Patch R066: Summer Breakthrough
[p]Patch R066 brings a major update to the Soviet breakthrough doctrine, the first in a planned update of all of the three Soviet doctrines following the release of the faction in 2024. Alongside these doctrinal changes, we are also still tinkering away at improving the overall balance and uniqueness of the Soviet faction with further patches aiming to introduce more reward units for Soviet players to make use of. [/p][p] [/p][h2]1 - Launcher changes[/h2]
[/p][h2]3 - Gameplay and balance changes[/h2]
[/p][h3]Americans[/h3]
Wehrmacht[/h3]
- [p]Trueskill PVP rating system:[/p]
- [p]Fixed a bug with the team balance calculation not showing the correct values[/p]
- [p]Further improvements were made to player rating calculation based on how battles unfolded (instead of just looking at win/loss). The result should be a fairer and more accurate rating for players. [/p]
- [p]A reminder that with the system now fully implemented we strongly encourage players to follow the color recommendations and to make player swaps (matching players by color) to get as close to an evenly balanced game as possible. This will make games more fair and enjoyable for everyone.
[/p]
- [p]Fixed tank telephones not working on Shermans[/p]
- [p]US riflemen should now get their squad leader Thompson SMG at vet 5[/p]
- [p]Staghounds are now able to purchase foxholes sloggers upgrade in Royal Engineers doctrine [/p]
- [p]Fixed P4 damage against Katyusha vehicle armour being lower than intended[/p]
- [p]Fixed SVT upgrade, now gives the intended 4x non-leader svt rifles [/p]
- [p]Fixed a bug with the flakvierling having 40 range instead of the intended 45[/p]
- [p]Nebelwerfers are now able to hold and capture territory[/p]
- [p]Removed the repair hotkey for the Tiger[/p]
- [p]Changed the hotkey for SE rocket strike[/p]
- [p]Fixed Muni HT UI medkit overlap with repairs [/p]
- [p]Fixed soviet mortar smoke icons and text[/p]
- [p]Changed the hotkey for bundle nades on sapper[/p]
[/p][h2]3 - Gameplay and balance changes[/h2]
- [p]Rolled out the new reverse ability to the last remaining vehicles (PE HTs, bren carriers, priest, hummel, …) [/p][p][/p]
- [p]ISU-152 reward unit: slightly lowered the damage values against heavier axis armour type[/p]
- [p]Repair kits: fixed a number of repair kits on soviet tanks being undercosted. [/p]
- [p]BA67: sight reduced to 60 (from 70)[/p]
- [p]Spotter team: squad leader HP reduced from 120 to 100, second squad member HP reduced from 90 to 80[/p]
- [p]KV-2: range reduced to 45 (from 50). MP cost reduced to 800 (from 900)[/p]
- [p]Molotov assault: cost reduced to 60 (from 70)[/p]
- [p]Soviet Resilience (Urban Combat): zeal bonus reduced to -7.5% from -10% per man lost (this is temporary measure, until urban doc rework)[/p]
- [p]Assault order: made a base unlock on the Serzhant. Now gives -50% received suppression, +50% moving accuracy and -33% reload for a 25 second duration (instead of -30% received damage, moving accuracy and reload over a 20 second duration)[/p]
- [p]Stand and Fight: Now also grants PTRD squads a short duration rapid fire ability
(-33% reload time, -1 speed for 20 seconds) [/p] - [p]Combat Repairs: now a free unlock on guards that allow repairs with ingame manpower. (currently set at 50 MP/use) Repair amount reduced to 150 HP over a 100s period (from 200 HP) to gear it more towards use on light vehicles and medium tanks[/p]
- [p]Infantry Tactics: replaced with new ability “Mechanised Vanguard”. Grants DSHK, T60s and T70s the ability to capture and hold territory. Also gives T34 access to a mine roller. [/p]
