Patch R054
Hi everyone,
We're back for another major patch already! Patch R054 was deployed yesterday and brings with it a full revamp of the commander card system and introduces a number of launcher improvements including bug fixes and the beginnings of a new system that will give players greater insight into unit stats. It also contains some quality of life changes ingame with the introduction of a system that will allow players (1 per team max) to still receive their company even if they get their steam name wrong (. And with thanks to OMG mod, we are also now able to display unit XP and HP information.
Balance and gameplay changes are more modest this time around, though notable changes include a rebalancing of the Bergetiger in the Tank Hunters doctrine and a new doctrine ability for both RSE and RCA.
Note that to accommodate the changes to the commander card system we had to wipe all existing cards, as well as all gold and reward units in circulation. All players have been given 5K gold to compensate.
As always, please report any bugs or issues you come across via our discord and we’ll try to sort them as quickly as we can.
Full patch logs are included below.
- The EIR team
[h2]General:[/h2]
SCAR: Ingame additional pop bonus capped at 5. (this prevents excessive stacking of attacking + doctrinal pop bonuses)
[h2]Launcher changes:[/h2]
Card Changes:
[h2]Maps[/h2]
Map updates (Thanks Gork!):
[h2]Reward Unit changes:[/h2]
[h2]Americans[/h2]
[h2]Commonwealth[/h2]
[h2]Wehrmacht[/h2]
[h2]Panzer Elite[/h2]
We're back for another major patch already! Patch R054 was deployed yesterday and brings with it a full revamp of the commander card system and introduces a number of launcher improvements including bug fixes and the beginnings of a new system that will give players greater insight into unit stats. It also contains some quality of life changes ingame with the introduction of a system that will allow players (1 per team max) to still receive their company even if they get their steam name wrong (. And with thanks to OMG mod, we are also now able to display unit XP and HP information.
Balance and gameplay changes are more modest this time around, though notable changes include a rebalancing of the Bergetiger in the Tank Hunters doctrine and a new doctrine ability for both RSE and RCA.
Note that to accommodate the changes to the commander card system we had to wipe all existing cards, as well as all gold and reward units in circulation. All players have been given 5K gold to compensate.
As always, please report any bugs or issues you come across via our discord and we’ll try to sort them as quickly as we can.
Full patch logs are included below.
- The EIR team
Patch R054
[h2]General:[/h2]
SCAR: Ingame additional pop bonus capped at 5. (this prevents excessive stacking of attacking + doctrinal pop bonuses)
[h2]Launcher changes:[/h2]
- Ingame UI update:: Added the XP and HP trackers ingame that OMG has, thanks to Stromtrout for the help.
- Scot is a wizard: There is the start of a new, in-Launcher, wiki! Right click on a unit in the unit roster to see a statistical overview of the unit! In future I’ll add weapon stats and upgrades, but I want to see how this holds up, as well as get feedback on it.
- Vet Scaling: Fixed the vet gain scaling not applying correctly
- Battle Tab: Fixed clicking “Multiplayer Battle” crashing launcher
- Warmap Actions: Now give contribution, but requires launcher restart to show currently
- Warmap participation reward: reactivated.
Card Changes:
- Card Drops: Drops no longer bound to faction and race. So if playing CW, you can now drop cards for any faction or race, not just ones you can use on CW.
- Commander Cards: Overhauled so each is only present at one rarity, new cards also added.
[h2]Maps[/h2]
Map updates (Thanks Gork!):
- Added 8p Brecourt
- Updated 8p Bastion
- Updated 6p Stonewall
- Updated 8p Pointe du Hoc
[h2]Reward Unit changes:[/h2]
- New reward units: Stuart Flamer, Sherman Tulip, M3 Lee, Radio P4, Geschutzwagen
- Sherman Ace: can now purchase staccato roar
- Tiger Ace: now gets black skin, has +200hp, and base 4.8 speed (from 4). No longer receives blitzkrieg uses.
- Dragoni: now a Scottish unit called Blackwatch. Leader now has a kilt!
- M8 spahis: repair kit changed to medium
- Airlanding infantry: now receive heroic armour. Cost increased to 300 MP. Can no longer purchase brens. Sten cost increased to 80 MU. Renamed to Special Air Service
- Sturmpanzer IV: explosion FX changed to match that of StuH to reflect actual impact. Ready aim time reduced to 1 (from 1.5)
- T57: removed it getting a second repair kit
[h2]Americans[/h2]
- Urban survival: cost reduced to 30 F (from 40) on shermans
- Sherman 76mm: cost reduced to 250 F (from 260)
- M8 Scott: cost reduced to 150 F (from 160)
- Tank Reapers: +1 engineer mine cost increased to 30 (from 25)
- Staccato roar: can now be purchased on upgun calliope
- Charge at Remagen: can now be purchased on M8, M10 and Calliopes, reduced price for all other vehicles.
