1. Rekindling
  2. News

Rekindling News

Update 0.61 Find the cure

Finding the cure

There is a now a way to cure the Zims and get fresh survivors!
There is a three step approach to each cure trial. After researching and building a mixer and a creature vat you will unlock the cure menu.


You first must capture and analyze a zim. After this you must then pick ingredients you want to use to test a potential cure. After creating a potential cure and loading it into the vat, you will get chances to cure the Zim inside! Be careful however as a wrong cure has the potential to spawn in a very strong zim out of your vat!


Zim changes


Animals can now contract ZTD!!


Zims will now attack nearby animals that they hear. If the animals survive the encounter they have a chance to also turn into a Zim.

Zims as well can now live during the day if they are inside a building. This also applies to Zim animals. Be careful with animal pens as you could very well have a horde waiting in your base!

Planning

You can now plan out things before you place them! Want to make sure a space near your base is kept free for a future building? Set down some planning!


Research balance

Research was way too easy in previous updates. Survivors could rapidly get science skill and research a late game research very quickly. This allowed people to get full research tree completion by day 14. We have significantly increased the time to research as well as reduced the amount of experience you get when researching.

Leaderboard Reset

With the addition of new threats as well as changes to research we have reset the leaderboards. Congratulations to MastergamingVR (again) for getting the top spot!



Final thoughts

As always thank you for feedback and support! Tons of the ideas we had for this update game from talking to you guys. Keep the feedback coming. Feel free to leave us a Steam review as well those help us a ton :) This update was huge and has more than what I highlighted here, do let us know if you find any issues with it and we will get them fixed ASAP. Full(ish) patch notes are below


Patch notes
0.61.0
  • Added Creature Vat building
  • Added Cure menu
  • Added 4 new cure related Items. (cure, Red vial, Blue Vial, Green Vial)
  • Added Zim animals.
  • Added new research tier for cure things
  • Added Planning mode.
  • Added ability to do more things in the control mode
  • Added ability to capture Zims
  • Added some more survivor backstories
  • Changed Zims to take less damage in the sun
  • Changed Zims to not take sun damage when indoors
  • Changed Zims to now attack animals more aggressively
  • Changed Zim spawn rates a bit.
  • Changed Research to be a lot slower
  • Changed Research skill to level slower
  • Changed: Buffed Pigs & cows slightly
  • Changed some of the health values on buildings (fence nerf wood wall buff)
  • Changed give job to automatically create an attack job when clicking a zim
  • Fixed bug where clicking pause would not unpause the game.
  • Fixed give job text to not be garbage
  • Fixed massive lag that came with forest fires
  • Fixed scroll bug in the crafting menu when using the arrows.
  • Fixed bug that had zim brains go through their hats
  • Fixed some bugs around refueling.







Update 0.60 Equipment!

Equipment Rework

Equipment such as weapons and warm hats in previous updates was really confusing as survivors would automatically equip them and there was no way to have control over who was wearing what. It was just whoever got to grab it first. We have redone how equipment works as well as added a ton of new things to equip. You can now right click items to tell your survivors to store or equip the item. As well in the equipment menu you can tell them to unequip the items.

New equipment menus

Lots of new Equipment

As Equipment is now more useful we have added a ton of new equipment. We have added a Tannery, a Loom, a Forge and even a workbench called 'the fun bench' (we will get to that later) as such there is now a new category for research with 4 tiers for new equipment!

Research menu with the 5 new blobs and new section for equipment

Equipment benefits

All equipment has different properties. Making warm winter clothing will keep your survivors warmer but will not offer much for defense. However having full metal armor will make you really hard to do damage to, but will slow you down significantly. As such we have added more to the status menu to show how the equipment is effecting them.

New Status Items on the status menu

New way to find Happiness

Prior to this update the only effective way to actively make your survivors happier was to give them beer. As this is clearly not a good sole solution for happiness we have added fun clothing. Wearing this will make your survivors passively more happy over time. As well it will cheer up survivors who see people wearing fun outfits.

fancy suit, and tie

Other new things

We have added some other small improvement and bug fixes such as allowing for infinite orders of items.

