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  3. Patch R051.4

Patch R051.4

Hi All,

The April 2021 update for Europe in Ruins is now live and this will be the last patch under this war cycle. You may have already noticed the war has technically ended as the Axis have achieved their victory condition. This means that our next patch in early May will bring a full company wipe and war reset, along with bigger gameplay changes.

With this patch, we're starting to roll out an overhaul of the ingame iconography used to signal unit buffs and abilities. Currently, there's a patchwork of different icons being used for different abilities, with some significant buffs (like HEAT rounds) not giving any icon whatsoever. Our plan is to, over the course of the next few patches, standardise the icons being used and to ensure that every significant buff is clearly signaled as being in effect in the game so as to give players a better understanding of how the units they are fighting against have been buffed and how that is impacting gameplay. In a similar vein, we also plan to make some changes to the ingame tooltips, to more clearly indicate how abilities are used and what benefits they provide.

Other notable changes in this patch include an overhaul of the panzer pioneer unit to make it a more elite and interesting "utility" type unit, some other minor tweaks to reward units and some balance changes to the infantry and defensive doctrines. Heroic charge in the infantry doctrine will now be tied exclusively to the officer to prevent the continuous cycling of fire-up on rangers. The ability now also no longer gives the fire-up speed bonus but instead just breaks suppression and applies the defensive fire-up buffs, rendering it more of a defensive tool. If successful, we intend to also apply this treatment to the CW LT Heroic Charge in the May patch as a way to mitigate the power of Brit blobs. One last noteworthy change is the addition of 5 man panzergrenadiers in Tank Hunters. Tank Hunters has long been regarded as one of the weakest doctrines in the mod (with the poorest win rates to show for it), owing to a very one-dimensional design focused on just fighting tanks. With the introduction of 5 man panzergrenadiers we hope to be able to start to shift that dynamic in favour of making it more robust on the infantry side. This is an experimental change to be reviewed by the end of this month, but do expect to see further changes to Tank Hunters, as well as the Luftwaffe and RCA doctrines in the next patches.

We'll give you an update on our development roadmap in the coming weeks ahead of the wipe. In the meantime, enjoy the patch and don't hesitate to drop by our discord if you need help with the mod, have suggestions for improvements or want to find a game!

- The EIR team


Patch R051.4 Changelog


[h2]General[/h2]
Icon changes or additions for: Heat rounds, Breakthrough, Maginot Flamers, Stug/JP4 passive reps, Lions of Carentan, Commando speed trials

[h2]Launcher[/h2]
  • Fixed a few Icon issues caused last patch, such as in the battle tab.
  • Fixed an issue which allowed for 17 doctrine selections (don’t worry, shab never found it, I checked)
  • Fixed minor issues with the PE unit icons
  • A few new icons added, mainly for reward units


[h2]Reward Unit changes:[/h2]
  • M36 Jackson: HP increased to 600 (from 400)
  • Elefant: health decreased to 1600 (from 1800)
  • AM-M8: price reduced to 170 Fuel (from 200)
  • Matilde Scorpion II: pop reduced to 9 (from 10)
  • Kugelblitz: price reduced to 190 Fuel (from 200)
  • Sherman Ace: received accuracy bonus removed and replaced by -15% received damage and faster speed (5.8 from 5.2) and acceleration (1.9 from 1.44)
  • Airlanding infantry: armour type changed to elite (instead of airbourne)
  • Panzerpioneer: unit redesign, now have 65HP soldier armour (like tommies) and can purchase panzerschreck, bundle grenade, commando demolitions and 1x use of rudimentary repair. Vet requirements same as grenadiers. Price increased to 260 MP


