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Rekindling News

Update 0.56 New hairdoo & bugs squashed (News about next update too)

This update

We are back from the holiday break with some fun new things. 'Head'lining our new updates we have added some new hairstyles. Mainly the lack of mustaches was a glaring hole in Rekindling. This has been resolved.


We are continuing to do small tweaks to make the game easier to use and understand as we watch more and more people play. A ton of small things such as, being able to cancel jobs that are already accepted, have been added based on feedback from you guys.

You can now assign beds directly to survivors. No longer will Rick be forced into the cot he picked on night 2!


Next update

The break between this update and the next one will be the longest between updates we have had since launching. There however is good cause for this. The next update will also be the largest since launching as we will be adding scenarios for you to play. This will give you a new way to play, by having an actual goal! Our goal is to add higher replayability by having a constant stream of new Scenarios made by us and you guys (Yes you will be able to make them by yourself for your friends and strangers!) With this the game price will be going up very slightly after the scenario update, so if you have just been lurking and haven't bought it yet, now is the time! The update will be coming out on the 21st of January.

Final thoughts & patch notes

As always thank you guys for all the support you have been giving Rekindling we have a lot of fun things planned for the new year. Hope to have another great year of killing Zims. Keep letting us know how we are doing, all the feedback helps a ton.

Full(ish) patch notes below..

0.56.0
  • Added ability to cancel jobs that have already been accepted by survivors
  • Added ability to change ownership of beds
  • Added some ease of use things when controlling survivors.
  • Added more male and female hairstyles
  • Changed gamespeed to be preserved through pauses & saves
  • Changed hit speed when controlling to not be as fast as you can hit the spacebar.
  • Changed turrets to do more damage
  • Changed survivors will now empty their inventory more frequently
  • Changed Zims will now attack animals
  • Fixed select box showing when going into control mode
  • Fixed some layering issues with the pickup icon when controlling survivors
  • Fixed bug that made people fall in love way to quickly
  • Fixed bug that would show negative time till update if the update is late
  • Fixed crash when you have a lot of mechs
  • Fixed lag caused with large bases and mechs
  • Fixed mech's jobs not counting when repairing
  • Fixed mech's jobs not counting when crafting
  • Fixed leaderboard scores getting put in as 0 sometimes on startup
  • Fixed autopickup not being respected if the items were on floors
  • Fixed Fisheries to no longer work when you build floors below them
  • Fixed overlap issue with automech health bar
  • Fixed Zims trying to attack automechs
  • Fixed animals/automechs not making noises when walking
  • Fixed sleep "Z"s still happening when the game is paused

Update 0.55 Robotics!

Update this week has a big new feature, Automechs. Automechs Require a lot of resources and power but are able to do non combat jobs.


With the addition of Automechs. We have also added a new Zone: Robotics. The Robotics zone function similar to the Residence zone for people. Automechs will go here to recharge in their station and when they do not have work to do.


We have made even more minor tweaks to things we have updated recently, such the survivor display and temperature. Temperature is now influenced more by things such as heaters. Survivors, Mechs and Animals now also have body heat that will add small amount of heat around them.


Lastly updates will now not always be every week from here on out. We are doing this as the game is getting closer and closer to release and larger features are being completed. As such we have added a timer on the main menu showing when the next update is coming.


A lot of exciting things are coming very soon, Such as story scenarios (coming late January) and Mod support (coming soon after that).

Hope you guys are enjoying Rekindling. As always let us know how we are doing here or on our Discord.

Full(ish) Patch notes below. (I wasn't great about recording all the small things this past week but this is most of them)


0.55.0
  • Added Tooltips on building jobs showing how much of things you have and need
  • Added Tooltips showing what job survivors are currently doing
  • Added peaceful AutoMechs
  • Added AutoMech Station
  • Added Robotics Zone
  • Added People will now claim beds as theirs and sleep on in their own bed
  • Added some more descriptions for world objects.
  • Added countdown timer to next update.
  • Added some more names to the Random name list.
  • Changed how strong heaters/coolers are
  • Changed temperature calculations for temperature slightly.
  • Changed animals, AutoMechs and people to all produce heat
  • Changed to allow for '_' '-' '+' '=' in names
  • Changed text for 'old saves' to be smaller
  • Changed display for crafting to show numbers if there is more than 5 items
  • Fixed Bug with clicking on the bottom menu also clicking behind at some spots
  • Fixed zims not having the proper health based on type
  • Fixed display issue when jobs don't have enough of a material, not updating
0.55.1
  • Removed Debug command that could spawn mechs for free
  • Added Ridill to name list for finding the bug.

Weekly Update 0.54 More Polish

More polishing this update as we try to get to a more intuitive polished game.

Huge changes to the temperature system.

In prior updates the temperature system was very wonky. It took an incredibility long time to have a place cool down and a fire would heat up your whole camp to very high temperatures. As well weird situations like there being random points of heat/cold trapped in rocks/trees are fixed. We have heavily changed the system to be a lot more balanced and it should be a lot friendlier to keep things the correct temperature now.

As with the past couple of updates, we have a ton of small improvements. Such as, building floors on already existing floors won't make jobs for building over the old ones if they are the same type of floor.


Another largish change is to Job priorities. Survivors in past updates were not respecting the priorities of jobs 100% of the time when priorities got shifted around a lot. This has been resolved and survivors now respect the current job priorities 100% of the time.

Lastly we have added Information hovers on survivors and animals. We want to make it clearer to you guys what your survivors are feeling and doing. This is the first of many steps to help bring that information forward.



Thanks as usual for all the support and feedback. Let us know how we are doing. See you next week.

Full(ish) Patch notes below
    0.54.0
  • Added info displays for survivors and animals.
  • Added ability to edit Survivor names in game
  • Changed right click menu to be closed with esc key
  • Changed jobs queued by the autopickup to be killed if that item is turned off
  • Changed the camera to not be allowed to go far away from the map
  • Fixed bug when clicking notifications that would also trigger a mouse select
  • Fixed not being able to click on the bottom left when the menu is open
  • Fixed some Freaking sweet engine related bugs
  • Fixed Job priories not re-ordering as often as they should.
  • Fixed Heaters not actually heating
  • Fixed bug with waste zones not accepting change

Weekly Update 0.53 Better fighting!

Another early update this week to get some bad bugs killed sooner rather than later. Highlight of the update is attack jobs have been reworked a bit.

(yes that cat eats some of the dog after it died)

Some animals will now fight you back when you try to kill them. Animals will now also flee if they are being attacked and do not want to fight back. The days of taking out bears with your fist and coming out without a scratch are over. Zims have also been given some more smarts. If they are being attacked while taking down a wall they will stop attacking the wall and defend themselves. People should now also be better about defending themselves when attacked.

We have some experimental new rock textures. We want to make the rocks/trees and some of the other older graphics more inline with our new styles so we are testing it out with rocks first. Let us know if you like them or think they are awful. They are probably going to change again, but I wanted to go ahead and get some change out there.

Lots of other small bug fixes and quality of life things have been added such as information showing what items are produced from items that produce things (toilets/fisheries). We have been slowly sneaking in other small tweaks that we have gotten feedback on from your guys.

Keep the feedback coming and feel free to leave us a Steam review letting us know how we are doing is the best way for us to improve.

Full(ish) Patch notes below

0.53.0
  • Added health bar for animals
  • Added more tooltips for objects that produce items
  • Added some panes to the tutorial explaining autopickup
  • Changed survivors to check for things they need to refill more often
  • Changed rock texture.
  • Changed a lot of logic behind attacking. Animals attack now. Everything is more responsive to attacks
  • Fixed bug that would mess up your jobs for everyone if someone had that job not allowed
  • Fixed words overflowing on waste menu
  • Fixed bug that would place creatures in the walls of your pasture zones.
  • Fixed bug that let lamps produce light even without any power
  • Fixed bug that would hide wires below structures
  • Fixed refuel jobs not taking as many items as they should. (this mainly hurt turrets having 1 ammo)
  • Fixed animals not having their proper health
  • Fixed clouds not moving when it is raining
  • Fixed potential crash when everyone is dead or you killed all the animals
  • Fixed complain/talk bubble going under the enviorment
  • Fixed clouds going under rocks
  • Fixed crafting jobs not getting the nearest item
  • Fixed pickup jobs remaining even after the item has been used elsewhere
  • Removed sound effect when a job cannot be completed after a survivor has already started it.


0.53.1
  • Fixed zims thinking they are people and giving destroy jobs to them

Weekly Update 0.52 Better Info and Bricks

Early update this week due to the holidays in the USA later this week. Lots of quality of life improvements in this update.



We have been spending a lot of time watching people play Rekindling and something that people always seem to get confused about is the different game modes. So we took away the options for the game modes on the main menu and added them as a sub menu on the 'new game' menu. It should be more clear what game mode you are picking now and what it does.


We have also reworked the mouse hover tooltips. World objects will now say what they are and what they are made of when you hover over them. This should help new players learn what all the Items are and how to get them.


We have tweaked a lot of the mouse interactions to feel nicer and smoother. With small things like showing the dimensions on placing zones and when you are selecting large areas. Other mouse things like right clicking not working when you are not on the default mouse mode are fixed.

Lastly we have added bricks and moved some things on the research tree to accommodate for this. You now need bricks to build the brick looking wall (makes sense to me). You can make bricks by refining stone into bricks.



Congratulations to MasterGamingVR for being the leaderboard winner for this chunk of updates. The leaderboards have been reset so go get that top spot before mastergamingvr gets first for the 3rd time.

Lots of stuff in this update was inspired by you guys (most of it not mentioned above but tried to include all the changes below). Keep the feedback up and let us know what we are doing wrong and doing right.

Full(ish) patch notes below
0.52.0
  • Added hover info on all objects and items
  • Added Dimensions when placing, or selecting an area
  • Added game mode selection to the start game menu
  • Added bricks
  • Changed science tree slightly to have the miner unlocked later
  • Changed Walls -> brick walls and they now require bricks to make.
  • Changed item and object names to look nicer
  • Changed people will now go to eat and drink in freetime
  • Changed Pickup jobs to have a default lower priority
  • Changed you can only get Steam achievements in survival mode now.
  • Fixed hitting the autopickup or jobs menu button not toggling the view
  • Fixed allowing jobs to be placed outside the map
  • Fixed clicking on the edge of the map making things wonky
  • Fixed jobs that are chained jobs not showing on the screen that they are in progress
  • Fixed texture overlap on crafting menu
  • Fixed storage and waste warnings spamming when there is not enough storage/waste
0.52.1
  • Fixed research jobs not being taken.
  • Fixed specialized survivors not being super responsive