1. Rekindling
  2. News

Rekindling News

Update 0.70. Mental and physical well-being

This weeks update focuses on not only physical wellness but also mental wellness! We all know it is very important during a global virus to keep up with both of these!

New defensive buildings. Baits

To help with your physical well-being we have added two new buildings: gut bait and meat bait. These buildings will attract Zims to them allowing you to setup traps turrets or just lure them away from your base to keep your survivors safe!

Flower pots!


To help with your mental well-being we have added flower pots. flower pots can help passively boost the happiness of survivors who are around them.

New attack mechanics

We have tweaked the combat mechanics slightly to make it easier for the survivors you want to fight to be the only ones fighting. Survivors who are not allowed to fight will now flee when engaged in combat and call for help from other survivors instead of just trying to fight back alone. As well survivors with low health will start to flee sooner than before.

The dead will rise

You will want to be more careful with your dead survivors as if you do not dispose of them quickly they can come back as a zim and attack your still alive survivors!


Giving you all the foxes

To go along with the theme of helping with the mental and physical wellness we have deiced to show you that we give a fox by adding foxes to in the game.


Update Stream & final thoughts

We will be doing a short stream going over some of the features in this update. Feel free to drop by and ask any questions you would have about this update or future updates! Thank you for all the support you guys have been giving Rekindling. Feel free to leave us a review here or let us know what you think about the game over on our Discord

Patch notes


0.70.0
  • Added Foxes
  • Added new patreon names to game and credits.
  • Added new building: Gut bait & Meat bait
  • Added new building: flower pot
  • Added two new research tiers. basic decor & baits.
  • Changed people to come back as zims if not disposed of properly
  • Changed survivors under attack will flee when below 25% hp instead of 20%
  • Changed survivors disallowed to attack with now flee when attacked
  • Changed fleeing survivors will now call for help when being attacked
  • Changed some building tab names to better reflect what is in them
  • Fixed people to no longer age after death
  • Fixed bug with colors being very dark in the zone menu
  • Fixed bug with cure discover notification being very dark.
  • Fixed duplicate messages when traps damage zims



Update 0.69: Engine Upgrades!!

Hey guys bit of a different update this week. We have spent a lot of time the past couple of weeks going through and revamping our custom game engine that Rekindling runs on. This should reflect in a ton of subtle improvements in performance. As we reworked how the game handles sound effects as well as how it handles animations.

We have some really big plans that are just starting to materialize that are made possible by the engine upgrades we are doing. Lets just say it might be easier to manage a colony if you had friends controlling the survivors ;) check out our Discord for more info on how to get involved in this early in the coming months.


Some other fun news is we have launched a new game called Operation Zeta that also runs on our game Engine. Feel free to check it out as you can get it cheaper if you own our first game Inevitability and Rekindling. Don't worry this doesn't mean Rekindling is going to be abandoned or get less love. We have very long term plans for Rekindling getting regular updates as it has for the past year and getting out of early access with a more complete unique game.

A patreon submitted quest for our new game OZ

As always Thank you guys for all the support and enabling me to make games for a living. Please keep the feedback coming and let me know how I can improve! Full(ish) patch notes below..

0.69.0
  • Added more subtle environment ambient noises
  • Upgraded to newest version of FreakinSweet(our custom game engine)
  • Changed how the game handles animation to be way more performant
  • Fixed Sound glitches when having multiple of the same sound effect
  • Fixed Sound glitches with some ambient noises
  • Fixed some weirdness around mouse and key inputs
  • Fixed a ton of other small graphical and text glitches.
  • Fixed some rare inconsistency that can happen with tile updates.

Update 0.68. Punching bags, Training & Fixes

This weeks update has some more improvements to control mode as well as a new kinds of buildings!

Training Buildings


We have added punching bags and studies. You can assign a survivor to one of these and have them work on their physical or mental skills in their freetime or if they don't have anything else to do.

More control mode things

You can now do most of the things a survivors can do when not being controlled while you are controlling a survivor. We have added the ability to do refueling, researching and uh... other important functions.. see the below picture. I think its self explanatory.



Other fun news

If you guys have been following us we have another game coming out next month on Steam! Don't worry this doesn't mean Rekindling will get any less love, as it has been in development alongside Rekindling for almost a year now. We have some fun things planned for people who own both games with exclusive in game items.