New infinity counter on Items

Next update Info (Leaderboard Reset)

It will be a bit longer than usual for the next update (3 weeks instead of 2) but that is because we plan on changing a lot of core things such as how research works and adding a ton more to the survivor direct control mode. As such, the .60 update will be the last update for this round of the leaderboards. The leaderboards will be reset when the 0.61 update comes out. At point and whoever is at the top will be immortalized in the records.

This spot could be yours

Final thoughts

As always we couldn't do this with without you guys, Thank you for all of the feedback and support here on Steam and in our Discord Keep the feedback coming it helps us a ton.

Patch Notes
0.60
  • Added: New job type: Equip
  • Added: Ability to equip/unequip specific survivors
  • Added: Tannery building
  • Added: Leather hats/gloves/Vests
  • Added: Loom building
  • Added: Warm hats/gloves/vests
  • Added: Forge Building
  • Added: Metal Helmets/Gauntlets/Chestplate
  • Added: Fun Bench building
  • Added: Ties/Party hats/Fancy Suits
  • Added: new building: Floor Lights
  • Added: 5 new Research blobs (4 in equipment, 1 in power)
  • Added: Speed/warmth info on status page for survivors
  • Added: You can now say keep infinite amount of an item in the crafting menu.
  • Changed: Machetes are now made in a forge.
  • Changed: Some items/buildings are now in different blobs on research menu.
  • Changed: Zims will now sometimes spawn with Armor on.
  • Changed: Compactor is now in the food menu.
  • Changed: Survivors will put down items in their inventory more often when relaxing/Idle.
  • Changed: Contagious range has been increased when a survivors is infected or has a cold.
  • Fixed: Bug that made it cost 5 fish to get one cooked fish.
  • Fixed: Hair extending past hats
  • Fixed: Sprinklers did not have crafting requirements... They do now.
  • Fixed: Bug that made the first three control icons be slightly smaller than the rest
  • Fixed: Bug that had some item names incorrectly showing on science menu
  • Fixed: Bug that would remove weapons when equipping a new one.
  • Fixed: Some capitalization errors in the building descriptions
  • Removed: survivors with no longer autoequip items
  • Removed: old warm hats that were equipped to survivors. are now gone



Update 0.59 This stuff is fire man.

New textures!

Before we get to the actual changes around fire. We have been working on redoing a lot of the old textures and making things nice to look at in general. We have updated the textures on all of the Trees as well as added Fog effects and some other subtle lighting changes to overall make the game feel prettier, as the hip children say they are more 'fire'.


Fire/Item Changes

Speaking of Fire. We have updated how fire interacts with items left on the ground. We added cows last update, when a cow burns does it turn to ash? No it turns into cooked meat. Items will now turn into appropriate things depending on what is being burned.


Fire Prevention

Fire could be a real nasty thing when you have a big wooden base and lightning strikes in the middle of it. Two things have changed to make this happen less often! Firstly Lightning will no longer start a fire if it is hitting a tile that is 'inside'. As well for your outside storage zones/ crops and forest burnings we have added a new item: the Sprinkler.
Firefighter Layla Demonstrates some fire safety with the sprinkler below.


How hot is the fire though?

Another Request we have gotten from our friends not in the USA is to allow for Celsius and Kelvin options for temperature viewing. You can now change your temperature display preference in the options menu.

New Status information for survivors.

We have added a new status menu for Survivors! You can see how many days they have lived, If they are sick, what they are currently doing and what they want to do next. This a non fire related update, my apologies.


Other fun news

This whole Full time Indie developer thing is a bit more expensive than I initially thought so I have set up a Patreon for any of you kind people who want to help see us grow. So eventually I can afford to hire an artist so everything truly does look fire.

As always thank you all for the support! Keep giving us the feedback/Ideas and we will keep building and adding to the game.