[h2]Americans[/h2]
  • Lead the way: moved from rangers to US officer. Associated fire-up replaced by suppression break (still provides fire-up defensive buffs.) Tank bonus reduced to 0.66 received accuracy (from 0.5)
  • Infantry Tank Telephones: cloak disable extended to infantry (stormtroopers, fallschrimjaegers). Ability now also gives +10 sight to shermans and m10s (m10 bonus moved here from tank reapers)
  • Fighting Spirit: fixed bug with ability only giving -2.5% rec dmg per man lost, increased to 7.5% from 5%.
  • Allied Grit: cost reduced to 15 MP (from 20) Increased movement buffs to 15% (from 10)
  • Medical training: +1 reinforcements now free as was originally intended (will still require selection in company screen)
  • Allied Industry: 6x thompson cost reduced to 150 MU (from 160)
  • Ranger thompsons: price reduced to 120 MU (from 130)
  • Rifle grenade package: cost reduced to 80 MU (from 85)
  • Smoke grenades: 1.25s grenade timer removed, now detonate on impact
  • Ballistic Caps: sticky bomb max damage reduced to 250 (from 300, still +100 max dmg from regular sticky), fuse timer increased to 5s from 3s to make it visibly distinct.
  • Plotting maps: -25% damage reduction removed. Scatter reduction reduced to -20 (from -33%). Rage bonus reduced to +5 (from +10)
  • Goon gun: base and barrage range increased to 90 (from 85), visual FX changed to that of a flak 88 to make them more visually distinct from regular mortar
  • Marines: can now purchase 1x BAR at 40 MU (does not grant suppression fire)
  • Broken Arrow: Hotkey removed to avoid overlap with sticky
  • Hit and Run Specialists: fire-up now works on AB mortar
  • I&R Infantry: cost reduced to 230 MP (from 240)
  • Recoilless Rifle: Cost reduced to 170 MU (from 180)


[h2]Commonwealth[/h2]
  • Partisan: grenade package cost reduced to 40 MU (from 45)
  • Commando Lit up: Cost changed to 20 MP (was 20 MU)
  • Priest: airburst barrage hotkey moved to ‘N’ to avoid overlap with regular barrage
  • Artillery Intel: has been replaced with a British recon run ability
  • Staghound: MG burst duration decreased to 6 - 7 seconds (from 7 - 9)


[h2]Wehrmacht[/h2]
  • Medic bunker: population reduced to 2 (from 3) to bring it in line with other triage structures
  • Assault training volksgrenadiers: price reduced to 215 MP (from 220)
  • 2x Scoped STG: price increased to 75 MU (from 70)
  • Blaue Grenadier: now receive German Superiority zeal from KT. 2x LMG: price decreased to 130 MU (from 140)
  • Bundle grenade: price reduced to 40 MU (from 45)
  • Unbreakable: fixed bug with +25% hp not being applied to bunkers.
  • Bunker Aura increased to -20% (from -15%), duration increased to 30s (from 20s), cooldown increased to 180s (from 120s)
  • Ammo Stockpile: Should now work. Cooldown buff increased to 25% and changed to act as a passive aura ability around bunkers instead of a timed one.
  • Blitzkrieg munitions supply: supply grenade ability moved to UI slot 6 to avoid overlap with HT disembark. Supply fausts moved to UI slot 7.
  • Pervitin Pills: fixed overlap with panzerfaust, UI slot position moved to 8
  • Veterans of the Long War: MP cost increased to 50 (from 40)


[h2]Panzer Elite[/h2]
  • Butterfly mines: now work
  • Jagdpanther: cost increased to 700 MP, 500 Fuel. Accuracy against infantry targets increased to 0.5 (from 0.4).
  • Healcar: can now purchase MG upgrade, at 30 MU
  • Scorched Earth Rocket Strike: base damage reduced to 200 (from 250) in line with CW rocket strafe. Damage multiplier versus vehicles reduced to 1.5 (from 2)
  • Ostheer Panzergrenadiers: new doctrine unlock replacing “ Terror of the Eastern Front”, unlocks 5 man panzergrenadiers, (this is experimental)


[h2]Map changes[/h2]
  • Added 8p Bastion (thanks gork)
  • Removed 8p trevieres