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Rekindling News

Weekly Update 0.51 Cats and squashing bugs

The main focus of this update was to improve the overall stability and use of the game. That being said what is the best way to get rid of vermin? Cats of course!



One of the bigger bugs/annoyances we have solved have been the weird "scroll" rules of the game not scrolling when a menu is open and instead scrolling on the menu. Rekindling will now scroll/zoom on whatever your mouse is over as seen below.



The other big thing we have done is we have re-done the pathing logic for survivors. What this means for you is survivors will no longer lag the game when trying to go to far off areas. As well they will now be able to find their way anywhere across the map when before they where limited to a smaller area around them.

Lots of the bugs and improvements we have fixed and changed this update have come from you guys! Keep the feedback coming.

Full(ish) Path notes below

0.51.0
  • Added Cats
  • Added some new animal textures for Penguins and dogs
  • Added builder trait (it was in older updates but got removed. its back now)
  • Changed night to be slightly less dark
  • Changed jobs will now update if they have enough materials way more often
  • Changed cost of wood floor to be wood instead of planks
  • Changed items to be more rare in abandoned structures
  • Changed work schedule change noise to be slightly more subtle
  • Fixed some weird job layering when placing floors
  • Fixed allowing conflicting jobs of building in the same spot to be queue
  • Fixed rare bug with animals becoming an item and disappearing making an endless place job
  • Fixed Pumpkins not spoiling
  • Fixed survivors having conflicting traits when randomly generating. (such as simple and scientist at the same time)
  • Fixed most bugs that happened around pathing failing.
  • Fixed most of the lag that happened around pathing long distances
  • Fixed items sometimes being able to be put in walls
  • Fixed bug that would make survivors try to get items out of solid walls
  • Fixed weird scroll mechanics with menus open
  • Fixed middle click clearing the selected survivor
  • Fixed tooltips on the science menu being off on larger resoultions
  • Fixed tooltips on tutorial menu blocking the bottom menus
  • Fixed rare bug that could allow survivors to get a job from a Zim
  • Fixed leaderboards to not show profane usernames.


0.51.1
  • Changed pathing to be a bit more responsive.
  • Fixed being able to make cooked fish without fish
  • Fixed Items starting in a unreachable state on world spawn
  • Fixed crash with pathing
  • Fixed People trying to pick up guns/hats in rocks forever


0.51.2
  • Fixed people not giving up on trying to reach items they can't
  • Fixed people sometimes not wanting to use doors.

Weekly Update 0.50 Friends and Scheduling

Big update this week! Lots of small fixes and tweaks as well as some larger things.

The first larger thing is we re-did the scheduler. Instead of a weird 14 sections to split the day into we made it so there are 24. One for each hour of the day of course. We also have added sleep as a schedule option. It was hard before to tell what part of the day you were in before without opening the menu so there is now a indicator saying what the current schedule is and a very light ding when it changes to a new type.


The next larger thing we have added is the starting of relationships between survivors! In this update it is very basic. People will start to like others that they hangout near more. They will be happier when they are near people they like and unhappy when they are near people they don't. Things like giving others your sickness will make people like you less. In the next couple updates we will be expanding this further to be more interactive and dynamic.


Oh and we added turtles too.


As usual let us know what you think! I love to hear from you guys.

Full(ish) patch notes below..

0.50
  • Added ability to give individual jobs to survivors.
  • Added display for current camp task
  • Added light ding when camp task changes
  • Added Turtles
  • Added Turtle shells
  • Added in a relationship system.
  • Added sleep as a camp task
  • Changed scheduler to have 24 ticks instead of 14
  • Changed some base animal stats. Bears are the most impacted they are stronk now
  • Changed people/zim/animal bobing speeds to be representative of their actual speed.
  • Changed menu for survivors to be not so weird when no survivor is selected
  • Changed some advanced crafting to require turtle shells
  • Changed people to go longer without needing sleep. Insomniacs also stay awake even longer
  • Changed the build speed on floors to be a lot faster.
  • Changed notification for raiders dying to be yellow and specify it was a raider.
  • Fixed bug that made stacks of guns spawn in natural buildings
  • Fixed annoying flash for health bar on trees
  • Fixed crash when you are very zoomed and it is raining
  • Fixed crash when survivors have a certain head and are wearing a hat and you view the job menu
  • Fixed UI bug with the scheduler on small screens.
  • Fixed Leaderboards to show only top 25

Weekly Update 0.49 Frighting Fall Part 3

The final part of the Frighting Fall updates is now out! We have reworked how attack jobs work as well as a lot of combat as a whole.

What can be scarier than other Zims? Other survivors. Raiding parties can now show up and assault your settlement. Randomly generated structures will also appear on new maps. Some of them contain later game items that you can get early now by scavenging such as Pistols and SMGS.



We have a bunch of other small changes and bug fixes in this update. Keep the feedback coming it helps us grow Rekindling!

Full(ish) Patch notes are below..

0.49
  • Added random raider raids
  • Added random structures and items to new worlds
  • Added random items in structures
  • Added health bar below survivors not at max health
  • Added discord button to main menu
  • Changed some menu textures sightly
  • Changed damage display to be more clear what is happening to who
  • Changed Zims will now persist between saving
  • Changed damage(++) and attack speed(--) on pretty much all the weapons
  • Fixed bug that could get survivors stuck on jobs.
  • Fixed bug that hid the name of the survivors when dead
  • Fixed bug that made dead survivors larger than normal ones
  • Fixed bug allowing survivors to go over their max stats
  • Fixed potential crash when survivors die
  • Fixed issue with particle effects being wrong on survivors
  • Fixed Survivors not fleeing when they are fighting and about to die
  • Fixed creatures having AOE punches.

No update this week, but some big news!

Update

Hey guys there will not be an update this week. I had some stuff planned to go out today, but I would rather hold it another week and add some more things and give you guys a big update next week. So Frighting Fall part 3 will be out next week. Combat is being reworked and random events such as raider attacks and rehabilitation of raiders to join your cause will be added. Among some other surprises ;)

Big news

Some big news, I will start doing development for Rekindling full time starting next Monday, This is my full time job now! What this means for you is the weekly updates will be even bigger and we will start doing more events involving the community. I wouldn't of been able to have the chance to do this without you guys. Thank you so much for supporting the ongoing development of Rekindling!

As always please let us know anything you would like to see in the game or any feedback in general you have for us.

Weekly Update 0.48 Frightening Fall Part 2



Hey guys update went out last night! Part 2 of 3 of frighting fall! We have made the scarecrows added last week actually useful now as they will scare away wild animals from nearby squares.
This is good because wild animals will eat foot that they can get to now so be careful! We fixed some other bugs as well as added some new spooky skins for the Zims. Lots of ground work was also laid for some neat stuff coming in part 3 next week... Stay tuned ;)

Per usual keep the feedback coming and we will keep improving based on that!

full(ish) patch notes below..

0.48
  • Added New skins for woozers
  • Added Animals will now eat unprotected food
  • Updated animal pathing to be more intelligent
  • Updated Scarecrows will scare away animals
  • Updated some more part descriptions
  • Fixed some UI tooltips being off
  • Fixed capture job sometimes killing animals
  • Fixed bug on saving/loading of animals