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Weekly update 0.43 Pigs and Jobs

Main features in this weeks update is the addition of pigs rework of jobs and crafting code.
There is a new animal of pigs! The old days of queuing 4 things to be crafted and your survivors making 15 of that item are gone. Survivors are much better at crafting the correct amount of an item when asked. On top of that we have re-worked a lot of the job system for survivors to better prioritize jobs and not forget jobs they have done before.

As you also may of noticed we spent a some time this week re-working some of our branding art in order to prepare for the new Steam Library Beta happening this next week.

As always let us know if you have any feedback on the game on the Steam forums, with a review or on our Discord

Full patch notes below

0.43.0
  • Added Pigs
  • Changed some branding art on the main screen
  • Changed crafting queue logic
  • Changed job queue logic when quick switching jobs
  • Changed starting ration/water amount
  • Changed water to refresh survivors more
  • Changed raw food vs cooked food. Survivors will go for cooked over raw.
  • Changed eating raw food can make survivors sick
  • Changed Vegetarians will now eat meat if they have no options and are starving and be unhappy.
  • Fixed Crafting producing too many items from the crafting queue.


0.43.1
  • Fixed crash when growing trees