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Enter The Commander

Good Morning! In today's dev blog we will be taking a look at all of the other exciting new features coming in the upcoming launcher update outside of the warmap update we looked at last week (Go check that out if you haven't already).

Firstly though, a quick reminder. As mentioned last week, alongside the patch tomorrow comes a wipe as well as a few hours downtime (which will hopefully just be in the morning EU times when the mod is most quiet) while we test the last of the update features and hotfix any issues. This downtime will be communicated on discord so check there for the latest! Now that's sorted, back to looking at all the new features!

[h2]Enter The Commander![/h2]


In the new update, we have an all-new tab in the launcher, the Commander tab, which will be replacing the old Advantages tab and will add a whole new level of depth and persistency to your company! In the commander tab, you will be able to assign advantages as in the previous advantages tab, customize your company, view your Hall of Heroes, and choose your commander advantages! That's a lot, so let's break down the new features.

[h3]Company Customization[/h3]

When you create a new company, you will be able to assign a number to the company (like 101st Airborne), then when you reach rank 4 (Major/ Sturmbannfuhrer) you can also assign a nickname (101st Airborne `Screaming Eagles`). The numbers must be unique for that doctrine, so if someone else has it, tough luck, while the nicknames must be unique for the faction.

A company without a number assigned, simply click on the '+', enter the number and save it

Once you have assigned a number to your company, it will appear a little different in your company selection, using a more historic name. If you can't remember which is which, just hover over the faction's flag for the company and it will show you the base name for the company.

A refreshed company list!

The Hall Of Heroes

Spent so much time babysitting that vet 5 King Tiger only for some airborne to hunt it down while it repairs as you watch all your hard work disappear without leaving any trace beyond a fiery wreck? Well no longer! When a vet 4 or 5 unit dies in battle, it will now earn a place in that companies Hall Of Heroes! A place for you to marvel at all the vet which has come and gone in the war!

A Blitzkrieg Hall Of Heroes

[h3]Commander Advantages[/h3]

The big one! Alongside the Commander tab comes a whole new type of Warmap Cards, Commander Advantages. These cards will allow you to give your company a tactical edge depending on the cards you choose to use! Commander Advantage cards that you get can be activated on a company by clicking on one of the empty card slots on the Commander tab. If you want to remove them, you can do that by right-clicking, but then they are gone forever!

A selection of Allied Commander Advantage cards

But what advantages can you get from these cards? Well currently there are 8 different types of cards, most of which exist at multiple rarities with their effect scaling as such. You begin with 3 slots for these cards, and at rank 7 (Brigadier/ Brigadier General/ Generalmajor/ Brigadefuhrer) gain an additional slot to make 4 otal.



Card Name

Effect

Rarity



Medics on Standby!

1/3/6/10% Chance to save infantry units destroyed in a battle

All



Armoured Reserves

1/3/6/10% Chance to save vehicle units destroyed in a battle

All



Veteren Drill Staff

+1/2/3/4 xp per game for all units

All



General Staff

+1/2 Doctrine Selections

Rare/ Legendary



Logistics Wizard

-8/10/14/20s team attack timer when attacking, and half the bonus for R+ timer

All



Trickster!

+8/10/14/20s enemy attack timer when defending, and half the bonus for R+ timer

All



Well Connected

-+4/8/16/32 Gold Per Game

All



Fast Planner

Gain 1 additional warmap action per battle

Common



These cards will add a whole new level of strategy when building your company as you gain more cards and try different ones! Which ones are you most excited to try out?

[h3]But what about that empty space?[/h3]
There is also plenty more still coming for the commander tab!
  • Commander Portraits. A little more fluff, choose a portrait for your commander!
  • Medals! Earn medals for your accomplishments
  • More Commander Advantages!
  • And I'm sure we'll come up with many more ideas!


[h2]Other Changes[/h2]
There are a host of smaller changes as well which I'll just go ahead and list here:

  • Bug Fix - Unit price not updated immediately when adding upgrades
  • Bug Fix - Unit roster not updating after unit removal/ move to holding zone
  • Bug Fix - Pop not updating after load company
  • Bug Fix - Game ratios in launcher did not include those not deployed, the server did, so launcher updated to match.
  • Bug Fix - Player leaving through afk after RFS, before RTL, should now auto force the battle
  • Warbonds now sell for 2x other cards of the same rarity
  • Added ability to filter by card type on the profile tab
  • Wins and losses are now tracked on a profile level as well as companies
  • Battle host now tracked on the profile level rather than the company, meaning host is retained when swapping company
  • Added kick button for lobbies that the host can use. This is only for when folks are clearly afk if it is abused it'll be removed
  • Battle card drops reviewed - No longer gain an extra for overwhelming victory, instead get one for a narrow defeat. Also, gain a card for fighting for objectives on the warmap.
  • Close overlays such as sector info now done with red X rather than the '+' button
  • Warmap sectors now change colour under 200 defense rather than 100
  • Upgrades can now be hard-capped - Note this does not mean we have applied any caps, merely that it is now possible.


And that's all for this week! I hope you are all as excited as we are for this upcoming update. The patch notes on the RGD side will likely come out tomorrow with the patch itself, but until then make use of your vet while it still lives!