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HammerHelm News

1.0 Preview Update (15.10) - Controller Fixes

Some bug fixes for controllers and other issues based on player reports.
  • Added additional code to detect if a player switches from keyboard to controller and vice versa.
  • Moving buildings with a controller should now work again.
  • Fixed a couple of issues with controllers and the inventory UI.
  • Closing the end of the scarecrow quest UI with a controller now properly closes the window.
  • You can no longer build a Metalworker Shop until you get the quest to do so.
  • The NPC's name will now always display in the mood alerts.
  • The Lich's spells now do damage.
  • Stonemasons should revert to their normal idle and stop carrying their stone if you tell them to stop making furnture.
  • You can now double-tap S to roll backwards.
  • Building doors will no longer open until the building is placed.
  • Fixed a sizing issue that caused the building resource costs to only display the first three digits of the number

Thank you for the bug reports everyone!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

1.0 Preview Update (15.9)

A couple of controller fixes in today's build to address a bug with the starting prologue text and with the new story dialog UI. Both should work properly with controllers now.

This build also includes a change to the map markers - they will no longer highlight gold if you don't have a quest for that location. In addition, I removed the map markers from the Shroomin quest. Having 20+ quest markers all centered on your town on the map was a bit overkill. :)

Edit: this update also includes the ability to use the right shift key to roll backwards. Right Shift defaults to block, so you'll need to remap that to something else for this to work.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Leaving Early Access

We're very excited to announce that HammerHelm is leaving early access on April 29th!

You can read the full press release here:
https://www.gamespress.com/en-US/Very-positive-rated-HammerHelm-is-building-its-way-out-of-Steam-Early-

And check out the new Trailer here:
https://www.youtube.com/watch?v=Dyq6JaWxUN8

And yes, we plan on continuing to update HammerHelm after the full release. :)

When I first launched HammerHelm I figured HammerHelm would be in Early Access for 12-18 months. It took quite a bit longer than that, but I think the extra time was worth it and we appreciate all of you sticking with us and supporting us over the years.

Thank you!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

1.0 Preview Update (15.8)

Tonight's build has a couple of fixes and some improvements based on feedback.

Added thicker lines every 5 boxes and a center marker for the town building area.
(click to see full size

The resource numbers for the town storage UI will now turn green if the town is at capacity for that resource.


Also in this build:
  • Reduced the delay before Spellcasters will engage in combat.
  • Fixed a bug that caused the building management UI to properly set the Upgrade House button to interactable once you have a Stonemason.
  • Reduced the volume of the Ratman Spellcaster casting yell.
  • Reduced the volume of the Mini-mushrooms.
  • Walking in the Sewers will now produce a walking on stone sound rather than grass. Grass is the default if the system doesn't know what kind of surface you are on.

As you can tell, I'm mostly focusing on bug fixes and quality of life enhancements. If you have any thoughts for that kind of stuff by all means please feel free to share!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

1.0 Preview Update (15.5)

This build fixes a bug that caused the Stronghold quests not to advance. If you are stuck on the second quest please send me your save and I'll fix it for you. After that it should advance through to the end.

https://steamcommunity.com/app/664000/discussions/1/1736595227848425568/

This build also increases the initial "I'm happy to be here" mood for townspeople from 35 to 50. And has some fixes for some typos.

Edit: released build 15.7. Includes a fix for lanterns in the town not lighting up and a fix for completing the stronghold quest related to getting new quests afterwards.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco