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Patch R053

Hi All,

Over the weekend we deployed a new EIR patch, R053.

Patch R053 introduces significant balance changes to some of the axis doctrines and to defensive and luftwaffe in particular. The Luftwaffe doctrine received a significant update in the last patch but gameplay over the last weeks quickly showed us that in our enthusiasm for revamping the doctrine we ended up overturning some of these new abilities, like the combination of lions of carentan and the +1 man on fallschirmjaegers. In the defensive doctrine as well, the combination of kch zeal with for the fatherland, officer aura and heroic crits on grenadiers has been a longstanding issue that has been leading to poor and unbalanced gameplay in the form of extremely powerful and hard to counter grenadier blobs. We've therefore decided to remove the aura zeal on defensive KCH and have also made some changes to buzzsaw and for the fatherland which should make them slightly less potent for supporting grenadier blob gameplay. Over time, we'd very much like to see more defensive builds that revolve around support weapons and volksgrenadiers, over just heroic crit grenadier blobs, so we'll definitely be keeping an eye on how the doctrine performs with these changes and where it might need shoring up.

Some other changes being made in this patch are some changes to the AB doctrine and the cost of upgrades on Airbourne to make them more competitive, as well as some first changes to RCA to elevate the doctrine's appeal and impact. Expect to see more changes to RCA over the coming patches, as well as some smaller changes to RSE and Tank Hunters further down the line.

The full changelog for the patch is included below. As always, if you have any questions or comments, do let us know via our discord server!

- The EIR team


Patch R053


[h2]Launcher changes:[/h2]
  • Rebalanced post game reward unit drops to scale with war and updated post game UI to reflect this
  • Added hover text over the Mythical icon for Mythical cards, rather than it being “Unknown”
  • Reworked some launcher admin bits to give testers access to making new player templates
  • Added warmap cards contributing to warmap contribution


[h2]Reward Unit changes:[/h2]
  • 1944 Marines: 3x BAR price increased to 90 MU
  • Panzerwerfer: barrage recharge increased to 140 s (from 120)
  • M36 jackson: accuracy against infantry improved to 0.4 (from 0.15)


[h2]Americans[/h2]
  • MG team: cost reduced to 280 MP, 55 MU
  • M18 Hellcat: repair kit cost reduced to 70 MU (from 80)
  • T17: cost reduced to 145 F (from 165)
  • AB Rebecca/Eureka: airbourne riflemen and engineers excluded from 15s drop timer
  • AB Spare Mags: Can now be purchased on airborne riflemen through the spare munitions upgrade. ABR LMG moved unlock to Hunt weapon unlock, and cost reduced to 60 MU (from 80)
  • AB Anti Infantry mine: cost reduced to 35 MU (from 40)
  • AB M2 Carbines: cost reduced to 55 MU (from 65)
  • AB Hit and Run specialists: cost on airborne reduced to 10 MP (from 20)
  • AB Pathfinders: cost reduced to 10 MP (from 20)
  • AB Light Cavalry: cost on infantry reduced to 15 MP (from 20)
  • AB Disruption: unlock now also puts grenades and satchels on global pool
  • Armor Urban Survival: cost on pershing reduced to 100 MP (from 200)
  • Armor Charge at Remagen: cost on pershing reduced to 80 MP


[h2]Commonwealth[/h2]
  • Vickers MG team: cost reduced to 280 MP, 55 MU
  • RSE Defensive measures: Sappers may now purchase 2x slow mines.
  • RSE Ablative armour: ability cooldown reduced to 4 minutes. This will allow players to use it multiple times on a vehicle combined with repairs if used right.
  • RCA improved gunnery: now grants +5s duration for boys AT tank shock and applies -20% speed for 1 second (this will be further fine-tuned later)
  • RCA High Caliber: removed bren carrier boys AT upgrade. Now gives tommies access to Gammon bomb AT grenades
  • RCA Strangers in Arms: ability replaced by "The Commonwealth" - tank commanders grant +50% faster XP and support weapons and CW support weapons and captain can unlock +1 man
  • Rally: fixed a bug with it only appearing on LT at vet 1
  • Cromwell: shell FX reverted to vCOH
  • Mortar team: fixed a bug with barrage ability not showing while unit is undeployed


[h2]Wehrmacht[/h2]
  • Defensive Booming voice: KCH zeal has been removed
  • Defensive Shield of the Wehrmacht: For the Fatherland offmap outside of friendly territory no longer applies suppression break. Ability moved to Booming voice
  • Defensive Unbreakable: cost on volks, pio, support weapons reduced to 10 MP (from 15)
  • Defensive Buzzsaw: LMG rate of fire buff reduced to 20% (from 33%) but now also applies to Zb 26 on volks (in practice, LMG RoF goes to 19 from 20, Zb 26 RoF goes to 8 from 7)
  • Defensive Shield of the Wehrmacht: Received penetration buff increased to 15% (from 10). Cost on panther increased to 70 MP (from 60).
  • Leutnant: cost reduced to 70 MU (from 100).


[h2]Panzer Elite[/h2]
  • ATHT: Treadbreak cost reduced to 40 MU (from 60)
  • 5 Man Fallschrimjaeger: cost increased to +40 MP (from 30)
  • Luft Lions of Carentan: received damage in cover reduced to 20% from 25%. Now excludes with 5 man Luft
  • Luft Close fire support: fixed a bug with stuka smoke bomb drop being cancelled when assault grenadier moved
  • Luft Henschel Offmap: ability reworked. Now more closely resembles the vCOH version (35s duration, lower rate of fire but with higher damage ) which should make it more balanced and consistent, while also leaving allied vehicles more time to escape.
  • Luft Light Support: Panzerschreck bonuses replaced by sprint on MG team
  • Luft Fortress Europe: now a unit upgrade instead of a player upgrade, cost set as 20 MP
  • SE Welcome to the Westfront: bonus grenade range reduced to 5m (from 7.5)
  • SE Survivalists: elite armour cost increased to 35 MP (from 25)
  • SE Mobile Platforms: fixed a bug with 50mm being able to move in lockdown
  • TH Infrarot: fixed a bug with hetzer receiving bonus anti-infantry accuracy twice
  • TH Scavenging Experts: panzergrenadier scavenged munitions mine replaced by firecracker mine
  • TH Plating: ability replaced by Scavenged Supplies: munitions halftrack can use scavenged munitions to give infantry medkits and grenades. (10 MU per use). Kettenkrad +45 HP from plating moved to Zimmerit.