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  3. R064 : "Burn, baby, burn!"

R064 : "Burn, baby, burn!"

General :


Vehicle reverse ability rolled out to a next wave of vehicles (mediums, heavies). This remains an experimental feature so please report any issues you experience.

Map updates (Thanks Gork!)

Added
  • “Enter the Dragon” (8p)
  • Updated Gorkville (6p)


Americans


Assault engineers: cost increased to 250 MP, 90 MU (from 240, 80)

Armored Fist: Halftrack call in cost increased to 5 F

McNairs: healing rate reduced by 33%

Airborne Elite: 2x squad cooldown bonus reduced to 20% (from 25%), solo squad bonus reduced to 15% accuracy (from 20%)

Disruption: removed free +1 demo charge

Engineers: Grease gun weapon range reverted to 20 (this will allow attack move with flamers)

Wehrmacht


Pioneers: mp40 weapon range reverted to 20 (this will allow attack move with flamers)
Tigerphobia: Fake tiger should now display the “Tiger” name on unit hover over

Soviets

Saperi
: cost increased to 200 MP (from 180), pps replaced with lower damage equivalent
Saperi: can now purchase MG nest
Saperi Assault Equipment: cost increased to 50 MP (from 40)
Strelki: cost increased to 220 MP (from 205)
Guards: base squad now receives dumbed down pps (like Saperi)
OSNAZ: HP reduced to 95 (from 105)
T60: normalised kill criticals, now matches those of a puma
Mosin rifle: reduced accuracy by ca. 10% (affects most SV infantry)
DP & DT LMGs: reduced suppression values

Panzer Elite
Panzer III: base unit HP reduced to 400. Cost reduced to 320 MP, 170 (from 340, 230). Skirts upgrade now gives +100 HP for 20 MP, 50 F
Light AT HT: increased damage modifier against light vehicle armour types
TH scavenging experts: now grants 40 starting munitions
Wirblewind: Improved damage against light vehicles

[h2]Scorched Earth Doctrine Refresh[/h2]

New:
  • Leader rifles: new unlock replacing miscellaneous stats. Panzergrenadiers gain an improved version of the leader rifle, boosting their close quarter dps
  • Interdiction: new unlock replacing Area denial. G43 Suppression Fire is replaced with vCOH G43 slow. All halftracks and scout unit call ins have a flat 5s call in timer.
  • Bitter endings: new unlock replacing fast patch. Repair kits no longer run out of uses but incur max HP loss (wear & tear)
  • Unstoppable force: unlock replaced, now grants Hotchkai, P3 and ACs a sight, scatter and range buff for every 2 minutes they remain on the field
  • Survivalists: unlock reworked, panzergrenadiers, tankbusters and assault grenadiers now gain +12% hp for every squad member lost
  • Incendiary Assault: can now be purchased on assault- and flammengrenadiers under the inflammatory actions unlock


Other changes:
  • Area Denial: Hummel bonus merged with point support
  • Point support: Stuka direct fire cost changed to 20 F (from 50 MU)
  • Let’em burn: incendiary barrages have been improved and now replace the standard Hotchkiss Stuka and Hummel barrage.
  • Maximum overdrive: sprint toggle cost reduced to 25 MP. Excludes with regular sprint. Overdrive bonus extended to 250/9 HT
  • Medkit purchase: moved to Suppression Assets unlock
  • Explosive developments: Hotchkiss upgun changed to 37mm instead of 50mm
  • Faustpatrone no longer have a chance of missing


[h2]Bugfixes[/h2]
  • Fixed a visual bug with the commonwealth boys AT sniper icon
  • Fixed a Launcher-RGD veterancy mismatch for the Sturmpanzer
  • Fixed panzer command off map giving jagdpanther a second instance of the ability
  • Fixed Medical provisions not working on OSNAZ
  • Fixed engineer satchel & mine UI overlapping
  • Fixed jumbo range finding & phosphorus UI overlapping
  • Fixed SV Sherman and T-70 tread break not being able to target all axis vehicles
  • Fixed an issue with all US HMG receiving passive AP rounds
  • Fixed a UI overlap issue with mp40 charge and pervitin
  • Fixed LATHT not receiving light support lock down with the light support unlock
  • Fixed A&P squad not receiving their med kits
  • Fixed a bug with hitlers buzzsaw MGs giving half instead of full accuracy against infantry in smoke cover
  • Fixed improved barrels scatter not working on Marders - the scatter reduction now gives it ca 5-10% increased accuracy against targets. Also removed the upgrade giving an unintentional 25% damage buff against Pershing armour.
  • Attempted to fix a bug with FJ MG34 team camo
  • 17 Pounder shells now uses the larger 88 projectile
  • DShK and Maxim trucks now have correct horizontal weapon speed (90)