Update: Trade, Talk with Shtopor, Bug fixes, server improvements!
The weapon save slot is 1 removed. Instead the backpack now has the ability to keep things on the character. When the backpack is worn out the player again loses items at death. The backpack does not store all the inventory cells but only a part of them.
The first version of the economic system (trade) is added. A corkscrew in a bar can now trade with stalkers!
You can sell the corkscrew collected items in the vicinity. The price will not be high but you can earn a little. The game currency is entered rubles.
But there is something interesting for you with the economy! There are several features
- The corkscrew sells only what the stalkers brought to it;
- A corkscrew buys goods stalkers cheaper if they bring him the same thing;
- Once a day Corkscrew takes all the goods out of the zone and starts taking the goods again at higher prices;
The game currency can be spent so far only to buy goods from the Corkscrew. But in the near future we will introduce updates which will be possible
- Leave your things in stock at the Corkscrew for money;
- Purchase any services for money (possibly the creation of a clan);
- Other interesting mechanics.
Such an economic system implies that it is possible that NPC traders in the future will be linked to groups and the entire money turnover will occur not only for trade but also for conducting a full-fledged business by factions. And this will give additional motivation to conduct the capture of bases.
The first version of the economic system (trade) is added. A corkscrew in a bar can now trade with stalkers!
You can sell the corkscrew collected items in the vicinity. The price will not be high but you can earn a little. The game currency is entered rubles.
But there is something interesting for you with the economy! There are several features
- The corkscrew sells only what the stalkers brought to it;
- A corkscrew buys goods stalkers cheaper if they bring him the same thing;
- Once a day Corkscrew takes all the goods out of the zone and starts taking the goods again at higher prices;
The game currency can be spent so far only to buy goods from the Corkscrew. But in the near future we will introduce updates which will be possible
- Leave your things in stock at the Corkscrew for money;
- Purchase any services for money (possibly the creation of a clan);
- Other interesting mechanics.
Such an economic system implies that it is possible that NPC traders in the future will be linked to groups and the entire money turnover will occur not only for trade but also for conducting a full-fledged business by factions. And this will give additional motivation to conduct the capture of bases.