Patch R063 - Soviet Come : Deliverance
EIR Patch R063
16 February, 2025
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[h2]General[/h2]
Re-added new player templates. Hope to have at least one template available for each doctrine by the end of the week. Please report any issues you come across.
Reverted off-map changes: most offensive offmaps now again give access to 2 uses (up from 1). Recon abilities typically give 3 uses (up from 2). Also fixed some inconsistencies with offmap recharge times.
Art improvement changes, a multitude of new models, textures, sound assets. New music for the loading screen, main-menu, and in-game!
[h2]Launcher changes[/h2]
Fixed War Participation points, your accomplishments should now be able to be traded for reward units or gold
Players are now able to export their companies and share their company template codes with other players via the import and export buttons on the company screen.
Lowered game requirements for Intel, Warmap, Commander screens.
Multiple back-end fixes and UI changes
Reward cards now drop for the faction you are playing! No longer are you beholden to RNG.
Increased the maximum number of companies per account. You are now able to create up to 108 companies!
Launcher background video should be less performance intensive.
[h2]Americans[/h2]
Rangers: 4x SMG cost reduced to 100 MU (from 110), 6x SMG cost reduced to 140 MU (from 150)
[h2]Soviets[/h2]
Soviet spotting team: unit reworked - ppshs swapped with moisin and SVT rifle. Unit now has default access to flare on a 3 minute cooldown. Cost reduced to 160 MP, 10 MU (from 220 MP). Unit pop reduced to 2 (from 4)
Soviet AT team: cost increased to 60 MU (from 50)
BA-64: now has a 2x received penetration modifier, this should make it more susceptible to small arms fire.
DShK, Maxim Truck variants: now have jeep armour (instead of halftrack armour)
IS2: New model and sounds, reduced damage against halftrack and armored car armor types. Increased cost to 600 FU (From 580), fixed vet requirements in launcher
SU76: New model and sounds, buffed artillery barrage
Rasputitsa offmap: delay increased to 8 ticks, should take longer to start affecting units
Berezina blitz: changed to 10% speed (from 15%) and + 5 sight range in friendly territory, +20% speed and accuracy (from 30%) in enemy territory. Price increased to 20 MP.
KV2: moving accuracy set to 1, AOE accuracy changed to match AVRE. Can now purchase 3x use of AP rounds for 40 MU
PPSH: medium range accuracy reduced, burst timing while moving made more consistent.
Kharkhov vets: cost changed to 15 MU (instead of 20 MP)
Street fighters: fixed a bug with the ability not working on Shturmoviki. Cost increased to 20 MP as a precaution

[h2]Panzer Elite[/h2]
Panzer II: cost reduced to 130 F (from 140)
Hetzer: cost reduced to 190 F (from 200)
PAK 43: accuracy increased to 0.75/1/1 (from 0.65/0.9/1). Base reload duration slightly lowered
Luftwaffe henschel run: ability has been reworked - now has an additional henschel follow up on the initial stun run to deal damage to armor caught in the target zone