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Rekindling News

Update 0.74 Smarter Survivors. New items, Leaderboard Reset!

Hey guys! Another content update has come out! We have added some new items, we have improved the combat AI for survivors, added some more sound effects and even fixed some more bugs.

Survivor AI Reworks

One of the largest impacts that you will notice is survivors will be far less aggressive with chasing random Zims on the map. They will now be a lot more conservative in their fights. This will lead to it being easy to manage settlements without your survivors going off and dying all the time!!

Science balances

A large complaint was that science can be really hard to get started especially if you don't have a properly skilled and dedicated scientist. We have reworked a ton of the values for the first few starting science blobs. Some are cut more than 60% of what they were before!! As well we have added basic furniture on the science tab!



New Items

We have also added some new items! Some tables, chairs, stools and a radio to help make your settlement feel more like an actual settlement! Survivors will be happier the more of these items they have around them. The tables and chairs will have more interactive uses in future updates as well so stay tuned ;)



Leaderboard Reset

With all the changes listed we have reset the leaderboard and put the leader in the hall of fame!!! Here are the top 5 for this past group of updates. Someone needs to de-throne MasterGaming!



Other small improvements and fixes

As well this update we have gone and fixed a ton of bugs and added some more 'ease of use' things. More sound effects and music will play at points as well as things like the scheduler showing when day and night is!



Final thoughts

As always thanks for the support guys! Feel free to give us feedback in a review or on our Discord!
We did some of the art for this update live on Twitch we are streaming at least twice a week doing gamedev things so if you haven't checked it out yet, come hang out! The focus of this update was decided partially by you guys on the Discord, We did a poll on what you would like to see us focus on! We will be doing more of these for each update so its worth coming to let yourself be heard!!

0.74.0

  • Added new Item: Bench
  • Added new Item: Stool
  • Added new Item: Table
  • Added new Item: Radio
  • Added new Research blob: Basic furniture
  • Added some new sound effects for things such as Science events. Lab results & skill level ups
  • Added new music that will play at certain times in-game.
  • Changed the coloring subtly on the scheduler to reflect day vs night
  • Changed The brains on survivors when looking to attack zims. They are smarter
  • Changed valid save version for leaderboard to be after this save.
  • Fixed crash in sandbox when all survivors died and a raid happened
  • Fixed rare crash with Steam Workshop loads
  • Fixed day count getting de-synced with host in multiplayer
  • Fixed game crash when a server or client fails to start up
  • Fixed multiplayer to run a lot smoother overall
  • Fixed Autopickup not sending over multiplayer
  • Fixed bug where the new science notification wouldn't show on a new unloaded game.
  • Updated to .NET framework 4.5.2


0.74.1
  • Fixed a very rare crash when removing or moving an object from the world.


0.74.2
  • Fixed crash when putting wrong characters into the orders display.


0.74.3
  • Fixed crash when trying to write characters the game can't write.
  • Fixed another rare crash involving people not exiting enterable objects properly.



Update 0.73 : Multiplayer improvements & dead bugs

Hey guys! no big new features in this update but we made multiplayer and the game as a whole a lot more stable. Big thanks to the community for helping find issues with the multiplayer. Next update we will be getting back to content additions along with more bug fixes!

The most noticeable and significant thing you will notice is multiplayer as a whole is cleaner and it will run smoother with no or fewer de-syncs on worse internet connections. Tons of other small improvements such as being able to paste in IP addresses into the IP address box have been also added. Full list of fixes/improvements below! As always please let us know how we are doing and what you would like to see!

Full Patch notes


[h2]0.73.0[/h2]
  • Fixed crash when trying to host then join game without restarting.
  • Fixed bug where using MMB to pan wouldn't unfollow survivors
  • Fixed Typo for basic décor and basic training in the research menu.
  • Fixed the canceling of jobs and changing of priorities does so only in your selected box.
  • Fixed player jobs not being able to be removed my connected players in multiplayer
  • Fixed rain sound effect still playing on menu if you quit during rain
  • Fixed hair textures not matching for connected players in multiplayer
  • Fixed the UI will now show properly when trying to rejoin games without restarting
  • Fixed some formatting with the IP box
  • Fixed connected players will now see the correct Biome when joining a game
  • Fixed removing zones not working properly in Multiplayer
  • Fixed equipment not showing for connected players in multiplayer
  • Fixed rare crash where animal textures could be invalid
  • Fixed large world objects being duplicated in multiplayer for connected players
  • Changed: You can now paste text into all text boxes in the game
  • Changed: Sandbox mode no longer has a 'game over'
  • Changed: Network games should run a lot smoother now.
  • Made it so that connected players can no longer save and won't autosave
  • Numpad '.' will now work in text fields

Update 0.72 Multiplayer

Finally it is here!! After a ton of work we finally have Rekindling playable in multiplayer. Updates will now resume their normal speed with our next one already less than 10 days away. Do keep in mind multiplayer is an early access feature in our early access game. So expect quite a few hiccups. We have an active channel on our Discord going at it to try and find bugs and bring them to us!


