EIR Player Survey & Development in 2021
Hi All,
As we're getting some new players in and are in the process of working out our development priorities for 2021, we wanted to also take some time to check in with you to gather your feedback on the mod and where you think we should focus our energy in 2021. We've created an EIR player survey via google forms, which you can access here or by clicking the image below.
Would really appreciate you all taking some time to tell us about how you've been experiencing the mod, what difficulties you've been facing and what you think we could improve going forward. The survey is a comprehensive one and covers both the launcher and gameplay side of things but shouldn't take more than 10 minutes of your time or so to complete. You'd really help us a great deal by taking part as we will use that feedback to determine the next steps for our development roadmap.
In terms of development, for the next patch we are working on making some further gameplay and balance changes. These will include some changes to the aerial offmaps like broken arrow and the TseTse as well as further improvements and finetuning of the terror and commando doctrines. After that, we hope to be able to take a closer look at both RCA and Luftwaffe as these are two doctrines we feel are most in need of some revamping.
Launcher side, we'll be working to complete the new player template functionality. We've seen a lot of new players use these since their beta-release and we feel it's helped a great deal in getting players set up for their first game. We recognise of course there's still significant other hurdles facing new players coming into the mod and two areas where we'd really like to do more in are in-launcher tutorials/help and providing some form of AI, compstomp mode which would allow new players to get a first practice game in to get a feel for the mod, even when there's no one else around. Both of these are tricky however as they require a lot more launcher and in-game coding.
Which brings us to the last point and that is what you can do to help the mod. EIR is run by a very small team of volunteer developers with busy day-time jobs and so we are always looking to expand the team with new members to keep development going and grow our playerbase. There's really a lot of areas we can use help in, including:
So if you feel like you'd be able to help us in any of these areas, please do send us a pm or drop us a line on discord. It would really help us a great deal.
Some of you have also asked us whether we accept donations. We're looking to set up a basic patreon or paypal account for donations which can then help us cover server costs and will let you know when that is up and running. In the meantime, and if you haven't already, you could also consider leaving us a steam review so that more people hear about the mod.
Regards,
The EIR Team
As we're getting some new players in and are in the process of working out our development priorities for 2021, we wanted to also take some time to check in with you to gather your feedback on the mod and where you think we should focus our energy in 2021. We've created an EIR player survey via google forms, which you can access here or by clicking the image below.

Would really appreciate you all taking some time to tell us about how you've been experiencing the mod, what difficulties you've been facing and what you think we could improve going forward. The survey is a comprehensive one and covers both the launcher and gameplay side of things but shouldn't take more than 10 minutes of your time or so to complete. You'd really help us a great deal by taking part as we will use that feedback to determine the next steps for our development roadmap.
In terms of development, for the next patch we are working on making some further gameplay and balance changes. These will include some changes to the aerial offmaps like broken arrow and the TseTse as well as further improvements and finetuning of the terror and commando doctrines. After that, we hope to be able to take a closer look at both RCA and Luftwaffe as these are two doctrines we feel are most in need of some revamping.
Launcher side, we'll be working to complete the new player template functionality. We've seen a lot of new players use these since their beta-release and we feel it's helped a great deal in getting players set up for their first game. We recognise of course there's still significant other hurdles facing new players coming into the mod and two areas where we'd really like to do more in are in-launcher tutorials/help and providing some form of AI, compstomp mode which would allow new players to get a first practice game in to get a feel for the mod, even when there's no one else around. Both of these are tricky however as they require a lot more launcher and in-game coding.
Which brings us to the last point and that is what you can do to help the mod. EIR is run by a very small team of volunteer developers with busy day-time jobs and so we are always looking to expand the team with new members to keep development going and grow our playerbase. There's really a lot of areas we can use help in, including:
- Launcher coding (Microsoft visual studio, C#, Java)
- COH coding (SCAR, Lua)
- RGD editing (Corsix mod tools)
- Map building (Worldbuilder)
- Mod promotion, PR
- Creating video materials, tutorials, shoutcasts...
- Database (SQL)
- Writing unit descriptions, tracking bugs, ...
- EIR Wiki
- ...
So if you feel like you'd be able to help us in any of these areas, please do send us a pm or drop us a line on discord. It would really help us a great deal.
Some of you have also asked us whether we accept donations. We're looking to set up a basic patreon or paypal account for donations which can then help us cover server costs and will let you know when that is up and running. In the meantime, and if you haven't already, you could also consider leaving us a steam review so that more people hear about the mod.
Regards,
The EIR Team