Update 0.75: New desert biome. Tons of animals!
Hey guys another new update for Rekindling is out. We have improved the game some more as well added a ton of new animals and a new desert starting biome!


We have added another option for a starting environment: Desert. Deserts provide a new challenge of limited starting wood and a higher base temperature. It will be vital to setup tree farms right away to stand a chance!

We have added 7 new animals this update! All with their own stats and traits. As well certain animals will now have a high chance to poison survivors (Snakes, scorpions) so be careful when fighting them. ZTD isn't the only illness to fear. As well we have rebalanced a lot of the existing animals for other biomes to make a more balanced experience.
We have modified a tweaked a lot of smaller aspects of this game this update as well to make a more enjoyable and balanced experience. Such as turrets will now be more proactive in finding targets to attack, Bricks are cheaper and fire will spread less than it did before.
As usual thank you for all of the support we have been given! We made a ton of the art for this update live over on Twitch if you want to see more behind the scenes stuff and come hang out! This update was going to be a lot larger with the addition of vehicles as well, but they do not function up to our standards for release yet so expect them next update with other fun things. Feel free to let us know what you would like to see next and how we are doing :)

Desert Zombie Llving

We have added another option for a starting environment: Desert. Deserts provide a new challenge of limited starting wood and a higher base temperature. It will be vital to setup tree farms right away to stand a chance!
More Animals

We have added 7 new animals this update! All with their own stats and traits. As well certain animals will now have a high chance to poison survivors (Snakes, scorpions) so be careful when fighting them. ZTD isn't the only illness to fear. As well we have rebalanced a lot of the existing animals for other biomes to make a more balanced experience.
Other fixes/changes
We have modified a tweaked a lot of smaller aspects of this game this update as well to make a more enjoyable and balanced experience. Such as turrets will now be more proactive in finding targets to attack, Bricks are cheaper and fire will spread less than it did before.
Final thoughts
As usual thank you for all of the support we have been given! We made a ton of the art for this update live over on Twitch if you want to see more behind the scenes stuff and come hang out! This update was going to be a lot larger with the addition of vehicles as well, but they do not function up to our standards for release yet so expect them next update with other fun things. Feel free to let us know what you would like to see next and how we are doing :)
0.75.0
- Added new Desert starting Biome
- Added new item Cactus fruit
- Added new farm type: Cactus Farm
- Added new plant: Cactus
- Added new animal: Ostrich
- Added new animal: Camel
- Added new animal: Snake
- Added new animal: Scorpion
- Added new animal: Chinchilla
- Added new animal: Lion
- Added new animal: Giraffe
- Added new status from animals: Poisoned.
- Changed: fire spread is slightly reduced
- Changed: Fires will go out slightly faster than they did before in rain and out of rain
- Changed toilet texture to be less poopy.
- Changed alligators to be better in fights
- Changed some of the animal spawn pools for all biomes
- Changed stone cost of bricks from 5 -> 2
- Changed turrets to be more pro-active in finding and attacking zims.
- Fixed bug where alligators, foxes and moose would all only give one meat when butchered.
- Fixed bug where City biome wouldn't have the crash site display properly
- Fixed bug where campfires would still produce heat when put out