Multiplayer


When starting a game you are now given the option to start a 'Co-op' game. Doing so will open your game up for your friends to join! Make sure you have opened a port on your router as you are hosting the server locally. The default port for Rekindling is: 62345. Once you are in the game a friend can hit join game and help you build your settlement in tandem with you!




Technical rants

This update ended up taking a lot longer than indented. As many of you know, Rekindling runs off of our own custom game engine, as such we wanted to build a robust multiplayer framework we can use for all future games we make. We ended up restarting from scratch on the multiplayer part 3 times in the past 5 months. It has been an adventure, but the core framework there now is good and we now have a ton of room to grow and quickly add to it.

There will most likely be a ton of small updates over the coming weeks finding bugs with multiplayer and getting it to a spot where we feel comfortable with it. So bear with us and report anything you find to us here on Steam or on our Discord

Final thoughts

Thank you guys for still having interest in Rekindling. I have a lot of big plans for this game that extend pretty far into the future. As always we welcome any and all feedback so keep it coming! See you guys soon.

Full(ish) patch notes
  • Added: Multiplayer
  • Added: New gamemode: co-op
  • Added: ability to type "." & ">" in inputs
  • Added: New multiplayer game alerts
  • Changed: Growth times on some farms
  • Changed: Animals will wander less
  • Fixed: Some of the clicking for back buttons in the main menu being off
  • Fixed: Farm tiles growth speed being wrong.
  • Fixed: A ton of other small bugs I forgot to document.. bc.. multiplayer

Development Update: Multiplayer Incoming... Help us test it!

Hey guys quick update on the state of Rekindling. We are deep in making our core custom engine that we use support multiplayer! An update was scheduled for the first week in December, however this will be delayed till later for more testing. This is the largest update for a game we have ever done so please with us :)

Speaking of testing we are looking for people who own the game and want to get their hands on multiplayer early. Join our Discord to get more updates throughout December on this.

To hold you guys over as this has been the longest Rekindling has gone without an update, Here are some of the planned Multiplayer game modes. Not all of these will be available at first, but to be transparent with you on what we have planned!

[h3]Core game-Multiplayer:[/h3]
Play the game with another person like you would normal Rekindling!

[h3]Control mode Multiplayer:[/h3]
Play the game controlling only one survivor and giving out orders to others. Each player controls a different survivor.

[h3]Zims Vs Survivors [/h3]
Two teams face off as one team controls the Zim hordes and the other mans the settlement in pre-made scenarios.


As always please let us know any questions you may have. Thanks!

Update 0.71 Shockingly Fast.

This weeks update brings some new electrical defensive items as well as some major performance fixes across the board.


Electric fences

There is a new type of defense! Electric fences. Zims attacking the fence will damage themselves if the fence is on and powered. This makes it easier to setup a perimeter that will help you hold back the zim hordes



Tesla Towers

Another new turret that runs off of electricity has been added. It will zap any zims or raiders that come near to it as long as it has sufficient power!



Lighting changes

The lighting system has changed how it works a bit to allow for more variant sizes and colors based on the object glowing. For example Tesla towers and electric fences will have a small blue glow while a roaring bonfire will have a larger orange glow.



Performance fixes

We found & fixed a couple of major lag issues plaguing the game. Rekindling now handles having a large amount of jobs 3000% better (actual number). As well animal pathing was not using the fancy new pathing system added awhile back, with the addition of tamed animals that was causing issues when they had to go across the map to do jobs for the settlement. We fixed that. The animals are smarter now.

Other helpful things

More helpful tooltips to help players better understand what is going on and why have been added. Such as 'no power' icons and warnings on buildings that are not powered.



Final Thoughts & next update

Rekindling is really starting to come together! We have some fun plans for the rest of the year for Rekindling. The next update (coming in January) will be one of the largest updates to the game ever. I look forward to sharing that with you guys! Keep the feedback coming here or in our Discord channel.

Patch notes


[h2] 0.71.0[/h2]
  • Added electric fences
  • Added Tesla towers
  • Added new defensive research: electric defenses
  • Added no power warning on unpowered electric objects
  • Added additional information to survivor wellbeing tooltip
  • Added new Patreon names
  • Changed lights to be dynamic depending on the object emitting them
  • Fixed bug with back button on science menu scrolling weirdly
  • Increased click size on back button for in game full screen menus
  • Fixed bug when placing electric buildings thinking they are powered at birth
  • Fixed a large lag issue associated with large amounts of tamed animals.
  • Fixed large lag issue when there are over 1k jobs in the job queue.


[h2]0.71.1 [/h2]
  • Upgraded to newest version of FreakingSweet.
  • Changed update time for next update..