- [p]Explosive Ordnance: now gives access to HE filler rounds as a timed ability instead of as a flat +15% damage buff. (+20% damage, -10% accuracy, 20s duration, 180s cooldown). When activated this ability also negates the bonus penetration and scatter from the BR-354P rounds unlock. [/p]
- [p]Infantry Provisions: ability now also grants guards, and strelki access to grenades on global pool[/p]
- [p]Za Rodinu: tank infantry aura changed to -20% weapon cooldown instead of +20% damage. Range increased to 60 meters (from 20)[/p]
- [p]Defense in Attack: now extended to all SV infantry[/p]
- [p]Factory No. 183: now also gives +1 pop for every Katyusha on the field[/p]
- [p]Breakthrough Assault: replaced with new ability “Ura!”. Grants infantry and support weapons access to sprint (+20 MP)[/p]
- [p]Base of Fire: now also gives saperi access to slow mines (20 MU for 2x)[/p]
- [p]Smoking Hot: added scatter reduction to the katusha smoke upgrade. Cost increased to 60 MP[/p]
- [p]Razdevka: Recon run now a single purchase with a 6 minute cooldown. Cost set at 50 MU.[/p]
- [p]Calling it in: offmap reworked and renamed to “Concentrated Fire”. For 30 seconds, all vehicles gain +33% accuracy, -25%, reload and cooldown and -50% weapon scatter at the expense of 33% vehicle speed[/p]
- [p]Motorized Brigade: Now also unlocks the SU-122, a self-propelled howitzer assault gun with stats similar to the StuH[/p]
[/p][h3]Americans[/h3]
- [p]M8 scott: reload time increased to 6 seconds (from 5.5)[/p]
- [p]Pershing: cost reduced to 800 MP (from 850)[/p][p] [/p]
- [p]Matilda: [/p]
- [p]Can now purchase CCS heal on cooldown.[/p]
- [p]Base penetration at L range increased to 0.9 (from 0.7)[/p]
- [p]Hammer & Anvil (RSE): cost reduced to 20 F (from 40)[/p]
- [p]Blackout (Commandos): duration increased to 30 seconds (from 20)[/p]
- [p]Partisans: cost reduced to 210 MP (from 220). Unit limit set to 8. Some further changes will be made to the unit and the commando doctrine in a next patch. [/p]
Wehrmacht[/h3]
- [p]Pervitin pills: cost on volksgrenadiers reduced to 35 (from 40)[/p]
- [p]Panther: [/p]
- [p]Cost increased to 660 MP, 420 Fuel (from 600 MP, 400). Sideskirt cost increased to 60 F (from 40)[/p]
- [p]Veterancy changed and equalised with PE Panther[/p]
- [p]Vet 2 now gives -15% reload & +15% penetration
(instead of +15% speed)[/p] - [p]Vet 5 now gives +15% speed
(instead of +35% accel/decel on WM panther)[/p]
- [p]Vet 2 now gives -15% reload & +15% penetration
- [p]Tiger: [/p]
- [p]MP cost reduced to 820 (from 875)[/p]
- [p]Veterancy changed:[/p]
- [p]Vet 2 now gives +20% penetration alongside the accuracy bonus
(instead of increased turret traverse speed)[/p] - [p]Vet 4 now gives -20% received penetration
(instead of +20% penetration)[/p] - [p]Vet 5 now gives +15% speed
(instead of +35% acceleration/deceleration) [/p]
- [p]Vet 2 now gives +20% penetration alongside the accuracy bonus
- [p]Sturmtiger reward unit: AOE reduced slightly to 12 (from 15) to better correspond with the explosion visual. Normalised damage modifiers against light vehicles. (No more 3000 dmg against M8s)[/p]
- [p]Faustpatronen: now no longer have a chance to miss[/p]
- [p]SE medkits: cost reduced to 15 MU (from 20)[/p]
- [p]Panther: [/p]
- [p]Cost increased to 420 Fuel (from 400). Sideskirt cost increased to 60 F (from 40)[/p]
- [p]Veterancy changed and equalised with WM Panther[/p]
- [p]Vet 2 now gives -15% reload & +15% penetration
(instead of +15% accuracy)[/p] - [p]Vet 4 now gives -15% reload & 15% penetration
(instead of +40% penetration on PE panther)[/p] - [p]Vet 5 now gives +15% speed
(instead of -15% reload)[/p]
- [p]Vet 2 now gives -15% reload & +15% penetration