors
Added New music for the menu
Added another music track for in game
Changed some minor art things with some in game menus
Changed Beer to give more happiness
Changed People to get happier when not working
Changed People will be less unhappy when being hurt (unless your a masochist you get more happiness from it now)
Fixed 5x speed icon being wrong
Fixed Crafting stat not tracking properly
Fixed Regular handyman Achievement not triggering or tracking properly
Fixed Wires not saving with save games
Fixed Power objects not saving if they were on or not after a save
Fixed Hitting backspace when typing a save game name will no longer exit the save menu.
Added Fertilizer
Added 'Fullness' with a bar on toilets and outhouses
Added new job type : Empty
Added new trait: Cheerful
Added new trait: Germaphobe
Changed Alert Texture on left to prevent overflow and give more screen space
Changed Zims will do more damage more quickly to objects
Changed Bruisers will do a LOT more damage to structures
Changed Potatoes now require Fertilizer and grow a lot faster
Fixed Toilets to actually be used instead of just outhouses working
Fixed Bears wolves rabbits and chickens have lost the ability to open doors
Fixed Zims can no longer open doors