- T17: Accuracy versus infantry armour types increased by 0.1. Penetration versus halftrack armour types increased to 3 (from 2 vs 251 and 1.3 vs 22x halftrack variants)
- M10: damage modifier vs hetzer armour increased to 0.85 (from 0.73)
- Ambulance: hp reduced to 250 (from 315)
- Airborne M1 Carbine: L range accuracy increased to 0.35 (from 0.25), damage increased to 8.2 (from 7). This effectively puts them closer to DPS of standard riflemen rifles
[h2]Commonwealth[/h2]
- Gammon bomb: damage modifier vs infantry reduced to 0.3 (from 0.4), modifier vs ATG and flak88 reduced to 0.25 (from 1)
- Speed trials: bonus speed reduced to 25% (from 33%)
- Trenchbusters: now come with flamethrower instead of Stens. Cost reduced to 65 MU.
- Kangaroo: fixed repair not working without kangaroo workshop
- Rifled guns: now works on staghound
- RCA Recon: ability replaced with artillery spotting. Spawns a flare and reveals an area in the fog of war for a short period of time
- Firefly: should now have hold fire button
- Lit up: flare now gives +10% received accuracy to enemy infantry for its duration
- Scout sniper: pop reduced to 7 (from 8)
- Lynx: sight range increased to 55 (from 50)
- Churchill mineplows: now a base upgrade on churchills
- Dug in: New unlock replacing pom pom,infantry received -15% weapon cooldown and +20% accuracy when garrisoned in trenches and buildings. Emplacements and CCS gain +100 HP
- Pom pom: .50 Bren carrier made a unit upgrade and moved to Cut em Down
- Defenders of Dunkirk: new unlock: churchills gain 40m tank aura: nearby infantry gain -25% received suppression and -20% received accuracy
- Up-gunned: unlock merged into experimental guns
[h2]Wehrmacht[/h2]
- JP4: passive repair now excludes with panther upgun choice. (this is experimental but meant to force a clearer choice between the upgun and non-upgun jp4)
- Pio butterfly mines: engine damage criticals versus vehicles and tanks removed. Damage modifier versus vehicles reduced from 5 -> 2.5. (25 dmg per mine). Renamed to SMi-35 Minefield
- Defensive V1: replaced with military intelligence. Reveal an area of the map in the fog of war for a short period of time. (V1 now a mythical commander card option)
- Propaganda tower: radius increased to 80, enemy infantry received damage and accuracy increased to +25% (from 20%)
[h2]Panzer Elite[/h2]
- Hetzer: cost increased to 200 F
- Hotchkiss Stuka: upgun now a unit upgrade. Excludes with direct fire unlock
- Pak43: tear down time reduced to 3s from 5
- TH Axis Accessoires: IST can now purchase concussion shells: concussed tank loses ability to fire, has -50% sight and has speed reduced by -70% for 5 second duration. 4 min cooldown. Teller and slow mines moved to field engineering unlock
- Field Engineering: LMG upgrade removed (its still in luft). Teller and slow mine moved from axis accessoires to this unlock
- Henschel run: added cooldown on game start
- Panzer 3: shell fx changed to more appropriately reflect weapon
- SE Hauptmann: guards given heroic armour
- Area Denial: hummel reload bonus reduced to 30% (from 35%)
- SE mobile platforms: IHT accuracy buff now only applies to infantry inside the halftrack, to avoid stacking buffs with munition halftracks.
- Bergetiger rebalanced:
- veterancy requirements increased by 1.5.
- Vet Bonuses changed to:
- 1. 0.85 rec dmg,
- 2. 1.15 speed, 15s reduced recharge on base repair
- 3. 1.15 speed (to be replaced with Staccato hull MG later)
- 4. 1.2 accel/decel,15 reduced recharge on free rep
- 5. 0.85 rec dmg
- Base repair duration increased to 60s (from 50).
- Base ingame MU repair cost reduced to 60 (from 75)
- Spare parts ability and associated free repair cooldown reduction removed. Now receives 200 MU purchase option base
- Expert engineer repair duration increased to 40s (from 25), MU repair cost reduction removed.
- P4 Incendiary Rounds: fixed bug with incendiary rounds being available without doctrine purchase. Also fixed name and description. DoT to 3 (from 4)
- Mobile Mechanics: should now work
- 5 Man Pgren: now a unit upgrade instead of seperate unit