Radiomen no longer, Offmaps return home!
Heya folks and welcome back to another Europe in Ruins Dev blog. This week we are going to take a look at the offmap rework that is almost here! Its been a few weeks since I last did one of these (the target of weekly was only going to last so long!), so lets get cracking!
[h2]Offmap Rework[/h2]
Some context to start, offmaps have gone for many iterations in the history of EIR, from being on the command bar in-game and tied to PP/SP/TP in the launcher, to the current iteration where they are attached to the radioman and cost standard resources. The current iteration was designed in order to allow offmaps to be given a cost in terms of the standard resources, rather than any specific desire to put offmaps on the radioman.
But no longer will offmaps to tied to the whims of one man! They will be released from the shackles set upon them and cast back into the wilderness that is the command bar!
Offmaps on the company tab.
Offmaps will have their own section on the company section! Purchasing them on the company screen will give you them in battle on the command bar like in the good ol' days (For clarity, the command bar is the spot where offmaps go in vCoH and where stuff like radio triangulation still goes atm), exciting times!
This does of course have a few results:
Hopefully, you guys are as excited for this update as we are! But don't worry, that's not all we've been working on!
[h2]Europe In Ruins: The Gathering[/h2]
There have been a lot of new cards added in the recent warmap and commander updates, some of these have worked well, others less so. As such the current cards are all being reviewed, with many receiving some tweaks, some new ones being built, and old ones being removed, I wont go into the details of that quite yet, as there is still plenty that is work in progress. What I will instead look at is how you go about obtaining cards and how that will change:
[h3]Packs[/h3]
There are currently 3 types of packs you can purchase, for different amounts of gold which offer different chances of obtaining each rarity. These will all disappear in the next update and be replaced by a single 'booster' pack of cards, which contains:
These new packs will cost 1000 gold.
The results of opening a booster pack
While we marvel at the new art, I'd like to thank Akra for gathering all the artwork for the new card art together, it looks amazing in my personal opinion!
[h3]Postgame drops[/h3]
Currently, you can get a card postgame for each of the following reasons:
This gives a maximum of 4 cards dropped postgame (you cant win and lose the same game), these drop reasons will remain the same for now, though will be reviewed down the line if there are better reasons for dropping cards, or if we want to drop more/less.
[h3]The Market[/h3]
The final way you can currently obtain cards is through the market, this is in a weird spot at the moment, partly as a lot of folks regularly put cards for far more than anyone will pay. To clean it up a little, in the next update you will no longer be able to put war bonds or warmap action cards on the market. Rather it will be limited to reward units and commander cards.
In addition, in a future update, I plan to add a 'Store' where non-legendary cards can be bought with gold for say 25 times the cost of selling a card of that rarity. In addition, gold earned per game will be increased in order to allow for more use of it to be made! (I just realised all these increases in gain/cost sound a lot like inflation.... oh what has EIR become)
[h2]A call to arms[/h2]
As mentioned in a previous dev blog, the dev team is still on the lookout of new blood, primarily for the following roles:
That's all for this week folks! Let's see if we can maintain a more consistent upload schedule for these going forward (yeah right....). Next time, well who knows what we'll be working on by then!
[h2]Offmap Rework[/h2]
Some context to start, offmaps have gone for many iterations in the history of EIR, from being on the command bar in-game and tied to PP/SP/TP in the launcher, to the current iteration where they are attached to the radioman and cost standard resources. The current iteration was designed in order to allow offmaps to be given a cost in terms of the standard resources, rather than any specific desire to put offmaps on the radioman.
But no longer will offmaps to tied to the whims of one man! They will be released from the shackles set upon them and cast back into the wilderness that is the command bar!

Offmaps will have their own section on the company section! Purchasing them on the company screen will give you them in battle on the command bar like in the good ol' days (For clarity, the command bar is the spot where offmaps go in vCoH and where stuff like radio triangulation still goes atm), exciting times!
This does of course have a few results:
- Every offmap needs moving back from the radioman to the command par
- This means they may not all be moved back instantly
- The cost of offmaps (which have been steadily decreasing due to the radioman platform) will need to be completely revised, as such, may will see regular changes.
Hopefully, you guys are as excited for this update as we are! But don't worry, that's not all we've been working on!
[h2]Europe In Ruins: The Gathering[/h2]
There have been a lot of new cards added in the recent warmap and commander updates, some of these have worked well, others less so. As such the current cards are all being reviewed, with many receiving some tweaks, some new ones being built, and old ones being removed, I wont go into the details of that quite yet, as there is still plenty that is work in progress. What I will instead look at is how you go about obtaining cards and how that will change:
[h3]Packs[/h3]
There are currently 3 types of packs you can purchase, for different amounts of gold which offer different chances of obtaining each rarity. These will all disappear in the next update and be replaced by a single 'booster' pack of cards, which contains:
- 4 Commons
- 3 Uncommons
- 2 Rares
- 25% chance 1 rare is a legendary
These new packs will cost 1000 gold.

While we marvel at the new art, I'd like to thank Akra for gathering all the artwork for the new card art together, it looks amazing in my personal opinion!
[h3]Postgame drops[/h3]
Currently, you can get a card postgame for each of the following reasons:
- Winning the battle
- Suffering a narrow defeat
- Playing vs. a higher rated team
- Taking a sector
- Taking a warmap action vs a frontline VP/ war theatre (This can be any action, offensive/ defensive)
This gives a maximum of 4 cards dropped postgame (you cant win and lose the same game), these drop reasons will remain the same for now, though will be reviewed down the line if there are better reasons for dropping cards, or if we want to drop more/less.
[h3]The Market[/h3]
The final way you can currently obtain cards is through the market, this is in a weird spot at the moment, partly as a lot of folks regularly put cards for far more than anyone will pay. To clean it up a little, in the next update you will no longer be able to put war bonds or warmap action cards on the market. Rather it will be limited to reward units and commander cards.
In addition, in a future update, I plan to add a 'Store' where non-legendary cards can be bought with gold for say 25 times the cost of selling a card of that rarity. In addition, gold earned per game will be increased in order to allow for more use of it to be made! (I just realised all these increases in gain/cost sound a lot like inflation.... oh what has EIR become)
[h2]A call to arms[/h2]
As mentioned in a previous dev blog, the dev team is still on the lookout of new blood, primarily for the following roles:
- SQL bits and bobs
- Wiki Leader (lead the community in writing a wiki)
- Community outreach (Post on forums/Reddit, attempt to bring in fresh meat)
That's all for this week folks! Let's see if we can maintain a more consistent upload schedule for these going forward (yeah right....). Next time, well who knows what we'll be working on by then!