Patch notes
0.59
  • Added: New Research Blob for fire prevention
  • Added: New Building Sprinklers
  • Added: Celsius and Kelvin options.
  • Added: New stats page for Survivors to see current stats and job queue
  • Added: Graphical help to see the range on ranged buildings (sprinklers/turrets)
  • Added: Ability to click items in the item list to show where they are on the map
  • Added: Background information on new survivors.
  • Added: 1920x1000 Res
  • Added: Fog
  • Added: More names to name list.
  • Changed: Items will now turn into other things besides ash.
  • Changed: Lighting will now only strike outside. Rain drops won't fall inside
  • Changed: Grass renamed to Tall Grass
  • Changed: Bush/Tree/Tall Grass textures to be more fire
  • Changed: Animals will now sometimes poop
  • Changed: Human waste is now called organic waste as animals can make it too.
  • Changed: When quarantined people will now stop their current task
  • Changed: Quarantined people will move a bit faster to get to Quarantine.
  • Changed: Colds are slightly less common
  • Changed: The base lighting is slightly darker.
  • Changed: Sickness display will be more clear when survivors are potentially lying.
  • Changed: The numbers on the bonfires and furnaces should make more sense now.
  • Changed: Automechs have been nerfed. They use more power, move slower and take longer to charge.
  • Changed: You can now hold down backspace to backspace text
  • Changed: Pause pane texture has been updated.
  • Fixed: Graphical bug that made priority highlight hover stick
  • Fixed: Focus menu on orders menu being confusing and not unfocusing on click
  • Fixed: Bug that allowed Zims and Raider raids to start within your base.
  • Fixed: Some clicks on the right menu would also click the background
  • Fixed: Job texture sometimes overlapping on the heads of survivors while they are doing them
  • Fixed: Long term lag when the game is open for a very long time
  • Fixed: Rare crash when a survivor dies at the perfect moment.
  • Fixed: Grown trees should now be properly autoharvested on reload
  • Fixed: Tooltip for happiness now only shows whole numbers.
  • Fixed: Fire animation will now stop when the game is paused.
  • Fixed: Bug that made animal textures overlap when they are on the same tile.
  • Fixed: Pickup jobs not working when autopickup is turned off

Update 0.58 Four new items, Three new Buildings and a lot more

I got a little carried away with features this week.. so bear with me we have a ton of new things.

Cows and Butchering

Firstly we have added cows.


But what are cows? Just big hunks of meat? No! They are also a great source of leather.
So we have reworked how animal slaughtering works. When you kill an animal now you will get a animal corpse. You must then take that corpse to a new building, the butchers table. You have the choice in your crafting queue to turn certain animals into their respective products. All animals can be turned into meat, but you can get leather from cows and turtle shells from Turtles.


Defenses

We have added some more defensive items! The only defensive item before was a turret, Turrets are expensive and require your survivors to feed them ammo. So we have added some lower level defenses. Barbed wire and a spike trap. They both are able to walked through (slowly) and will do damage to zims that walk through them. They are in their own research blob after metal building.


Another glaring hole in Rekindling, a zombie game, was the lack of machetes. Everyone knows you need machetes during the apocalypse. So we added them.


Food additions

What else are cows known for? Being in burgers. So we have added burgers to the game! With this we have added a new fast growing crop of lettuce. Lettuce provides very little hunger satisfaction, but it is used to create burgers, burgers are by far the most filling food item in the game.


Better management

A long requested feature has been to have single orders for crafting and not just the "Keep in storage" crafting list. Its very straight forward, your orders will be put in and done regardless of how much is in storage until all of the crafting jobs have been given out.


Next we have added additional job priorities. You want your survivors to be able to do all the jobs but prioritize certain jobs? Now you can! Survivors will look for jobs that are high priority for them then normal then low.


As always thank you for all the feedback and support! Keep it coming, a lot of what is in this update came from you guys. Feel free to leave us feedback here on Steam in the Reviews/Forums or on our Discord. Next update is in two weeks with some more fun things and bug fixes.

Full(ish) Patch notes are below..

0.58.0
  • Added Single crafting orders
  • Added Cows
  • Added Butchering job
  • Added Butchers table
  • Added Spike Traps
  • Added Barbed Wire
  • Added new research category: Defenses
  • Added new Weapon: Machete
  • Added new crop: Lettuce
  • Added new item: Leather (Butchered from cows)
  • Added new item: Burgers
  • Added Tooltips for peoples needs in the people menu
  • Added some more names to name list
  • Changed animals no longer drop meat/items
  • Changed how to get raw meat/turtule shells. Its now a butchering job
  • Changed item names to be prettier
  • Changed people to be slightly more resistant to catching colds
  • Changed people to be selected first with right clicks.
  • Changed job menu to allow for Low/Normal/High priority instead of just do/don't
  • Changed tutorial screen to say you need seeds for your farm
  • Changed people to no longer complain mid combat
  • Changed Guts texture to look less like fish more like guts.
  • Changed the text on the build menus to be prettier
  • Changed Fisheries to not be a starting research
  • Changed survivors to have slightly more room in their stomachs
  • Changed scroll on popup menus to be a lot faster.
  • Changed some of the buildings to have more descriptions.
  • Fixed menu clicks clicking world in the top right
  • Fixed bug with build/pickup jobs being linked on job menu
  • Fixed cooking job not being respected from the job menu
  • Fixed click clicking the world on the build menus sometimes
  • Fixed capture still capturing when there is no pasture zone
  • Fixed rare crash with jobs being wonky.
  • Fixed graphical bug that had people go under farms/floors when building them.
  • Fixed graphical bug that let animals hide under farm tiles.
  • Fixed pumpkins not providing any nutrition.


