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HammerHelm News

Build 1.6.2 - Quest Markers

Today's build includes an update to the Quest Markers in the World Map to ensure that they show up in the right place.



Also includes a quick fix for the Deep Dweller spawns in the Stronghold and the sort order for the Choose Dwarf UI after placing a house.

Also, today is my birthday so I may not be around as much as normal. I will be checking in in case anything urgent needs my attention.

Thanks everyone!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.6 - Town Updates

Today's build includes some new things to place in your town and better controller support for town management.

Nook's Tree
Watch Nookrium's Stream of HammerHelm to see why I put this in the game. :)

A Statue - this is a bit of a spoiler, so do not click the picture if you haven't completed the Stronghold Quest yet!


Added the Scarecrow Parts to the Scarecrow loot tables. Now you can craft Scarecrow Trophy Heads. Since they are more rare than other monsters, the Scarecrow Head Trophies are much cheaper than the other monsters.


Better Controller support for Town Management. You can now open the Building Management UI with a controller, allowing you to change roof colors, change your home, upgrade houses, and delete structures.


This build also includes the following:
  • Fixed the building instructions for controllers so they don't overlap each other.
  • Fixed a localization bug with the Blue Wish Quest.
  • Fixed a localization bug with the Copper Ram Helm Armor Display.
  • The Power Attack III skill can no be unlocked.
  • Farmers will no longer use Scarecrow Head Trophy that you get from the Scarecrow Quest to make a scarecrow. If you did this by accident you can craft new ones (see above) or feel free to send me your save and I'll make you one to replace it.
  • Updated the Champion Home to use the new fireplace.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco



Build 1.5.3 - Loading and Saving Towns Update

Build 1.5.3 is a big overhaul to how towns are loaded and how deleting buildings work. This is a big change and big improvement to the changes I made in 1.5.

The previous system would sometimes get the NPCs and their job buildings messed up. Especially after deleting buildings. This new update improves the delete building code to avoid this and also includes code when loading a town to validate everything and automatically fix the town in case something did go wrong.

If you experienced any issues with a save not loading or a town full of NPCs not doing their jobs, this was due to the previous system.

I want to apologize for that as well. I didn't encounter these issues in my testing and want to thank those of you who sent me your saves so I could figure out what was going on.

I'm *much* happier with this new system. As before, you shouldn't notice anything different other than your townspeople all doing what they're supposed to do!

This build also fixes the trading system so it allows you to trade more than once per day if the stronghold has resources left over and a fix to the localization for the Shroomin' 3/3 quest.

Thank you again everyone for your support and feedback. It's been a long few days but I'm having fun and I hope you all are too!

I'll be hanging out in the Discord today if you'd like to stop by and say hello. :)

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.5.1 - Cooks Update

Today's build has an update to the cooks. Cooks will now produce more food each time per day that they cook. They still require the same amount of resources per meal, but then can use more and make more meals each time they cook now. This should help the situation where a town is stuck eating the raw food that the cooks would normally use.

This update also fixes a bug that caused the character to get stuck if you closed the NPC Dialog UI before opening the chest when they give you a reward. You can no longer close this UI while the chest is present and after opening and closing the UI, both the inventory and the NPC UI will close, allowing your character to move again.

Thank you for the support and feedback everyone!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.5 - Town Tracking Improvement

Build 1.5 is a big update to the way towns are tracked and loaded. When deleting structures or changing NPC jobs, the townspeople and associated buildings have to get updated as well. This change accounts for that better than the original system did and will avoid issues where a townsperson will go to a previous job building.

For the most part, you shouldn't notice anything different. This is more of a behind the scenes update to improve how your town is managed and make deleting buildings or swapping NPC jobs less error prone.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco