Beta 11.6.1 - Quick Fixes and What's Next
Today's build is a quick one that includes fixes for missing textures for the Stone House (when upgraded from a Wooden House) and the stairs inside the Orc Shaman Hut.
The last couple of updates have been a bit small because I'm working on a big change to the way mines work.
The new system will allow you to place a mine, rather than have a townsperson unblock it for you. And to get more miners, you'll be able to place more mines, rather than getting them after placing a Stonemason! Each mine will require an ore to create and the ore type increases with each mine you place. So the first mine you place requires a Copper Ore to place a second one you'll need an Iron Ore. And so on.

You'll be able to have up to five mines and I'm doing some testing to determine whether the tutorial mine will require an ore or not. Basically I want to make sure you can get additional miners at a good rate so likely the tutorial mine will not require copper and the second mine will. This means to get a fifth mine you'll need a gold ore rather than a diamond ore.
This is actually a huge change to the way HammerHelm manages mining, quests related to the mine, and miners themselves. In addition to updating the tutorial and how assigning miners works, I also want to make sure this change is compatible with existing saves. New mines will also allow any ore to be mined from it. So for example, once you place the mine that required an Iron Ore, the other mines will also be able to produce Iron Ore too. If I make the fifth mine require a gold ore, then you'll unlock the last two ore types (Diamond and Blood Stone) through the current quest.
I'm hoping to have this update ready this weekend. I think it's a way more fun way of getting more miners and add some more structures to your town.
-Jonathan "Calandryll" Hanna
[email protected]
The last couple of updates have been a bit small because I'm working on a big change to the way mines work.
The new system will allow you to place a mine, rather than have a townsperson unblock it for you. And to get more miners, you'll be able to place more mines, rather than getting them after placing a Stonemason! Each mine will require an ore to create and the ore type increases with each mine you place. So the first mine you place requires a Copper Ore to place a second one you'll need an Iron Ore. And so on.

You'll be able to have up to five mines and I'm doing some testing to determine whether the tutorial mine will require an ore or not. Basically I want to make sure you can get additional miners at a good rate so likely the tutorial mine will not require copper and the second mine will. This means to get a fifth mine you'll need a gold ore rather than a diamond ore.
This is actually a huge change to the way HammerHelm manages mining, quests related to the mine, and miners themselves. In addition to updating the tutorial and how assigning miners works, I also want to make sure this change is compatible with existing saves. New mines will also allow any ore to be mined from it. So for example, once you place the mine that required an Iron Ore, the other mines will also be able to produce Iron Ore too. If I make the fifth mine require a gold ore, then you'll unlock the last two ore types (Diamond and Blood Stone) through the current quest.
I'm hoping to have this update ready this weekend. I think it's a way more fun way of getting more miners and add some more structures to your town.
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco