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Rekindling News

Update 0.66 Better control mode

This is a update heavy on fixes. As well we made it a lot easier to stay in control mode for longer!

Control mode revamp

Something that makes Rekindling unique is the ability to play directly as any of your survivors.
As such we spent a lot of time for this weeks update on making it so you can do a lot more while controlling your survivors. You can now manage your inventory, equip items and do building jobs while you are in control mode. As well we have reworked how a lot of the core of control mode works so there are significantly fewer bugs around using it.


More help

One of the biggest complaints about Rekindling is it is hard to figure out how the controls work when you first start playing. As such we have added tooltips on what buttons you need to hit to do what. If there is something you think we missed that we should add please let us know!

Better item handling

Before this update if a item dropped on top of another item it would just delete the item that was trying to be placed. That is no fun! Now the item will find a nearby tile and drop it to that tile. As well when one of your survivors dies they will drop all of their equipment and items so your still alive survivors can reuse their loot!



Final thoughts/Next update

As always thank you all for the support and feedback!! This update, on top of the above new items, has a ton of bug fixes that are listed below, many of which were reported by you guys.

In the next update we will be expanding the control mode even further with a 'control only mode' and the ability for the person you are controlling to do even more jobs, such as crafting. As always please keep the feedback coming on Discord or in a Review (those help us a ton).

Thanks guys see you soon, full(ish) patch notes are below...

0.66.0
  • Added Alligators
  • Added ability to do building jobs in control mode
  • Added ability to switch and store inventory items in control mode
  • Added ability to equip items from control mode
  • Added a ton of tooltips for controls throughout the game
  • Added capture jobs to the job priority menu
  • Changed Items dropped on top of other items will find a nearby tile to land on
  • Changed Items to be centered on tiles
  • Changed people will drop all items and equipment upon death
  • Changed equipment equip menu to reflect if someone is currently trying to equip that item
  • Changed equipment equip menu to allow for cancellation of equip jobs.
  • Fixed having duplicate equip jobs for the same item
  • Fixed a ton of bugs relating to control mode with survivors being added/dying
  • Fixed control mode sticking even when you have died
  • Fixed bug where people would move slower after doing an empty job
  • Fixed empty jobs will now take their buildings priority
  • Fixed tamed animals can no longer accept jobs to kill themselves.
  • Fixed tamed animals can no longer capture and tame other animals
  • Fixed survivor menu sometimes defaulting to the animals tab
  • Fixed pickup jobs not saving the amount they are supposed to pickup between saves
  • Fixed tamed animals not wanting to empty buildings properly
  • Fixed control mode bug where consuming an item didn't remove it from their inventory fully
  • Fixed clicking the priority menu buttons will no longer also click the map.


Update 0.65 Animal Taming

This weeks update has a heavy focus on animals. Three new animals have been added as well as a few new mechanics surrounding animals have been added.


Animal Taming

You can now capture animals and have them do basic jobs for you! Such as attacking and moving items around. When you capture a creature and place them in your pasture they will then be your friend for a time! Overtime they will become more and more wild. You can keep them tamed by building a food trough for them to eat from. They will go to eat from there and regain 'tamedness'. But wait you say. The food trough was for animal breeding before!? We have added a new building 'rancher' that will function as the food trough did before for animal breeding.
an army of squirrels killing a cow

New Animals

In the sprit of new animal mechanics we have added three new animals. Bison, Moose and Squirrel. Bison Appear in the normal environment and moose will appear in the forest and snow environment. Squirrels are just everywhere.

UI tweaks

with the addition of animal taming we have added an animal tab to the survivors view. You can track any animals you have tamed and your settlement and see what they are up to and how they are doing.

Final thoughts

As usual thanks for the support and feedback! Keep letting us know how we are doing so we can improve by joining our Discord, here on the steam forums or by leaving us a review.


Thanks for Bearing with us


Patch Notes


0.65
  • Added ability to tame animals
  • Added Moose
  • Added Squirrels
  • Added Bison
  • Added new building 'Rancher'
  • Added tamed animals menu
  • Added Ice in snow environment
  • Changed Trough to work for taming
  • Changed a lot of the core logic behind how and where animals want to go and do.
  • Changed some of the survivor information UI to fit animals
  • Changed texture for Creatures in crafting menu to clearly show all creatures can be used
  • Fixed people going out of bounds to do certain jobs
  • Fixed bug where animals would not fight back if you hit them while in control mode

Update 0.64 Bows, Bears & Bugs

This weeks update is packed full of community suggestions! Most of the new features/improvements in this update were suggested by someone from the community. Keep the feedback and ideas coming.

Science changes & new items

We have changed the science menu to make the early game less brutal. We moved defenses down into their own section and added crossbows. That means if you want you can research Basic Weapons right when the game starts and have a ranged weapon and melee weapon with your first research. As well we have added a Bear Hood that offers some protection and warmth without needing any research!



To accommodate all these new items we have made it so that grass is now an item and can be harvested for more than just seeds. As such many recipes have changed to include grass.

Farming Changes

Prior to this update farm jobs were just special building jobs. As such it was hard to make a dedicated farmer for your settlement because they would also build. As such we have added the farming job so you can prioritize farming independent of building!



We have also added the ability to grow grass as it is now needed as a crafting resource and needs to be renewable.

Other fixes/Tweaks & PANDAS!

Continuing our theme over the past couple of updates of adding new animals we have added pandas this update as an alternate skin for Bears. Expect more new animals and some fun animal features next update ;) We spent a lot of time this update getting rid of more bugs and making things run and look smoother. Such as making it so when you click on the controls in the top left it no long will accidentally place or select items on the world. You can read about all of these in the full patch notes below.

Final Thoughts

This was a fun update to do. A lot of what was added and fixed this update came from you guys. I appreciate all the community feedback we get on Rekindling so please keep it coming. Feel free to leave us a Steam review those help us out a ton. Let me know if you guys have any questions see you again with another update in two weeks!


0.64.0
  • Added Pandas
  • Added new building: Bowyers Bench
  • Added Crossbows
  • Added new Science: "Basic weapons" for Crossbows and Bats
  • Added new Item: Grass
  • Added new Equipment: Bear Hood
  • Added new Farm: Grass Farm
  • Added scheduling warnings if you don't give them a category
  • Changed Science menu to be scrollable and tweaked the categories
  • Changed farming to be its own job type instead of a building job
  • Changed grass to also drop the grass item and not just seeds
  • Changed a ton of recipes to now require grass
  • Changed the intro to allow it to be skipped
  • Changed added a more building descriptions
  • Changed so the start of the game has slightly fewer rations/water
  • Changed Cows to produce more leather when butchered
  • Fixed popup menu clicking alerts below it
  • Fixed Rare crash when trying to do a job outside the map
  • Fixed bug where control mode could allow you to get outside the map
  • Fixed rare bug where animals and zims could spawn on the map border and wander outside the map
  • Fixed bug where survivors with the simple trait could get stuck doing research forever
  • Fixed graphical bug that would make walls/stone connect to non walls/stone
  • Fixed menu clicking also clicking the world on the top left menus

Update 0.63 One year in Early Access!

Hey guys a special update this week. Today marks one year of Rekindling being in Early access on Steam! As such we have a lot of fun things going on this week starting today with a large update. There is a lot in this one so bear with us.

Redone Tiles

We have reworked the ground tiles from scratch making them look a lot less ugly an repetitive. As well as added more blending between different tile types. A picture of the difference will say more than I can so view below!


New Intro

A short intro Sequence has been added to explain why your survivors are in the middle of a field with a bunch of debris around them!


New City Environment

We have added a new starting option: City. You will have significantly fewer trees and rocks but have a lot more abandoned buildings to explore!

New animals & animal breeding

Again this update we have added new animals. Monkeys and Tigers. Tigers are the best fighting animals in the game they will easy be able to take down a couple Zims before going down. Tigers and monkeys will only appear in the Forest & City Environments. You can now also have sustainable meat without having to run out and hunt! This is because animals will now reproduce if they are adults, haven't reproduced in awhile and have access to the new building: Troughs. You will Troughs with wheat for the animals to eat. You can now and make a tiger/bear/cat pit around your base you have always wanted to fight the Zims with.


Crafting Priority & Crafting Fixes

We have reworked a lot of the core 'behind the scenes action' with crafting. With this you can now set priority on your crafting jobs! Benches will now have a priority assigned to them and changing that will change the craft priority of any items made at that type of bench! Crafting also is now a lot more responsive and accurate. Queuing up 3 bats will ONLY make 3 bats instead of sometime more!