0.58.1
  • Fix rare random crash related to pathing


0.58.2
  • Fix occasional crash when all possible crafting locations are destroyed for a crafting job



Update 0.57 Scenarios, Steam Workshop & More!

It has been almost a month since the last update, so we have a ton of stuff for you in this one.

[h2]Scenarios & Steam Workshop[/h2]
The largest part of this update is scenarios you can not only play yourself, but make for others to play.


We have made a nifty guide for anyone who would like to learn how to make and share one Here No programming knowledge or technical knowledge required!

So you don't have to wait for your friends to make scenarios we have included two pre-built scenarios you can play though. 'Overpopulation' where you start with a large amount of survivors in a small area and have to build a colony to sustain and grow them even further, And 'The Wrong Side of Town' where you find yourself berated by raiders for multiple nights in a row and must find a way to live 10 days before they kill you.

[h2] New and improved modes [/h2]
In order to help in the creation of scenarios we have expanded Sandbox mode to let you summon new survivors and trigger events.

As we are transitioning sandbox mode to a more of a 'god mode' experience we wanted to also add a easier game mode than survival were you still have to work for your survivors.

We have added a 'Leisure' mode that is basically a easier version of survival. Your survivors will need less food and water and you will be attacked by fewer raids and zims.

[h2]Manual jobs[/h2]
For those of you that have been around awhile you know that a few updates back we added the ability to manually give jobs to survivors. Well the problem was the interface was confusing and really the only way you would find it was by accident or if you read the post. So we have made it simper by adding a button on the survivor dropdown menu


[h2] Improvements and bug fixes from you guys![/h2]
As always we spent a lot of time watching you guys play and listening to feedback you had about the game and we managed to fix a lot of bugs reported by you guys. Such as people getting stuck on high priority jobs that couldn't be accomplished or small things like the metal ore looking too much like the stone and scraps. As well usability things such as the hover effect being the same as the selected effect on the science menu. Overall I love interacting with you guys and seeing what you have to say about Rekindling. Keep it coming.

[h2] Next weeks update [/h2]
There will be another update on the 28th of February with whatever feedback you guys give on Scenarios and the other new things, as well as some long awaited crafting queue reworks & job priorities per survivor. Hope to see you then, Let us know what you want to see in the game, and I am excited to see what scenarios you guys create and put on the Steam workshop!


[h2]Full(ish) Patch notes [/h2]
    0.57.0
  • Added Scenario mode
  • Added Steam Workshop Support
  • Added Leisure mode
  • Added new Sandbox mode tools
  • Added give job button/interface to survivors
  • Added new stat that tracks scenarios completed.
  • Added Seed compactor building.
  • Changed orki berries to be edible before being processed for small healing
  • Changed so the tutorial forward buttons can be clicked
  • Changed Science menu hover effect to not be the same as the select
  • Changed metal ore texture
  • Changed Red alert mode to make everyone drop their current job.
  • Fixed bug that could get survivors stuck being idle behind undo-able jobs.
  • Fixed bug that kept 'sickness particles' keeping animating when the game is paused
  • Fixed bug that would sometimes make people in quarantine get stuck.
  • Fixed bug when loading saves sometimes messing with the day/night cycle
  • Fixed bug where people would sometimes try to repair trees that were being harvested
  • Fixed Trashcan alignment on load game screen
  • Fixed Autopickup not always triggering
  • Fixed temperature view mode showing temperature outside of the map.
  • Fixed bug that could make build jobs disappear when you are low on resources.