As always thank you for the feedback and support you have given us! Tons more content and updates are on the way. Feel free to drop us a review or give us any feedback here or on our Discord. If you are feeling extra nice check out our Patreon Patreons will get Early Access to Operation Zeta in the next couple weeks


0.68.0
  • Added New Building: Punching bag
  • Added New Building: Study
  • Added New job type: Learning
  • Added New Research tier: Learning
  • Added option in the options menu to restart the tutorial
  • Added ability to do research & refuel jobs in control mode
  • Added ability to use outhouses in control mode
  • Added attack jobs to show up the priority menu
  • Added Credits screen with Patreon Supporters
  • Changed "Science" building tab to be "Science & Training"
  • Changed update timer to be a littler prettier
  • Fixed Bug where jobs menu could be interacted with even when its not shown
  • Fixed Bug where the scroll could stop working under certain circumstances
  • Fixed some UI bugs around mouse options
  • Fixed bug where refueled objects could easily be overfilled
  • Fixed bug where survivors could have negative amounts of an item in storage

Operation Zeta Launching next month

Hey guys Operation Zeta will be launching on Steam next month on the 5th year Anniversary of the Steam release of Inevitability. Oz has the same cast of characters Inevitability, From the rough space monkeys Oohkin to the slimy space Slugula. All built in our custom made game engine.

If you are worried that this will slow down development for Rekindling, It will not. Rekindling remains a primary focus for us and Oz has been in development for almost a year now alongside Rekindling. So the pace shall remain the same on Rekindling updates as it has been! As well there is going to be some cool exciting things for people who own both games ;)

In Oz your goal is to hop from rock to rock doing quests and collecting parts for your crashed warship before the enemy destroys the entire warzone with their death laser. Every time you play will feel different as the world is randomly generated and there are tons of scenarios, races and ships to build and explore.



We will go into a closed beta on Steam for our patrons early next month before early access. If you have any questions about OZ feel free to join our discord as ask away! Hope to hear from you soon.




Here is a ship waving hello with its grappling magnet.

Update 0.67 New gamemode & doctors

This weeks update has two new major features, A new game mode and a doctoring system.

Doctoring


A new job type has been added, doctoring. Injured survivors will now find a medical zone and wait for another survivor to come heal them. They will slowly heal themselves when here as well but do much better when they have a doctor helping them. Medical beds have also been added, building these will speed up the healing process even more.

All survivors now have a doctoring skill that dictates how good they are at doing doctoring jobs. Any survivors from old updates will get a random skill level in it when you next load them up.

New game mode: Control


As the past couple of updates have improved control mode significantly we have added a new gamemode to play: control only. In this mode everything functions as it does in survival mode except you are directly controlling one survivor. If your one survivor you are controlling dies its game over! Hopefully this helps create a more immersive way to play.

And of course....

This wouldn't be a Rekindling update if we didn't add a new animal! We have added raccons along with coonskin caps! Everyone knows you need one of thease bad boys if you are trying to survive in the wild.


Final thoughts

As always thank you for your feedback as a ton of the bugs fixed in this update were found by you guys! Keep the feedback coming, feel free to leave us a Review here on Steam or join the Discord. If not see you in a couple weeks with more fun things in the next update.

0.67.0
  • Added new gamemode: Control only mode
  • Added new survivor skill: Doctoring
  • Added two new traits: Caretaker and squimish
  • Added new zone: Medical
  • Added new building: Medical bed
  • Added ability to do crafting, cooking and butcher jobs in control mode
  • Added pause display to better show when time is paused
  • Added new research tier: Medical science
  • Added coonskin caps
  • Added Raccoons
  • Changed crafting, cooking and butcher jobs now have better descriptions
  • Changed survivors to go to medical zones when they are low on health
  • Changed update time on main menu
  • Fixed bug where other survivors would sometimes steal each others food/water/medicine
  • Fixed bug that wouldn't save quarantine status on save/load
  • Fixed bug where capture jobs would stay on creatures that are dead
  • Fixed bug where you could control multiple survivors at once
  • Fixed bug where people would get stuck in a fleeing loop
  • Fixed survivors getting stuck on certain jobs they couldn't do.
  • Fixed 'units' not displaying arrows in pause menu.


0.67.1
  • Fixed bug where other raiders could give survivors jobs
  • Fixed bug where survivors could be given jobs to attack other survivors
  • Added ability to sleep in beds when in control mode
  • Added ability to wake up when asleep in control mode
  • Changed game to go at 5x speed when you are asleep in control mode.