Tons of other 'ease of use' Items

We have a ton of smaller features this update as well. Such as being able to click on more notifications on the left bar and have it open the correct menus for that thing, and keeping orientation of a object will starting a move job on it. you can see all of the small things below in the full patch notes


Final Thoughts/ Fun Event

First I would like to say thank you so much for the journey you guys have joined me on in Rekindling's first year. It's been a wild ride from doing this as something I do in my free time to my full time career. I will be doing a Twitch Stream tomorrow at 5pm -8pm(EST) I'll be talking about the past present and future of Rekindling while showing you guys the ins and outs of playing the game. As always let us know what you think, Feel free to leave us feedback her on Steam by leaving a Review (They help us a lot) Or posting in the forums. Also feel free to join us on Discord for more instant conversations!

Full(ish) patch notes
0.63.0
  • Added: New buildings, Plane debris in the starting area
  • Added: New Intro sequence while the game is loading for the first time
  • Added: New ground tiles, Grass and Charred ground
  • Added: You can now change names on the new survivor screen
  • Added: Spinning icon on loading menus
  • Added: New buildings, Troughs to breed animals
  • Added: New Research blob,
  • Added: Ability to change priority on crafting jobs via the benches
  • Added: You can now click most notifications to open the 'Area of interest'
  • Added: Text to show when you are in control mode.
  • Added: Scroll buttons on popup menus that scrolled and didn't have the buttons
  • Added: New Environment, city
  • Added: New men's 'exotic' hair style
  • Added: New animals, Monkeys and Tigers
  • Changed: Barley and Wheat Textures
  • Changed: Fire will turn tiles into charred ground
  • Changed: Ground tile textures have been redrawn
  • Changed: Different ground tiles will do more blending between them
  • Changed: Select box on creatures are fancier
  • Changed: Fire texture to be a bit fancier
  • Changed: Research amounts have been balanced slightly more
  • Changed: Night 14 is even more less brutal
  • Changed: Rotation is now more clear on buildings that it are being rotated
  • Changed: Rotation is maintained when starting a move job
  • Fixed: Graphical issues with items and equipment fighting
  • Fixed: Being able to pan the camera off the right side of the map
  • Fixed: Lots of graphical bugs with tile borders
  • Fixed: A lot of bugs around crafting feeling wonky




0.63.1
  • Fixed rare Crash with crafting jobs
  • Fixed crafting jobs displaying (could not find bench) when it was on a bench.
  • Fixed lettuce not showing up on farming menu.


Update 0.62 Ducks eating bugs.

Smaller update this week with a lot of little things including ducks and small improvements.

Ducks!

First addition is a suggestion we got during a stream recently. We have added ducks! Ducks are fast and can be aggressive if provoked.


Borderless fullscreen

A long suggested feature of being able to have the game run in borderless fullscreen mode has been added! This should make it easier to play the game in fullscreen when doing other things.

Tons of small improvements

We have a ton of other small improvements we have added. Such as adding icons to the notifications on the activity feed.

We have done other ease of use things such as making it so you can queue jobs to place buildings over items. Survivors will now just pickup the items on the ground if it is in the way instead of not allowing the job to be queued.

Also Sniper turrets have been added. They shoot slower, have more range and do a lot more damage than normal turrets. They are in a new research tier after turrets.



Next Update/ final thoughts

As we go into April we are nearing the one year anniversary of Rekindling in early access on Steam (4/22)! We have a large update planned as well as some community events around this time to celebrate, We will keep you posted. Check us out on Twitter or in the Discord to stay updated about these. As always please keep the feedback coming, feel free to leave us a review on Steam as well, they help us out a ton.


Full(ish) patch notes
0.62.0
  • Added Borderless fullscreen mode
  • Added Ducks
  • Added Alerts for when survivors have low health
  • Added Sniper Turrets
  • Added new science tier for improved turrets
  • Added icons for all alerts
  • Added Patreon link to main menu
  • Changed penguins to be slightly buffed
  • Changed animals killed by zims will no longer drop corpses
  • Changed so you can now place buildings over items
  • Fixed jobs not being cleaned up when the become impossible
  • Fixed some bugs around pickup jobs
  • Reduced Zim spawn amounts on some harder days (day 14/30/45)